Difference between revisions of "Transmutations"

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'''1:Vial of Isis'''
 
'''1:Vial of Isis'''
 
   
 
   
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: 1 pyros Duration: until dismissed, or scene
 +
 
 +
The mummy can commit a pyros to create a ward, the ward allows them to soak 1 damage once, and provides extra health levels equal to their level in this transmutation(max 3). They can make the ward into a tonic for the scene and allow someone else to drink it, when done this way the ward lasts for the scene. They can only have 1 ward and tonic active at a time.
  
 
====Ward====
 
====Ward====
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'''2:Prevent Entry'''  
 
'''2:Prevent Entry'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Courage vs diff(5) Cost: 1 pyros Duration: one scene
 +
 
 +
By spending a pyros the promethean wards a building against entry by a creature type(vampire, fera, wraith, etc). The creature must bypass a diff 5 courage check to enter.
  
 
'''3:Buckle of Isis'''
 
'''3:Buckle of Isis'''
 
   
 
   
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(occult) vs Ment(wp) Cost: 1 pyros Duration: Scene(activated reflexive)
 +
 
 +
This power is a uniquely powerful ward against magic. By spending a pyros the promethean is unaffected by most forms of magic and magick. They may counter the effect as countermagick with +4 traits. Any spell targeted solely at the Promethean, fails if the Promethean spends a Will.
 +
 
 +
'''Primordial:''' By spending an azothic retest the promethean summons the scarab helper when they counter the spell, at any time afterwards in the same scene the scarab can fire the spell at another target in the scene. The scarab helper uses the original casters traits and retests.
 +
 
  
 
====Alchemy====
 
====Alchemy====
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'''2:Transmutation'''  
 
'''2:Transmutation'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: 1 pyros Duration: 1 scene
 +
 
 +
By spending a pyros an an action the promethean can transmute a skill item into another skill item of the same bonus, or a weapon or armor into a weapon or armor of the same category, if the item is held, they need to make a mentals(Phys: sciences) vs phys(defense) check.
 +
 
 +
'''Primordial:''' By spending an azothic retest the promethean summons the homunculi helper. The homunculi helper has 5 health, 12 traits and 3 athletics and brawl retests, it brawls for 2L on the helper tick. If summoned with an azothic might retest it also has might.
 +
 
  
 
'''3:Philosopher's Stone'''
 
'''3:Philosopher's Stone'''
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(life science) vs phys(defense) Cost: 1 pyros, 1 Lethal Duration: one action
 +
 
 +
By spending a pyros and a lethal health level, the promethean can transmute the soul into energy. By making a successful mentals( life sciences) vs physicals (defense) check, the promethean can swap health for energy in a target up to 5. So they can deal 5A to a target to have them gain 5 energy, or they can take 5 energy from the target to heal 5A. Targets can only be healed by this power once per scene
 +
 
  
 
===Pillars===
 
===Pillars===
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'''1:Pillar of Faith'''  
 
'''1:Pillar of Faith'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: None Duration: Permanent
 +
 
 +
You get a discipline level retest on all virtue challenges as your faith in yourself and your creator sustains you.
 +
 
  
 
====Ka====
 
====Ka====
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'''2:White Dragon's Breath'''  
 
'''2:White Dragon's Breath'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Mentals(academics) vs mentals(willpower) Cost: 1 pyros/1 azothic retest Duration: 1 scene
 +
 
 +
Spend an azothic retest of any kind and a pyros to unleash a stream of white lighting against a target it deals 6A on a successful hit.
 +
 
 +
'''Primordial:''' By spending an additional azothic retest, the promethean summons the 3 headed dragon helper. This small white dragon can target up to 3 creatures during the helper round to attack with small white fire. The dragon has 3 health, 10 traits and 3 firearms retests against each target(9 total) to attack with. If the dragon helper is summoned with a mental discipline retests it gets that retests on it’s fire. It cannot attack the same target twice or three times with it’s breath if there is only 1 enemy it makes only 1 attack.
 +
 
  
 
'''3:Take the Form of God'''  
 
'''3:Take the Form of God'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: 1 pyros, 1 wp Duration: Scene
 +
 
