Difference between revisions of "Necromancy Casting"

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[[Movement of the Mind]]: Art of Poltergeists
 
[[Movement of the Mind]]: Art of Poltergeists
  
'''Rare Paths'''
+
[[The Doom Tide]] Tempestous Waters
  
[[Mastery of the Mortal Shell]]: Possession
+
[[Winter's Bite]] Oblivion's Ice
  
[[Path of Countermagic]]: Using Entropy to Dispel Magic
+
'''Uncommon Paths'''
  
 
[[Spirit Manipulation]]: Communing with Spirits both Living and Dead.
 
[[Spirit Manipulation]]: Communing with Spirits both Living and Dead.
  
[[The Doom Tide]] Tempestous Waters
+
[[Path of Levinbolt]]: Manipulation of Electric Currents in the Human Body
 +
 
 +
[[Mastery of the Mortal Shell]]: Possession
  
[[Winter's Bite]] Oblivion's Ice
+
'''Rare Paths'''
  
[[Path of Levinbolt]]: Manipulation of Electric Currents in the Human Body
+
[[Path of Countermagic]]: Using Entropy to Dispel Magic
  
 
==Rituals==
 
==Rituals==
  
 
[[Necromancy]]
 
[[Necromancy]]

Revision as of 14:35, 27 May 2024

The Necromancy casting style is only available to the Giovanni and other necromantic bloodlines such as the Harbingers of Skulls or the Samedi.

Necromancer provoke the boundary between the living and the dead to commune and control the dead.

Necromancers must rid themselves of the touch of life to better feel the dead, meaning they can not cast in the same night they feed. Unless they have killed their food.

Paths

Common paths

Hades Gate: Mastery of the shroud

Movement of the Mind: Art of Poltergeists

The Doom Tide Tempestous Waters

Winter's Bite Oblivion's Ice

Uncommon Paths

Spirit Manipulation: Communing with Spirits both Living and Dead.

Path of Levinbolt: Manipulation of Electric Currents in the Human Body

Mastery of the Mortal Shell: Possession

Rare Paths

Path of Countermagic: Using Entropy to Dispel Magic

Rituals

Necromancy