The Doom Tide

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The Doom Tide

In our game world, there really is no need for these to be separate

⚫ Eyes of The Sea

Challenge: N/A Cost: N/A Duration: Action

By gazing into a body of water, the thaumaturge is able to see what that body of water has seen. The length of time they are able to look back is equal to their Occult rating in Days.

⚫⚫ Watery Haven

Challenge: N/A Cost: 1 Blood Duration: Until Dismissed

Sink into a pool of water and sleep there as per Earth Meld. You are undetectable save for targets with Auspex higher than your rating in way of water.

⚫⚫⚫ Blood To Water

Challenge: Mentals (Occult) vs Physicals(Survival) Cost: 1 Blood Duration: 1 Action

With but a touch a thaumaturge with this power can turn a vampire's blood to water. First, you must successfully touch the victim, then activate the power, and 3 of the victim's blood traits turn to water. The vampire may do so at a distance if they have mastered this path.

⚫⚫⚫⚫ Solid Water

(Helper)

Challenge: N/A Cost: One Blood, One Willpower Duration: 1 Scene

At this level of mastery the thaumaturge can seal whole rooms with water. This power makes a 10 by 10 wall of water. It has physical traits equal to your mental traits at the time of the casting. People cannot cross the wall or shoot through it with ranged attacks. The wall lasts for a scene or until it is destroyed and takes up your helper slot. The wall has 5 health levels. Alternately, the Vampire can lay this wall flat and walk across it, moving it with them as they go to cross great distances “walking” on the water.

Master Level---------------------------

⚫⚫⚫⚫⚫ Doom Tide

Challenge: Mentals(occult) vs Physicals(athletics, no retests might applies) Cost: 1 wp(temp), 1 blood Duration: Subterfuge turns

This power causes a massive whirlpool to form in a body of water and attack their enemies or, if close enough to the sea, a massive tidal wave. The whirlpool hits everyone in the scene with a mentals (occult) vs target’s physicals athletics (no retest, might applies). Targets who fail, take 5 bashing and are trapped by the whirlpool. Targets who succeed take 2 bashing. Humans begin drowning. The whirlpool last for (Subterfuge) turns and targets still stuck in the whirlpool take 1B at the beginning of the round from crushing water. They can make a physicals athletics check vs the target's mentals(occult) on their turn to escape. The tidal wave's duration is instant and deals 7B if targets fail the check 5 if they don't, but does not grapple.

⚫⚫⚫⚫⚫ Neptune's Trident

Challenge: None

Cost: 1 Willpower (Temp), 1 blood

Duration: 1 Scene

(Transformation) The power of water subsumes the kindred, their body takes on a liquid form and flows. They become a liquid flowing and warping with uneven shape, and gain the following benefits.

  • The Character cannot be staked or grappled in this form.
  • They take no damage from fire-based attacks.
  • They gain 3 traits on all physical actions, and their unarmed attacks deal an additional bashing damage but, they cannot use weapons or deal lethal damage even with powers such as potence 5.
  • They take an additional level of damage from all lightning-based damage.