 +
Level 3: Take the form of god: by spending a pyros and a willpower the mummy takes a new form. Each form gives 3 physicals, and an additional effect.
 +
 
 +
*Dragon
 +
**Infidel’s Lightning: Whenever a creature attempts a challenge against you for the first time in a scene they take 2A.
 +
*Sun
 +
**Eye of Ra: You glow with the power of real sunlight(yes this does deal damage to vampires 2A/round)
 +
*Pillar
 +
**Fist of God: You can spend 2 pyros to attack everyone on the field for 4L Physicals vs physicals(no retests).
 +
 
  
 
====Ba====
 
====Ba====
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'''2:Heal the Dying'''  
 
'''2:Heal the Dying'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: X pyros/health Duration: 1 action
 +
 
 +
You can transfer some of your own pyros to a target to heal them. By spending a pyros per damage you want to heal you heal the creature up to 3 health levels.
  
 
'''3:Astral Projection'''  
 
'''3:Astral Projection'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: 1 wp Duration: scene(dismissible)
 +
 
 +
Level 3: Astral projection: As astral projection you cannot use other powers in this form except eye of the sun, you can astral project into the underworld.
 +
 
 +
'''Primordial:''' by spending an azothic retest the promethean summons the astral helper. The astral helper can provide the promethean with lore 2 information on anything it’s viewing in astral projection, or the astral helper can guard the promethean’s body while projecting immediately returning altering and returning them to the body if they are in danger.
 +
 
  
 
===Judgement===
 
===Judgement===
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'''1:Sentence'''  
 
'''1:Sentence'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: None Cost: None Duration: Permanent
 +
 
 +
The promethean can spend a pyros to refresh a spend azothic investigation or empathy check not used to summon a primordial helper.
  
 
====Weigh the Heart====
 
====Weigh the Heart====
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'''2:Eye of Horus'''  
 
'''2:Eye of Horus'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(academics) vs ment(wp) Cost: 1 pyros Duration: one action
 +
 
 +
By spending a pyros the promethean can sift through the target’s mind with a mentals(academics) vs mentals(willpower) test. They may see the target’s thoughts and ask them 5 questions or remove up to an hour of their memory.
  
 
'''3:Anubis's Scales'''  
 
'''3:Anubis's Scales'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(academics) vs ment(wp) Cost: None Duration: 1 action
 +
 
 +
The promethean asks a single direct question to a target The target’s heart is then placed on a scale against the feather of ma’at, if they refuse to answer the question or answer dishonestly they take 7A. Targets can be affected by this power only once a night. The target is asked a question while their soul is judged upon the scale. They must relent to having their soul placed, this power cannot be used forcibly. If they lie they suffer 7A. Everyone can tell whether or not they take the Ag.
 +
 
 +
'''Primordial:''' The promethean may when this power is used spend an azothic retest to summon the feather helper. The feather helper provides a point of insight to the target whose heart is weighed should they come away truthful. The feather helper follows the target for the night, or until the caster dispels them.
  
 
====Judgment of Ra====
 
====Judgment of Ra====
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'''2:Facing the Morning Sun'''  
 
'''2:Facing the Morning Sun'''  
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(intimidation) vs ment(wp) Cost: 1 pyros Duration: one round
 +
 
 +
The promethean makes an intimidation check if they succeed the target cannot take extra actions this round. For each azothic retest they spend they can target one additional target.
 +
 
 +
'''Primordial:''' By spending an azothic retest the promethean summons the sun helper, the sun helper attaches itself to the back of any target in the scene affected by facing the morning sun. It has 3 health levels and 10 traits (3 defense). So long as the sun helper is attached to the target’s back they take extra actions or activate extra actions, the sun helper is dispelled if the target feeds it 5 energy or kills it.
 +
 
  
 
'''3:Sins Before Ra'''
 
'''3:Sins Before Ra'''
  
Challenge: None Cost: 1 pyros Duration: Permanent
+
Challenge: Ment(academics) vs ment(wp) Cost: None Duration: one scene
 +
 
 +
The promethean makes a mentals(academics) test vs mentals(willpower) test laying bare the sins of the target before them. If the target fails the check they stand immobilized, unable to take actions(they may still defend themselves) until they are damaged or the scene ends.
  
