Mind

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Mind rotes

Mind empowerment

Type: Basic/Permanent Paradox: N/A Challenge: Mentals(Arete) vs 10 traits Cost: 1Q Duration: 1 scene(Spell becomes permanent at mind 3)

  • Short cast: For the scene you temporarily double(Max +3) your passive mental traits from the mind sphere for the scene.
  • Long cast: You can long cast this spell as an action to last for the night. If you are a master of mind(3) this spell becomes a permanent passive bonus to your mental traits.

Astral Projection

Type: Basic Paradox: +1 if witnessed Challenge: Mentals(Arete) vs 10 traits Cost: 1Q Duration: 1 scene

  • Short cast: When you cast this spell your body drops to a snoozing state until you dismiss the spell and you project into the high penumbra of the astral plane. You can’t use other spells while in AP, except sights, levels of sights that do things other than sights are also not allowed. The range of your astral projection increases with your mastery of the mind sphere as noted below.
    • 1: Can project (mind) blocks from their body
    • 2: Can project (mind) miles from their body.
    • 3: Can travel the astral plane fully with their astral body.
  • Long cast: A long cast of this spell allows the mage to take a travel action into the high umbra in their astral body.

Mental Manipulation

Type: Basic/Opposed Paradox: N/A Challenge: Mentals(Arete) vs Mentals(willpower) Cost: 1Q Duration: 1 scene(level 1) instant(2/3)

  • Short cast: When you cast this spell you may do any of the following your mind score qualifies you for. Activating 1 requires a basic check and lasts for the scene, activating 2 or 3 requires a successful Mentals(arete) vs Mentals(willpower) check.
    • 1) Gives you Aura sight for living creatures and an auspex equivalent for piercing visibility effects equal to (mind)+2. This effect Permanent at Mind 3
    • 2) If you succeed the check you can ask (mind) questions which the subject must answer truthfully.
    • 3)You may make a command as per dominate 2.
  • Long cast: By casting this spell as an action You can instill a complicated dominate program with up to (mind) commands and conditions. These commands can last for up to a year. You can only have 1 program running at a time per person.

Unified Thinking

Type: Basic Paradox: N/A Challenge: Mentals(Arete) vs 10 traits Cost: 1Q Duration: 1 scene

  • Short cast: A number of allies equal to your (mind) score go on celerity tick (mind*2) in their next combat, if you cast this in combat this effect begins next turn. They must take a mental or social action while in this link. While in the link they gain they Gain bonus traits to mental actions or social actions equal to the number of people in the link. Multiple casters can extend the link by (mind) allies each by reflexivly spending a Q and casting the spell when someone casts it, however the trait bonus is capped at 4, and it still applies only to mental or social actions.
  • Long cast: If you cast this spell as an action, up to (mind) actions on a research, dynamic magic, or grow background project you work on that come from other people are doubled, though only the base action no modifiers such as library. For example if you cast the spell with mind 3 up to three other people taking actions on your research project have their first action on it doubled.

Mind Blank

Type: Opposed Paradox: +1 if witnessed Challenge: Mentals(intimidation/Arete) vs Mentals(subterfuge) Cost: 1Q Duration: 1 scene

  • Short cast: When you cast this spell you rip away a target's thoughts. When you succeed on the check you may choose one of the following effects to apply on a target in the scene with you, you can choose an effect with score less than or equal to your mind score.
    • 1) if you succeed at the check it costs the target double willpower to refresh their first skill next round.
    • 2) if you succeed at the check it costs the target triple willpower to refresh their first skill next round.
    • 3) if you succeed at the check it costs the target triple willpower to refresh one skill and the target acts at the bottom of normal actions(as if they had 0 traits, but before extra actions) regardless of their normal speed.
  • Long cast: Wonder: Psychic paper. Creates a piece of paper that causes people to see what they expect to see on it. Only works on Sleepers. It can be used to fake any document. Works for one hour once active.