Neptune's Might

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Water Control


Powers (Mental - Occult)

⚫ Eyes of the Sea

Challenge: N/A Cost: N/A Duration: action

By gazing into a body of water, the thaumaturge is able to see what that body of water has seen. The length of time they are able to look back is equal to your Occult rating in Days.

⚫⚫ Prison of Water

Challenge: Mentals (Occult) vs Physical(defense) Cost: One Blood Duration: Concentration

The thaumaturge can imprison a person in water. This requires at least 50 gallons of water and the caster uses his mentals against the targets physical traits. Power lasts until the subject breaks out

⚫⚫⚫ Blood to Water

Challenge: Mentals (Occult) vs Physical(Survival) Cost: One Blood Duration: Action

With but a touch a thaumaturge with this power can turn a vampire's blood to water. First, you must successfully touch the victim, then activate the power and 3 of the victims blood traits turn to water

⚫⚫⚫⚫ Wall of Water

Challenge: N/a Cost: One Blood, One Willpower Duration: Scene

At this level of mastery the thaumaturge can seal whole rooms with water. This power makes a 10 by 10 wall of water. It has physical traits equal to your mental traits at the time of the casting. Last for a scene or until it is destroyed. The wall has 4 health levels.

⚫⚫⚫⚫⚫ Dehydrate

Challenge: Mentals (Occult) vs Physical(Survival) Cost: One Blood, One Willpower Duration: Action

With a thought you can rip the moisture out of someone. Spend a willpower point to change 4 blood traits in a target to water at range. If the target has no blood they take the difference in lethal damage.