Humanity and Roads of Enlightenment
Humanity & Paths
Roads are rated on a scale of 1-5 just as it is in Vampire 20th Anniversary Edition. Characters start on Humanity. Starting Humanity is equal to Conscience + Self-control/2
Characters can go on Roads only at storyteller discretion. Going on a road other than Humanity is a 3 pt Merit.
Humanity is forgiving as a path, the vampiric paths of morality are not. Storytellers will always warn characters before they do something that may affect their Humanity rating. Storytellers are under no such compulsion for the other paths of enlightenment. Characters must have a Kindred Lore of at least 2 to know that other Roads exist.
When characters do something that would violate their path, there will be a simple test. Success on the test means the character maintains their current Road rating. Failure results in degradation. Characters on the path of Humanity win ties, characters on other paths lose ties.
Humanity chart (it's slightly different than core) 1
Diablerie and Humanity / Paths . Diablerie always results in a loss of one Road even if done through a ritual, even if the Road is Evil. Diablerie Veins linger in the aura for 6 months by default.