The Hand of Destruction

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Powers (Mental - Occult)

⚫ Decay

Challenge: Physicals ( Brawl) Physicals ( Defense) Cost: One Blood Duration: Action

The Thaumaturge can age an inanimate object prematurely. Each time the thaumaturge touches the object and spends a blood the object ages ten years. Its not actually affecting time, just breaking down the cells of the target a bit more with each touch. The Caster can spend more blood as part of the casting, increasing the number of years passed by 10 with each.

⚫⚫ Whispered Weakness

Challenge: N/A Cost: One blood Duration: Reflexive

Spend a trait of blood as you strike (Physicals (Brawl) vs Physicals (Defense)) at an opponent. If the strike hits,you know.

  • The target's date of birth (or creation for objects) or date of embrace (for vampires)
  • The expected lifespan of the target, the number of health levels the target has remaining
  • Trait category (physical, social or mental) the target is weakest in
  • Particular weaknesses of the target's species (fire, sunlight, and stakes for vampires, silver for werewolves, etc.)
  • Clan Curse of a target and therefore, their clan.
  • The most recent power used on the character.
  • The kindred can also do this through more casual contact like a handshake.

⚫⚫⚫ Manhattan Theory

Challenge: none Cost: One Blood Duration: Scene

The Kindred’s ability to break down molecules grows stronger. Once cast, their hands take on a cerulean tint and their very touch seems to destabilize substances around them. Geiger counters go off in their presence. Their unarmed attacks deal an additional level of aggravated damage. They can additionally charge thrown projectiles with the same energy before throwing them by spending a step prior to throwing. As a downside, while active, guns or other melee weapons melt.


⚫⚫⚫⚫ Melt

Challenge: (Physicals) Brawl vs Physicals (No retest) Cost: One Blood Duration: Instant

The Kindred reaches forward and grips the opponent's weapon. The weapon is utterly destroyed unless it has the durable tag. Even with the durable tag, the weapon loses 2 traits bonus until a blue book is taken to repair it.

⚫⚫⚫⚫⚫ I am become Death, Destroyer of Worlds

Challenge: N/A Cost: One Willpower, One Blood Duration: action

This path in particular, is why the Camarilla has uniformly outlawed Anarch Blood sorcery. The Vampire is a force of evil, degeneration, destruction, and entropy. Within their very fang possesses the capacity for untold devastation. The fang of a vampire is capable of splitting the very atoms that create this world. To cast this spell the Kindred must rip out both of their own fangs ( taking 2 Ag),. They must embed one in their hand and throw the other at a target. This power goes off at the end of the round during the explosives tick, at which time the Kindred may spend any amount of Blood and Health levels as part of the casting. Anything in the scene, or 20 steps form the target, is affected by a small explosion of entropic energies dealing damage equal to the number of Health and Blood pairs that were expended. (2 aggravated damage per health and blood, not health or blood.) Atoms in the environment are annihilated. Use of this power anywhere where humans will see it, or see the after-effects is a clear masquerade breach. The Damage cap for this ability is 7. If the caster is disarmed of their fang, then the spell fails. If the fang is thrown back at the caster, then the spell also fails) This spell must be cast before celerity actions occur. It cannot be “held.”