True Form

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True Form: The beasts true form is the terrible form of the Monster in its full glory. Beasts in their true form cannot be grappled unless they are an ugatu. They can still initiate grapples.

True form works like demons apocalypse form, they get to pick 5 of these powers and get a bonus one based on their family subtype. They get 15 more health and 5 of every trait when they transform into their true form, assuming the form does not take an action.

  • Scaled/armored : The beast soaks 2 damage from all sources.
  • Enormous: The beast gets +6 physicals and all their attacks to +2 damage(this damage goes over the damage cap).
  • Claws and fangs: The beast sprouts 5A claws and fangs.
  • Deep one: When the beast transforms it brings a bubble of water with it that surrounds the scene all creatures who can’t breath underwater start taking 2L a turn if they do not escape the scene, and the beast can attack anyone in their bubble.
  • Lightning speed: The beast wins ties on physical challenges.
  • Incredible presence: The beast wins ties on social challenges.
  • Fast mind: The beast wins ties on mental challenges.
  • Old Magick: The beast can cast a single changeling Art power or mage rote(Can't gain an extra action, or discipline retest from this power)
  • Quicker than time: The beast takes 1 extra action at the end of the turn and acts on a celerity tier equal to it's legend+3.
  • Void blackout: The beast is immune to damage from sources that aren't fire, sunlight or magical.
  • Swallow: Instead of a bite attack in a grapple a beast can attempt to swallow their opponent with an athletics vs athletics test if successful the target is considered unconscious in the belly of the beast. The beast vomits them back up at the end of the scene.
  • Elemental rain: The beast envelops the scene in elemental energy causing everyone else in the scene to take 2A a round at the start of the round.
  • Cold chill: Any target the beast declares an enemy lose 3 steps(min 1), additionally the beast always goes first regardless of celerity tiers while this power is in effect.
  • Petrifying stare: Everyone must stay at least 4 steps away from the beast unless they spend a willpower and make a socials vs socials(no retests, awe applies) check to approach the target as majesty.
  • Resurrection: When the beast is killed it revives in its lair at full strength by spending a perm willpower. This power can only be activated once per scene.


Beast incarnate: Additionally while in human form a beast can spend 2 satiety to manifest 1 of its true form powers, or activate the true from level of an atavism, for the scene without taking paradox damage from being in its true form.