 
==Ulgan Transmutations==
 
==Ulgan Transmutations==

Revision as of 19:56, 25 June 2023

Transmutations are Prometheans power, each power set has 2 trees with a level 2 and a level 3, you can learn both level 2s and both level 3s in a tree but must buy them individually.

General Transmuations(No family)

Azoth Manipulation

1:Mark of Vulcan

Challenge: None Cost: 1 pyros Duration: Until Dismissed

By spending a pyros the promethean marks a friend. The promethean can only have 1 such mark but they always know the direction of the mark. The mark can also make a cosmetic change to a person’s face.

Fire

2: Vulcan's Eruption

Challenge: None Cost: 1 pyros Duration: 1 Scene

By spending a pyros the promethean lets lose a localized firestorm on the room. All other creatures take 2A in the area and then begin to lose 1 energy per turn at the end of the explosives tick so long as they remain in the area of the firestorm.

Primordial: By spending an azothic retest the promethean summons the helper of the flame, The helper causes 1 target in the firestorm to make a diff 4 courage check each round or the effect of the eruption is doubled for the this round, the helper has 3 health levels and can be attacked as one would attack the promethean using their traits and retests for defense.

3:Vulcan's Guidance

Challenge: Mentals(firearms) vs physicals(defense) Cost: 1 pyros Duration: One action

The promethean hurls a shard of divine fire at a target with a mentals(Firearms) vs physical(defense) check it deals 4A. If they succeed the challenge they may regain a spent azothic firearms skill retest.

Healing

2:Divine Flame

Challenge: None Cost: 1 pyros Duration: Permanent

This power upgrades the promethean’s natural healing, allowing them to spend a pyros to heal 3B, 2L, or 1A.

Primordial: By spending an azothic retest, the promethean summons the healing helper. Each round the healing helper heals the promethean by 1L.

3:Hammer on The Slab

Challenge: None Cost: 1 perm azoth, 1 pyros Duration: Permanent

By spending a permanent azoth and a pyros, the promethean can return a target to life as a promethean. If it’s a human and you get to them within 15 mins of death the power merely costs 1 pyros. This transformation takes a month if the target is not a promethean. Otherwise the promethean returns their brethren to life immediately.

Rise From The Ashes

1:Daybreak

Challenge: Ment(occult) vs ment(WP) Cost: 1 pyros Duration: One action

The promethean can glow with the light of azoth afflicting the blindness condition on 1 target for the scene, those with heightened senses are stunned.

Luciferian

2:Eye of the Sun

Challenge: None Cost: None Duration: Permanent

The promethean can see through all illusion with their eyes bright as the sun. This power counts as auspex with a level equal to (2+their Luciferian level)

3: Dazzling Corona

Challenge: Soc(intimidate) vs Soc(wp)Cost: 1 pyros Duration: One scene

By spending a pyros the promethean glows bright for the scene. No one may engage the promethean in a challenge without spending a willpower.

Primordial: By spending an azothic retest the promethean summons the light helper, when they activate this power and each round the light helper picks a target if they fail a diff 3 self-control check they are down 3 traits. The light helper has 5 health levels and can be attacked like the promethean.

Phoenix

2:On Wings of Pyros

Challenge: None Cost: 1 pyros Duration: Scene Activated(Reflexive)

The promethean can fly on two bright red wings at a rate of their normal speed +2 steps.

Primordial: By spending an azothic retest the promethean summons the phoenix helper, the phoenix helper can at any point while summoned jump in front of one attack or power taking it for the primordial instead then it disappears. The phoenix helper can only be summoned once a scene, but can be brought back one additional time in the scene by spending an extra azothic retest when it takes the hit.

3:Phoenix Form(Transformation)

Challenge: None Cost: 1 pyros Duration: scene

(Transformation), the promethean gains +2 steps, gains 2 fiery wings that deal 3A of fire damage as an unarmed attack and gains +4 physical traits, at the end of the scene in which the promethean was killed they may return to their hovel in the fireplace instead having lost a permanent virtue of their choice.

