Difference between revisions of "Citizen of the World"

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'''Effect:''' Speak, Understand and Read any language.  
 
'''Effect:''' Speak, Understand and Read any language.  
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'''Flavor:''' The Wanderer charm can may any stranger a friend.  
 
'''Flavor:''' The Wanderer charm can may any stranger a friend.  
  
'''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks your one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harms way.  
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'''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way.  
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'''Flavor:''' No barrier made by man can block a Wanderers path.
 
'''Flavor:''' No barrier made by man can block a Wanderers path.
  
'''Effect:''' You may walk through any door or wall. So long as it has he could reasoable go though it with a single round of movement.
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'''Effect:''' You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.)

Revision as of 12:28, 9 May 2021

The Wanderer

DescriptionThe fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people.

Taught by Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road)

Name: Speech of the World

Level: Basic

Cost: Permanent

Duration: Permanent

Flavor: The Ears of the Wanderer can understand any language, his tongue can speak it, and his eyes can read it.

Effect: Speak, Understand and Read any language.

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Name: Global Citizen

Level: Advanced

Cost: 1 Gnosis

Duration: Instant

Flavor: The Wanderer charm can may any stranger a friend.

Effect: Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way.

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Name: False Comfort

Level: Master

Cost: 1 Gnosis

Duration: Instant

Flavor: No barrier made by man can block a Wanderers path.

Effect: You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.)