Difference between revisions of "Sabbat Ritae"
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=== Vaulderie === | === Vaulderie === | ||
− | All the members of a pack place their blood in a cup and then drink deeply. They are all 1 trait blood bound and gain a discipline retest when trying not to frenzy with another pack member as the target | + | All the members of a pack place their blood in a cup and then drink deeply. They are all 1 trait blood bound and gain a discipline retest when trying not to frenzy with another pack member as the target. |
+ | |||
+ | === Monomancy === | ||
+ | |||
+ | This rite is cast on three people. Two competitors and a Judge. The competitors agree to the terms and the Judge agrees to uphold the rules. This rite empowers the judge to uphold those agreements. At anytime in the scene, the Judge can say "Enough!" and the fight ends. Attempts to resist this are tested as socials (Willpower) vs the Judge's socials+10 (intimidate.) Resisting the Judge's call to stop is seen as a great show of disrespect.. and usually leads to another monomancy challenge. | ||
=== Fire Dance === | === Fire Dance === | ||
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The Priest gives a short speech on the nature of the Sabbat and its place in the world. At the end of the speech, each person listening gains a phantom dot of willpower (can go above maximum) and gains +2 physicals in the next scene. | The Priest gives a short speech on the nature of the Sabbat and its place in the world. At the end of the speech, each person listening gains a phantom dot of willpower (can go above maximum) and gains +2 physicals in the next scene. | ||
+ | |||
+ | === Wild Hunt === | ||
+ | |||
+ | The Priest gives a short speech about the crimes of a target. The target must be a kindred who lives in the domain. All present for the reading of his crimes gain a phantom point of survival, streetwise and Investigation that can be used only on attempts to find the accused. |
Revision as of 09:46, 23 June 2021
Sabbat Rituals call upon the power of Caine to bless his progeny. Each requires a difficulty 3 kindred lore check to cast and takes 10 minutes. It is impossible to cast this ritual without invoking the name of Caine.
Req: Must have at some point in your life, been subjected to a Vaulderie.
Vaulderie
All the members of a pack place their blood in a cup and then drink deeply. They are all 1 trait blood bound and gain a discipline retest when trying not to frenzy with another pack member as the target.
Monomancy
This rite is cast on three people. Two competitors and a Judge. The competitors agree to the terms and the Judge agrees to uphold the rules. This rite empowers the judge to uphold those agreements. At anytime in the scene, the Judge can say "Enough!" and the fight ends. Attempts to resist this are tested as socials (Willpower) vs the Judge's socials+10 (intimidate.) Resisting the Judge's call to stop is seen as a great show of disrespect.. and usually leads to another monomancy challenge.
Fire Dance
The Priest casts this ritual over a fire. The fire burns brighter. Anyone can jump over it with a difficulty 4 Courage check. If successful they get a discipline retest on all fear frenzy tests for the night.
Sermons of Caine
The Priest gives a short speech on the nature of the Sabbat and its place in the world. At the end of the speech, each person listening gains a phantom dot of willpower (can go above maximum) and gains +2 physicals in the next scene.
Wild Hunt
The Priest gives a short speech about the crimes of a target. The target must be a kindred who lives in the domain. All present for the reading of his crimes gain a phantom point of survival, streetwise and Investigation that can be used only on attempts to find the accused.