Fires of creation

1:Azothic Creation

Challenge: None Cost: 1 pyros Duration: one scene

By spending a pyros the promethean can conjure a weapon or item of flame, the weapon does Aggravated damage but must be cat 2 or lower, and the item gives a +2 equipment bonus, both fade at the end of the scene.

Flame Weapons

2:Animate Azothic Sword

Challenge: mentals(craft: weapon) test vs physicals(defense) Cost: 1 pyros Duration: One scene

(Helper) By spending a pyros, the promethean calls a dancing flaming sword to the battlefield. Each turn after extra actions in the helper tick the promethean may attack with the sword with a mentals(craft: weapon) test vs defense, the sword deals 2A.

Primordial: By spending an azothic retest on activation the swords helper’s damage increases to 3A and the promethean may use it to attack two targets within 1 step.

3:Azothic Armory

Challenge: Phys(firearms) vs phys(mass, might) Cost: 1 pyros, 1 wp Duration: One action

By spending a pyros and a willpower, the promethean makes a single attack(which must be with a weapon) against all targets they wish in the room with a physicals(firearms) vs physicals(no retests, might applies). The Promethean Sets a difficulty by declaring traits and retests spent. The targets must make an athletics test of that difficulty or suffer the damage.

Forge Azoth

2:Fire on the Slab

Challenge: None Cost: None Duration: Permanent

This power upgrades azothic creation allowing the item to be +3 equipment or cat 3 or lower.

Primordial: by spending an azothic retest the promethean summons the item helper. The item helper has 3 health levels 10 traits and 3 defense, however it counts like an azothic creation weapon with +4/cat 4 stats.

3:Azothic Expression

Challenge: None Cost: None Duration: Permanent

The promethean gains two extra academics skill tests when creating azothic retests.

