Lions of Zion

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Lions of Zion Rotes

Create Golem

Type: Complex Paradox: +2 if witnessed Challenge: Mentals(Arete) vs diff 4 Cost: 1Q Duration: Instant

  • Short cast: This spell allows the lion to create a golem, this is much the same as creating a hitmark and indeed the lions claim the technocracy copied their technique. However the golem cannot be inhabited, unlike a hitmark. They can however be used to scourge a community via the scourge action,and get a bonus action to do so, but are otherwise a normal guard retainer with the following attributes. Each lion can only make 1 golem.
  • 20 Health levels
  • 1 Innate soak
  • Immunity to direct mind control(such as dominate, and the mind manipulation rote)
  • They get 1 free skill level retest to resist any type of magick
  • When created they get 10 skill points
  • Long cast: You can use this power to create a promethean, doing so is a diff 50 dynamic casting project and the creature is under no obligation to love you, in fact many prometheans have rocky relationships with their creator.

Waters of time

Type: Passive Paradox: +1 if witnessed Challenge: Physicals(arete) vs physicals(no retests, might applies) Cost: 1Q Duration: Permanent

  • Short cast: With a raising of both hands the mage can summon the seas of time. They make a physicals(arete) vs physicals(no retests, might applies) against everyone in the room; anyone hit by the water cannot take extra actions this turn. This only affects magic or powers that speed the target themselves like celerity, rage, or the infinity steps rote, not helper actions like oblivion’s arms of the abyss or the black suits rote.
  • Long cast: N/A

Sephiroth

Type: Passive Paradox: N/A Challenge: N/A Cost: +1 Q Duration: Permanent

  • Short cast: The lions believe all the spheres are connected on the tree of life. When the mage takes this rote they choose 1 spell, when they cast that spell they may spend an additional Q to replace the score of the chosen sphere with their time sphere.
  • Long cast: N/A