Fire and the Flames
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Fire and the Flames
Common but nevertheless feared, the Fire and the Flames allows the Thaumaturge to conjure magical fire. Shaping blood into terrible flames, Thaumaturges who master fire can cast virtual infernos from their fingertips.
⚫ Combust
Challenge: Physicals(Brawl/athletics) vs Physicals(Defense) Cost: N/A Duration: Action
Touch an object, person, or your own hand and make a challenge (Physicals) Brawl vs Physicals (Defense). The object or person catches alight, taking one Ag per round(including this one) until an action is taken to extinguish the fire. The caster may hold this ball of flame in her hand or throw it with an athletics test, dealing one ag and setting them alight.
⚫⚫ Hand of Flame
Challenge: N/A Cost: 1 Blood Duration: 1 Scene
Flames lick up and down the caster’s hands. Increasing the damage of any unarmed attack by one Ag.
⚫⚫⚫ Heat Wave
Challenge: Mentals (occult, No retests) vs Physicals(athletics, No retests) Cost: 1 Blood Duration: instant
This strikes all targets in a room. They must test against you. Their physicals vs your mentals. No skill retest. Discipline retests may be applied. Targets who fail the check take 2 Ag and begin burning as per level 1. (Suffering 1 Ag per round till they extinguish themselves. There is no way to make allies immune, but the caster is immune. This attack hits a room and does not need to be targeted.
⚫⚫⚫⚫ Wall of Magma
(Helper)
Challenge: N/A Cost: One Blood, One Willpower Duration: 1 Scene
The Caster conjures forth a wall of Flame between himself and others. The wall has 5 health levels but lasts the scene. Passing through the wall or making a melee or brawl attack against it deals 2 ag to the agressor. The Caster can also use this power in between doorways. If he evokes it into a space where someone is standing they get the option to move out of the way or take the damage. Standing in the Flames or 1 step from it deals 2 ag damage at the start of each turn, the caster is immune to this damage but not passing through the wall. The Caster cannot create another wall of magma while the first wall is up because it uses their helper slot.
Master Level---------------------------
⚫⚫⚫⚫⚫ Volcanic Wave (Tzimisce)
Challenge: Mentals(occult) vs Physicals(athletics) Cost: 1 wp(temp), 1 blood Duration: instant
A surge of hot magma erupts from the earth. Your Mentals (occult) vs Physicals (Athletics) ( One target) The scene may now have lava in it. The target takes 5 ag if they fail as they are engulfed in lava.
⚫⚫⚫⚫⚫ Scion of the Inferno(Other styles)
Challenge: None
Cost: 1 Willpower (Temp), 1 blood, 1 ag health level
Duration: 1 Scene
(Transfomation)The Caster lights themselves on fire, their skin burns off and floats away in ash, leaving them a walking skeleton bathed in flames. (Clothing remains behind as well. The Caster takes an unsoakable Aggravated damage as part of the casting. This form does not interfere with casting.
- The caster cannot be staked and suffers no damage from fire-based sources.
- It is impossible to draw the target's blood. All attempts result in the aggressor taking Ag.
- The Caster may throw 3 Ag Fireballs with Athletics each action. These are physical actions, and the damage is not increased by potence because there is no mass to the projectile.
- The caster gains the benefit of Hand of Flame.
- All water-based damage deals additional damage in this form.