Frankenstein Transmutations

The Divine Bolt

1:Fuel for the Slab

Challenge: None Cost: 1 pyros Duration: Permanent

Science

2:Strike of Genius

Challenge: None Cost: 1 pyros Duration: Permanent

3:Lightning in the Fingertips

Challenge: None Cost: 1 pyros Duration: Permanent

Rooftop storm

2:1000 Volt Promethean

Challenge: None Cost: 1 pyros Duration: Permanent

3:Boom Clap Sound of My Fist

Challenge: None Cost: 1 pyros Duration: Permanent

Strength of the Monster

1:Frankenstien's Monster

Challenge: None Cost: 1 pyros Duration: Permanent

Unbroken

2:Walk Through the Wasteland

Challenge: None Cost: 1 pyros Duration: Permanent

3:Durability of the Monster

Challenge: None Cost: 1 pyros Duration: Permanent

Unconquered

2:Cyclopean Might

Challenge: None Cost: 1 pyros Duration: Permanent

3:Wrath of the Gods

Challenge: None Cost: 1 pyros Duration: Permanent

Lab Rat

1:Animal Infusion

Challenge: None Cost: 1 pyros Duration: Permanent

Gentle Giant

2:Hands of Gaia

Challenge: None Cost: 1 pyros Duration: Permanent

3:Azoth Steed

Challenge: None Cost: 1 pyros Duration: Permanent

Forging the Chimera

2:Desert Survival

Challenge: None Cost: 1 pyros Duration: Permanent

3:Azothic Transformation

Challenge: None Cost: 1 pyros Duration: Permanent

Galatean Transmutations

Song of Flame

1:Song of the Sun

Challenge: None Cost: 1 pyros Duration: Permanent

Recant of the Scarlet Empress

2:Muse's Song

Challenge: None Cost: 1 pyros Duration: Permanent

3:Dragon Flame Dance

Challenge: None Cost: 1 pyros Duration: Permanent

Damage and Discomfort

2:Splitting Screech

Challenge: None Cost: 1 pyros Duration: Permanent

3:Plasmic Air Frequency

Challenge: None Cost: 1 pyros Duration: Permanent

Fire of Love

1:Stoke Interest

Challenge: None Cost: 1 pyros Duration: Permanent

Seduce

2:Set Hearts Aflame

Challenge: None Cost: 1 pyros Duration: Permanent

3:Light Emotions

Challenge: None Cost: 1 pyros Duration: Permanent

Lure

2:Moth to the Flame

Challenge: None Cost: 1 pyros Duration: Permanent

3:Fires of Dissent

Challenge: None Cost: 1 pyros Duration: Permanent

Smoking Hot Fire

1:Perfected Appearance

Challenge: None Cost: 1 pyros Duration: Permanent

Vice

2:Stoke Indulgence

Challenge: None Cost: 1 pyros Duration: Permanent

3:Raging Fire

Challenge: None Cost: 1 pyros Duration: Permanent

Guilt

'2:Hot Scandal

Challenge: None Cost: 1 pyros Duration: Permanent

3:Scapegoat

Challenge: None Cost: 1 pyros Duration: Permanent

Mummy Transmutations

Wards And Alchemy

1:Vial of Isis

Challenge: None Cost: 1 pyros Duration: until dismissed, or scene

The mummy can commit a pyros to create a ward, the ward allows them to soak 1 damage once, and provides extra health levels equal to their level in this transmutation(max 3). They can make the ward into a tonic for the scene and allow someone else to drink it, when done this way the ward lasts for the scene. They can only have 1 ward and tonic active at a time.

Ward

2:Prevent Entry

Challenge: Courage vs diff(5) Cost: 1 pyros Duration: one scene

By spending a pyros the promethean wards a building against entry by a creature type(vampire, fera, wraith, etc). The creature must bypass a diff 5 courage check to enter.

3:Buckle of Isis

Challenge: Ment(occult) vs Ment(wp) Cost: 1 pyros Duration: Scene(activated reflexive)

This power is a uniquely powerful ward against magic. By spending a pyros the promethean is unaffected by most forms of magic and magick. They may counter the effect as countermagick with +4 traits. Any spell targeted solely at the Promethean, fails if the Promethean spends a Will.

Primordial: By spending an azothic retest the promethean summons the scarab helper when they counter the spell, at any time afterwards in the same scene the scarab can fire the spell at another target in the scene. The scarab helper uses the original casters traits and retests.


Alchemy

2:Transmutation

Challenge: None Cost: 1 pyros Duration: 1 scene

By spending a pyros an an action the promethean can transmute a skill item into another skill item of the same bonus, or a weapon or armor into a weapon or armor of the same category, if the item is held, they need to make a mentals(Phys: sciences) vs phys(defense) check.

Primordial: By spending an azothic retest the promethean summons the homunculi helper. The homunculi helper has 5 health, 12 traits and 3 athletics and brawl retests, it brawls for 2L on the helper tick. If summoned with an azothic might retest it also has might.


3:Philosopher's Stone

Challenge: Ment(life science) vs phys(defense) Cost: 1 pyros, 1 Lethal Duration: one action

By spending a pyros and a lethal health level, the promethean can transmute the soul into energy. By making a successful mentals( life sciences) vs physicals (defense) check, the promethean can swap health for energy in a target up to 5. So they can deal 5A to a target to have them gain 5 energy, or they can take 5 energy from the target to heal 5A. Targets can only be healed by this power once per scene


Pillars

1:Pillar of Faith

Challenge: None Cost: None Duration: Permanent

You get a discipline level retest on all virtue challenges as your faith in yourself and your creator sustains you.


Ka

2:White Dragon's Breath

Challenge: Mentals(academics) vs mentals(willpower) Cost: 1 pyros/1 azothic retest Duration: 1 scene

Spend an azothic retest of any kind and a pyros to unleash a stream of white lighting against a target it deals 6A on a successful hit.

Primordial: By spending an additional azothic retest, the promethean summons the 3 headed dragon helper. This small white dragon can target up to 3 creatures during the helper round to attack with small white fire. The dragon has 3 health, 10 traits and 3 firearms retests against each target(9 total) to attack with. If the dragon helper is summoned with a mental discipline retests it gets that retests on it’s fire. It cannot attack the same target twice or three times with it’s breath if there is only 1 enemy it makes only 1 attack.


