Krewes

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Each krewe is a group of Geists that has a Goal. Many powers function better or combo when used with your Crewmates. The goal also provides a benefit.

A krewe can contain any number of geists but must contain a minimum of 3.

Forming a Krewe requires the Krewe Binding ceremony.

Krewes Goals: When a Krewe is formed they pick a goal and a single skill. The goal must be approved by staff. When the Goal is completed the difficulty of their next synergy check is reduced by one. This is cumulative but goes away when they make the check to increase their synergy. The krewe also gets a bonus bluebook called the goal action, which can be used to make progress towards the goal. The goal can be changed by calling a meeting of the krewe.

Specialties for the chosen skill count for 2 instead of 1.

Being with a member of your Krewe reduces the difficulty of Urge checks by one.