Necromancy

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Necromancy Casting

Level 1

Death's Communion:

Dismissible

Holds a ceremony that takes 10 minutes where one talks about the endless night. At the end of it all in attendance gain a phantom Willpower.

Compel soul:

The caster prepares a coin. If the coin strikes a wraith then the wraith is affected as per dominate by the caster. ( takes an action to make coins. Creates 5 per action)

Fruit of death's sight

Creates a fruit that when consumed gives the eater death sight and the ability to speak to the dead for a scene. ( Takes an action to create, get 5 per action)

Level 2

Create Zombie

Creates a zombie retainer. They have base stats and no skill above 3, and can't learn. However a caster can have 5 per dot of leadership. Takes an action to create 5. Also requires bodies.

Mask of death

Cast on a corpse. The necromancer can make ot appear as though the body died in a slecific way, and mask the actual Cause of death

Eternal service

The vampire cuts off a persons leg and beats them to death with it before ritually burning their heart. This ensures the victim will rise as a wraith. Doesnt work on kindred.

Level 3

Create Shallowing

Crafts an area that allows the necromancer to easily traverse between the deadlands and skinlands. In the area the vampire also gains a +1 per level bonus to casting oblivion rituals.

The shallowing becomes a background on the characters sheet, that can be improved (made larger) by spending actions to improve background. Takes an action to cast

Disruption of the spectral mass.

The caster creates a coin that when thrown deals 5 ag to an opposing wraith. Takes an action to create. Makes 3 per action.

Eyes of the dead

The caster plunges their fingers through a corpses eyes. They see the last 5 minutes of the targets life. Both eyes must be intact.

Level 4

Create Greater Zombie

Create a zombie retainer. The retainer can only be a guard retainer but starts with potence 2. Its skills cant go past 3. Zombie retainers can't learn but you can have 3 per dot of leadership you commit to them Takes an action.

Easy crossing:

The caster may enter the deadlands himself and return from the deadlands with no issues. Takes 10 minutes to go but only 1 minute to return.

The Haunting

Creates a Wraith retainer. Wraith retainers start with starting character sheets and 1 arcanoi. (Takes an action) Wraith retainers can do anything a human retainer can do if they have the possession ability. Still count against the leadership cap. Takes an action


Level 5

Ferryman’s Recall

Not Dismissible

Allows the embrace of a dead body. The body must be less than a week gone. Has effects, requires a Storyteller. Takes an action

Become the Ferryman

After 15 minutes the caster and up to 5 people enter the deadlands. Costs a willpower per person accompanying the caster. Anyone may reflexively spend 2 willpower to pop themselves back into the real world.

Dulling Kerebos's Fangs

The caster makes herself immune to the attacks and powers of wraiths, so long as she takes no offensive action against them. This power does not function in the deadlands, the caster is only safe in the world of the living and shallowings, if they enter wraith's territory, the protection does not function but a wraith, even a spectre will always hear your case before attacking you.