Difference between revisions of "Nephandic Rotes"

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(Created page with "Back to Rotes Nephandi are mages who have irredeemably tainted their soul and avatar in the caul, a personal rejection of the world. Some are demon or old one worshippers...")
 
(Clarified hellfire's Intented purpose as the OP power of evil mages, and made it's text match its effect used in live game, odd i screwed it's wording initially maybe got lost somewhere in updates.)
 
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**The devil’s playground: The nephandi acts as if they have fame 3 and allies 3 with the establishment when entering any building or event, in addition they cannot be grappled and can bypass any type of non-magical lock.
 
**The devil’s playground: The nephandi acts as if they have fame 3 and allies 3 with the establishment when entering any building or event, in addition they cannot be grappled and can bypass any type of non-magical lock.
 
**Object of affection: One creature, who appears on your sheet as an ally 3 and cannot be a player character without their consent, is treated as permanently 3 dot blood bonded to you.
 
**Object of affection: One creature, who appears on your sheet as an ally 3 and cannot be a player character without their consent, is treated as permanently 3 dot blood bonded to you.
**Hellfire(OP): The nephandi can throw a ball of hellfire at anyone in the room which deals damage equal to their (forces+2)A and drains the targets willpower by (entropy) with a successful mentals(arete) check vs physicals(defense)
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**Hellfire(OP): The nephandi can throw a ball of hellfire at everyone in the room which deals damage equal to their (forces+2)A and drains those hits' willpower by (entropy) with a successful mentals(arete) check vs physicals(defense, no retests might applies)
 
**Aura immunity: The nephandi’s aura and avatar are cloaked and their infernal nature cannot be revealed by any magical effect below level 6.  
 
**Aura immunity: The nephandi’s aura and avatar are cloaked and their infernal nature cannot be revealed by any magical effect below level 6.  
  

Latest revision as of 20:29, 19 November 2023

Back to Rotes

Nephandi are mages who have irredeemably tainted their soul and avatar in the caul, a personal rejection of the world. Some are demon or old one worshippers, others mad serial killers, and yet others rebels against the world. Nephandi have a focus sphere from their original tradition and any mage can become a Nephandi. Players can’t have nephandi rotes without approval, and being nephandi.

Nephandi Rotes

Demonic Bargain

Type: Passive Paradox: N/A Challenge: Hellfire Mentals(Arete) vs Phys(defense) Cost: Hellfire(1Q) Duration: Permanent

  • Short cast: This rote allows the nephandi to gain up to 3 infernal investments from the following list.
    • Luciferian Charm: Nephandi’s socials cap and current is raised by 4
    • Regeneration: The nephandi heals 1 health level per turn.
    • Demonic servitor: The nephandi can have a demonic servant (essence 3) as a retainer that can take a research, search for, or grow background action each month.
    • The devil’s playground: The nephandi acts as if they have fame 3 and allies 3 with the establishment when entering any building or event, in addition they cannot be grappled and can bypass any type of non-magical lock.
    • Object of affection: One creature, who appears on your sheet as an ally 3 and cannot be a player character without their consent, is treated as permanently 3 dot blood bonded to you.
    • Hellfire(OP): The nephandi can throw a ball of hellfire at everyone in the room which deals damage equal to their (forces+2)A and drains those hits' willpower by (entropy) with a successful mentals(arete) check vs physicals(defense, no retests might applies)
    • Aura immunity: The nephandi’s aura and avatar are cloaked and their infernal nature cannot be revealed by any magical effect below level 6.
  • Long cast: N/A

Call Forth From Beyond the Tapestry

Type: Complex Paradox: +potency of creature attempted to be summoned Challenge: Mentals(arete) vs diff 4 each month Cost: At least 1 human per check Duration: 3-5 months

  • Short cast: With an extended action lasting 3-5 months, a difficulty 5 occult check each month and the sacrifice of living souls, from a node of appropriate power the nephandi can call forth a demon, spirit, or umbrood from beyond the tapestry, and empower it with a body and immunity from paradox and the gauntlet. See the chart for levels of creature. A Mass sacrifice of at least 10 souls can reduce the time to summon the creature by 1 month.
Supernatural Potency Example Creature Node Level Time to summon
6 Wyrm Jaggling/Fallen with their own small hell. 4 3
7 Lesser lord of an umbral hell. 5 4
8 Lesser Earthbound 6 4
9 Maeljin Incarnae/Incarna of a wyrm aligned totem. 7 5
10 Urge Wyrm/Incarna of the outer darkness. 8 5
  • Long cast: You can use this power to create a promethean, doing so is a diff 50 dynamic casting project and the creature is under no obligation to love you, in fact many prometheans have rocky relationships with their creator.

Qlippothic Rejection of Reality

Type: Opposed Paradox: +1 if witnessed Challenge: Mentals(arete) vs target's stuff Cost: N/A Duration: 1 Challenge(reflexive)

  • Short cast: Nephandic mages walk the path from caul down qlippoths towards their own reality. Nephandi mages can use their (arete) score as countermagic retests against any opposing mages targeted magick or static magic, making an attempt to counter vs the mage’s arete when they cast the spell. The nephandi gets bonus traits to this test equal to their (Wisdom).
  • Long cast: N/A