Difference between revisions of "Level 2"

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'''Tablet of Clear Blood'''
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'''Wake with Evening's Freshness'''
  
Type A, Level 1
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Type C, Level 2
  
Caster creates tablets that remove all impurities from a targets blood if the target consumes the tablet.  
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Caster invests a Willpower that will return to her along with any gains in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. Once casted the ritual remains effective until the ritual triggers
  
'''Tablet of False blood'''
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'''Blood Walk'''
  
Type A, Level 1
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Type A , Level 2
  
The Vampire creates a tablet that makes a vampire feel as though they are at full blood even if they are not for the evening. The target wins ties on all hunger frenzy checks for 1 hour.  
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The Caster creates a Mirror, or other item with a screen and places it on the chest of the target. When turned on, the image of the characters’s Sire, Grand Sire and Great grand Sire appear on the glass or Screen.  
  
'''Communicate with Circle'''
 
  
Type D, Level 1
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'''Bloodstone'''
  
This ritual involves having undergone circle communion in the past 28 days, and takes five minutes. The vampire must speak with ALL members of their circle, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire, or those who have tasted the caster’s blood. This communion cannot last more than 15 minutes.
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Type A, Level 2
  
'''Rite Of Introduction'''
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Caster Creates a Stone. Once activated, the Vampire knows the exact location of the stone for the next week.
  
Type D, Level 1
 
  
This ritual involves being initiated into a magical order or brotherhood and takes five minutes. The vampire may speak with the local head of their order, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire  or those who have tasted the caster’s blood. This communion cannot last more than an hour.
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'''Impassable Trail'''
  
'''Lesser Deflection of Wooden Doom'''
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Type A, Level 2
  
Type A, Level 1
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The vampire creates small slippers from the skin of a recently butchered animal. When placed on the feet, these slippers leave no trail for 1 hour. Footsteps disappear automatically.
  
The Caster creates splinters that when placed through their tongue doing a health level of damage, this damage may be healed as normal. For one instance of staking you can use your occult to cancel the medicine retests for staking.
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'''Bad Circuits '''
  
'''Dominoe of Life'''
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Type A, Level 2
Type A, Level 1
 
  
This ritual is cast on a bead which can be held in the mouth, Crushing the bead against the roof of one's mouth, causing one facet of their biology to work, and grants them +1 social trait on all checks against humans.  
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The caster creates small microchips filled with primitive spirits. When placed on a machine, the spirits enter and disrupt the object. These can be placed on any computer, and anything more complicated than a revolver. They cause the technical object to cease functioning for 1 hour.  
  
'''Preserve Blood'''
 
  
Type A, level 1
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'''Principle Focus of Vitae Infusion'''  "Blood Pennies"
  
This ritual involves burying an earthenware container for three nights. Blood may be preserved in such a container by putting in a little burdock, reciting a few incantations, and sealing it with wax. This blood will be preserved until the container is broken or opened. The spell must be recast on the container every 28 days.This ritual takes an action to cast. Creates 5 blood vases which must be added to the kindred sheet.
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Type A, Level 2
  
'''Will o’ the Wisp'''
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Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give traits of their blood to the caster of the ritual at the time of the ritual casting, this blood is consumed during the casting of this ritual.
  
Type A, level 1
 
  
The vampire creates a leaf. When burned, this leaf turns into a small orb of heatless flame that will follow the vampire around for the evening or until snuffed out.
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'''Illusion of Peaceful Death Dust'''
  
'''Blood test'''
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Type A Level 2
  
Type A:
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Sprinkling this red dust over a corpse hides all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion
 
 
Cast over a pregnancy test, the vampire states the question they are asking and presses the end of the test against the vampire. If the vampire is under the effects of a Blood Bond, Veniculum, Circle Call, Blood Oath or other such influence the test will show positive.  
 
 
 
 
 
'''Ritual Indicator'''
 
 
 
Type A, Level 1
 
 
 
This ritual is cast upon a glass bead. When the bead is activated within 3 inches of a magical item or ritual item it will glow. After glowing the bead will crumble
 

Latest revision as of 08:47, 14 August 2024

Wake with Evening's Freshness

Type C, Level 2

Caster invests a Willpower that will return to her along with any gains in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. Once casted the ritual remains effective until the ritual triggers

Blood Walk

Type A , Level 2

The Caster creates a Mirror, or other item with a screen and places it on the chest of the target. When turned on, the image of the characters’s Sire, Grand Sire and Great grand Sire appear on the glass or Screen.


Bloodstone

Type A, Level 2

Caster Creates a Stone. Once activated, the Vampire knows the exact location of the stone for the next week. 


Impassable Trail

Type A, Level 2

The vampire creates small slippers from the skin of a recently butchered animal. When placed on the feet, these slippers leave no trail for 1 hour. Footsteps disappear automatically.

Bad Circuits

Type A, Level 2

The caster creates small microchips filled with primitive spirits. When placed on a machine, the spirits enter and disrupt the object. These can be placed on any computer, and anything more complicated than a revolver. They cause the technical object to cease functioning for 1 hour.


Principle Focus of Vitae Infusion "Blood Pennies"

Type A, Level 2

Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give traits of their blood to the caster of the ritual at the time of the ritual casting, this blood is consumed during the casting of this ritual. 


Illusion of Peaceful Death Dust

Type A Level 2

Sprinkling this red dust over a corpse hides all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion