Blood Venom

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Level 1 Scorpion's Touch Poisons and Toxins have always been the purview of the assassin, and Scorpion’s Touch allows the caster to transmute their blood in a way that can weaken their victim, then coating weapons with this vile substance to debilitate their foes. Caster spends a blood, which seeps out of their hands and can be used to coat a weapon. It can coat a large weapon for one strike, a medium weapon for 2 strikes and a small weapon for 3 strikes. A strike is used up whether or not the weapon user hits his target. If a weapon so coated successfully hits a target (it need not draw blood) the victim takes a -1 penalty to all physical actions. This penalty does not stack with subsequent uses. This penalty lasts for one scene or an hour whichever comes first.

Level 2 Dagon's Call With a touch you can infect your victims with a small bit of your blood, calling upon it at a later time to burst forth from your victims, damaging their physical form. The caster must successfully touch the bare flesh of their victim. This often requires a physical challenge. this always requires a physical challenge in combat. When they do so they can spend a number of Willpower and a number of points of blood up to their generational limit to cause their blood to seep from their body into their target. The target gets an awareness challenge to tell if something is up. The blood entering their system in this manner does not cause a blood bond. At any point in the next hour the Caster may call for each pair of blood and will spent to detonate, 3 blood and 3 will is 3 challenges not six, a blood must be spent with each will. The caster's blood bursts forth from the target doing a level of aggravated damage upon detonation. Each detonation counts as a separate attack and is soakable with fortitude. nothing in particular happens to the victim's blood. Causing the blood to explode takes up an action for each blood detonated. The caster need not be anywhere near the target at time of detonation. The effect ends and the blood evaporates at dawn. This power may be used multiple times on the same target.

Level 3 Baal's Caress This power functions much like Scorpion's Touch, except instead of applying a penalty the weapon does an additional level of aggravated damage. Additional applications of this power on a single weapon will cause it to last longer (for more strikes) but the extra levels of damage do not stack.

Level 4 Taste of Death Surprise and misdirection, two weapons in the arsenal of the assassin, and Taste of Death embrace both in dramatic fashion. The caster spends a point of blood to fill their mouths with acid spit that does a level of aggravated damage to a single target when spat. Spitting on someone is an Athletics challenge. The blood may be held in the mouth for a full round before it evaporates. This 'weapon' has the mass trauma tag if the caster wishes to spend an extra athletics retest upon a successful strike they may do an additional level of aggravated damage.