Guardian

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Instrumental

Guardian powers protect themselves or others.

Embeds

Ambush

Challenge: None Cost: 1 Aether Duration: Reflexive

Whenever someone attempts to surprise attack the Demon. They may activate this power to make a single attack against them instead, with the surprise retest.

Turn Blade

Challenge: None Cost: 1 Survival retest Duration: Passive

The demon may spend a survival retest to soak a level of damage of any type.

Miles Away

Challenge: None Cost: N/A Duration: Passive

The Demon may lie, Always when asked about his aura, or other questions through auspex or similar powers. He always appears to be telling the truth. Alternatively he can make it appear as though he is lying even when telling the truth.

Momentum

Challenge: None Cost: 1 Aether Duration: 1 Round

The Demon gains an additional action during the round.

(OPERATIONAL LOCK) Cant use with the shoot everyone in the room power.

Open Sesame

Challenge: None Cost: 1 Aether Duration: Action

All locks are Difficulty 0 for the demon. Costs 1 aether

Tools into Toys

Challenge: Mentals(Science) vs Static(size+tags) of object Cost: 1 Aether Duration: Scene

The Demon spends an aether and points at a piece of technology. This technology will cease to function for the scene. This can be used to render firearms inoperable. (The difficulty is equal to size +tags) The Durable tag negates this power.

Toys into Tools

Challenge: None Cost: 1 Aether Duration: 1 Scene

The Demon can make an Icon of an item work like the item. Creating toy sabers that cut like swords, or nerf darts that penetrate flesh. Functionally they can make a category 4 working weapon or tool, out of a toy.

Guardian Demon:

Challenge: None Cost: 1 Aether Duration: 1 Attack

You may spend an Aether to redirect an attack to yourself once per round.

Affliction:

Challenge: Mentals(Life sciences) vs Variable static Cost: 1 Aether Duration: Instant

The Demon may Spend a Life Sciences, to pull any disease, illness, or insanity out of a target. Difficulty set by storyteller. The Insanity, Disease or Illness becomes equipment. The Demon may deploy it on another target with a Life Sciences vs Physicals(Defense) check.

I Understand and So I weep:

Challenge: None Cost: None Duration: Passive

The Demon can use Life Sciences in place of Medicine, Empathy, Leadership, or Intimidation.

Exploits

All cost 1 cover and 1 Aether

Hellhounds

Challenge: 1 Cover/Robot Cost: None Duration: Peremanent

Lets the Demon create Techno-organic servants from animals. They die pretty quickly unless he supplies them with an Aether a week.(They are ghouls essentially, that have 1 core embeds)

Stop

Challenge: Socials(Intimidate) vs socials(willpower) Cost: 1 Cover Duration: 1 Scene

Everyone in the scene Freezes, Including the Demon. People may spend willpower to test against the Demon to resist.

Will Hell Scream:

Challenge: None Cost: 1 Cover, 1 Aether Duration: 1 Scene

Everyone in a city block is drawn to a location. They believe a concert is playing or someone is in danger. Supernaturals are immune to the power. Alternately Everyone begins rioting.

No

Challenge: None Cost: 1 Cover, 1 Aether Duration: Until deactivated

The Demon may turn off any one active power that is one level lower than the highest level that creature can attain, affecting another supernatural. This is a perfect effect. The Creature cannot activate the power again until the Demon uses No against a different target, or dismisses it, some demons use this to barter for cover.

(Operational lock) : Angels may use this power against creatures with supernatural potency higher than 5.

You need a break

Challenge: Mentals(Academics) vs Mentals(WP) Cost: 1 Cover, 1 Aether Duration: 1 Scene


The Demon makes a mentals (Academics) v Mentals (will). If successful, the target simply blinks out of existence for 5 minutes or the scene, whichever is shorter. They return 5 minutes later, none the worse for wear. Does not work on Demons or the Fae (or the Kiyasid, oddly enough)