Difference between revisions of "Necromancy Casting"
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[[Movement of the Mind]]: Art of Poltergeists | [[Movement of the Mind]]: Art of Poltergeists | ||
− | + | [[The Doom Tide]] Tempestous Waters | |
− | [[ | + | [[Winter's Bite]] Oblivion's Ice |
− | + | '''Uncommon Paths''' | |
[[Spirit Manipulation]]: Communing with Spirits both Living and Dead. | [[Spirit Manipulation]]: Communing with Spirits both Living and Dead. | ||
− | [[ | + | [[Path of Levinbolt]]: Manipulation of Electric Currents in the Human Body |
+ | |||
+ | [[Mastery of the Mortal Shell]]: Possession | ||
− | + | '''Rare Paths''' | |
− | [[Path of | + | [[Path of Countermagic]]: Using Entropy to Dispel Magic |
==Rituals== | ==Rituals== | ||
[[Necromancy]] | [[Necromancy]] |
Revision as of 14:35, 27 May 2024
The Necromancy casting style is only available to the Giovanni and other necromantic bloodlines such as the Harbingers of Skulls or the Samedi.
Necromancer provoke the boundary between the living and the dead to commune and control the dead.
Necromancers must rid themselves of the touch of life to better feel the dead, meaning they can not cast in the same night they feed. Unless they have killed their food.
Paths
Common paths
Hades Gate: Mastery of the shroud
Movement of the Mind: Art of Poltergeists
The Doom Tide Tempestous Waters
Winter's Bite Oblivion's Ice
Uncommon Paths
Spirit Manipulation: Communing with Spirits both Living and Dead.
Path of Levinbolt: Manipulation of Electric Currents in the Human Body
Mastery of the Mortal Shell: Possession
Rare Paths
Path of Countermagic: Using Entropy to Dispel Magic