Key of Pyre Flame

From Eden Calling LARP
Jump to navigation Jump to search

Haunts

Passive: Possessing the Key of Pyre Flame allows you to use the Social discipline retest a number of times per night equal to Synergy+2.

⚫ Anger Of The Damned

Challenge: None Cost: One Plasm, Duration: scene (reflexive)

Spend a plasm to enter a semi-controlled frenzy. Pick a creature you can only target them with challenges for the scene but against them you get +1 traits on all social and physical challenges.

Combo: Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants.

Rage

⚫⚫ Letting Go Of Anger

Challenge: Mentals/Physicals(Firearms) Vs Physicals(Defense) Cost: One Plasm Duration: Instant

The Geist focuses their indignation into the tip of their finger and points it at whatever they want annihilated. This firearm’s attack deals damage equal to the Sin eater’s Synergy. Alternatively the Sin eater can channel the shot through a firearm. This increases the damage and traits of the firearm by 2 each for the purpose of a single attack. Either activation costs one Plasm.

⚫⚫⚫ Once Fooled

Challenge: None Cost: None Duration: Scene

The target of your rage cannot target you with mental/social challenges

Burned

⚫⚫ Stop the World and Melt With Me

Challenge: Physicals(Brawl) Vs Physicals(Defense) Cost: One Plasm Duration: Instant

Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag.

⚫⚫⚫ Burn the World Away

Challenge: N/A Cost: One Plasm Duration: Scene

Spend a plasm to light the scene on fire with your pathos, you and your krewe are immune to the inferno. Other creatures in the scene cannot heal damage and take a -1 trait penalty. The difficulty of any frenzy test from this power is equal to the Geist’s synergy( minimum 2)

Combo: Other krewe members can increase the trait penalty when the power activates to a max of -3.