Difference between revisions of "Tremere"
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'''Clan Flaw:''' All Tremere are 1 trait blood-bound to the clan. In addition, Tremere need only drink another vampire's Vitae 2x to become fully blood bound. | '''Clan Flaw:''' All Tremere are 1 trait blood-bound to the clan. In addition, Tremere need only drink another vampire's Vitae 2x to become fully blood bound. | ||
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+ | or [[The Pyramid: ]] | ||
'''Free Action''' Research | '''Free Action''' Research |
Latest revision as of 13:55, 12 July 2024
Once a cabal of mortal wizards, the Tremere supposedly wrested the secrets of vampirism through their own arcane studies in a covert war during the Dark Ages. With their stolen birthright, they carved a place for themselves in vampiric society, hunting down and extinguishing an ancient of another lost bloodline in order to gain legitimacy while refining their own potent magics with their new unliving powers.
Bonus Influence: +1 Occult, University or Bureaucracy
In-Clan Disciplines: Thaumaturgy, Auspex, Dominate
Clan Flaw: All Tremere are 1 trait blood-bound to the clan. In addition, Tremere need only drink another vampire's Vitae 2x to become fully blood bound.
or The Pyramid:
Free Action Research
Clan Advantage Chantry
The Tremere are much more used to being advisors than being executives. Still, their clan possesses the rigidity and focus for making for adequate rulers, though sometimes it seems like, both to themselves and others, that they are doing imitation of the way in which a venture would run a domain.