Punk Rituals

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Must have a level of Punk Sorcery equal to the level of ritual you want to learn.

Calling Card:: Level 1

Not Dismissable

The Punk may leave a hidden message in a work of art. After creating the work the Punk can spend a blood to leave a message, taunting or conveying information to a subject that meets certain pre-requisites ( For instance, all Brujah) The hidden message is only seen by people who fulfill the pre-set condition.

Hidden Door:: Level 1

Not Dismissable

The Punk spray paints a seal over a door and to all but the Thaumaturge and her circle ( Selected when cast) the door becomes invisible, blending in perfectly with the painting. Auspex 4 sees through this power.

Paint Grenade :: Level 3

This ritual is casted on a grenade as an action (will alter 3 grenades). The effected grenades detonate at the end of the round as normal, however instead of dealing any damage, their radius is increased by two steps. They also cover all targets in the explosion radius in neon paint making them easier to hit. For the next round, anyone attempting to target the paint covered enemy will receive an additional attacking retest of any kind. This can not take anyone above 5 retests. This retest can not be saved for extra actions such as Celerity, Rage, or Path of Focused Mind. This can not be used to target characters in Obfuscate that the thrower can not perceive.

Inken Guardian :: Level 4

The Punk sprays a watchful eye and sets a condition. " When someone does X" When the condition is met, the caster gets a ping and the Inken Guardian is Awakened and will attempt to kill the perpetrator. Inken guardians are a type of spirit retainer and count against that cap. Inken Guardians have 10 physicals, 5 mentals, and the Artist's Socials. They deal 2 lethal with their attacks and have brawl and defense of one. They can be trained like other retainersm, but only in Skills.

Paint Trail :: Level 4

Caster must mark their target (person or object) with the same medium they use for other Punk Thaumaturgy rituals. The caster must then make a similar mark on themselves with the same source used on their target. Only the caster is able to see glowing droplets of neon paint creating leading to the target. The trail is not broken by water and lasts for one night as long as the tag remains in place. The only way for anyone who is not the caster to see the Paint Trail is with Thaumaturgical Sight.

Bright Paint :: Level 4

You cast this ritual on 3 spray cans of paint (takes a blue book action) turning them into portable pressurized cans full of Rötschreck. When sprayed into the air these cans emit a bright fiery mist which makes everyone in the room but the caster make a Difficulty 3 Fear Frenzy check against Fire. The cans are ruined after their use.