3:Take the Form of God

Challenge: None Cost: 1 pyros, 1 wp Duration: Scene

Level 3: Take the form of god: by spending a pyros and a willpower the mummy takes a new form. Each form gives 3 physicals, and an additional effect.

  • Dragon
    • Infidel’s Lightning: Whenever a creature attempts a challenge against you for the first time in a scene they take 2A.
  • Sun
    • Eye of Ra: You glow with the power of real sunlight(yes this does deal damage to vampires 2A/round)
  • Pillar
    • Fist of God: You can spend 2 pyros to attack everyone on the field for 4L Physicals vs physicals(no retests).


Ba

2:Heal the Dying

Challenge: None Cost: X pyros/health Duration: 1 action

You can transfer some of your own pyros to a target to heal them. By spending a pyros per damage you want to heal you heal the creature up to 3 health levels.

3:Astral Projection

Challenge: None Cost: 1 wp Duration: scene(dismissible)

Level 3: Astral projection: As astral projection you cannot use other powers in this form except eye of the sun, you can astral project into the underworld.

Primordial: by spending an azothic retest the promethean summons the astral helper. The astral helper can provide the promethean with lore 2 information on anything it’s viewing in astral projection, or the astral helper can guard the promethean’s body while projecting immediately returning altering and returning them to the body if they are in danger.


Judgement

1:Sentence

Challenge: None Cost: None Duration: Permanent

The promethean can spend a pyros to refresh a spend azothic investigation or empathy check not used to summon a primordial helper.

Weigh the Heart

2:Eye of Horus

Challenge: Ment(academics) vs ment(wp) Cost: 1 pyros Duration: one action

By spending a pyros the promethean can sift through the target’s mind with a mentals(academics) vs mentals(willpower) test. They may see the target’s thoughts and ask them 5 questions or remove up to an hour of their memory.

3:Anubis's Scales

Challenge: Ment(academics) vs ment(wp) Cost: None Duration: 1 action

The promethean asks a single direct question to a target The target’s heart is then placed on a scale against the feather of ma’at, if they refuse to answer the question or answer dishonestly they take 7A. Targets can be affected by this power only once a night. The target is asked a question while their soul is judged upon the scale. They must relent to having their soul placed, this power cannot be used forcibly. If they lie they suffer 7A. Everyone can tell whether or not they take the Ag.

Primordial: The promethean may when this power is used spend an azothic retest to summon the feather helper. The feather helper provides a point of insight to the target whose heart is weighed should they come away truthful. The feather helper follows the target for the night, or until the caster dispels them.

Judgment of Ra

2:Facing the Morning Sun

Challenge: Ment(intimidation) vs ment(wp) Cost: 1 pyros Duration: one round

The promethean makes an intimidation check if they succeed the target cannot take extra actions this round. For each azothic retest they spend they can target one additional target.

Primordial: By spending an azothic retest the promethean summons the sun helper, the sun helper attaches itself to the back of any target in the scene affected by facing the morning sun. It has 3 health levels and 10 traits (3 defense). So long as the sun helper is attached to the target’s back they take extra actions or activate extra actions, the sun helper is dispelled if the target feeds it 5 energy or kills it.


3:Sins Before Ra

Challenge: Ment(academics) vs ment(wp) Cost: None Duration: one scene

The promethean makes a mentals(academics) test vs mentals(willpower) test laying bare the sins of the target before them. If the target fails the check they stand immobilized, unable to take actions(they may still defend themselves) until they are damaged or the scene ends.

Ulgan Transmutations

Hesiash's Brood

1:Spirit sight

Challenge: None Cost: 1 pyros Duration: Permanent

Connection

2:Find Pyros Font

Challenge: None Cost: 1 pyros Duration: Permanent

3:Walking on Flaming Trods

Challenge: None Cost: 1 pyros Duration: Permanent

Bane

2:Biting Aura

Challenge: None Cost: 1 pyros Duration: Permanent

3:Mystic Fortress

Challenge: None Cost: 1 pyros Duration: Permanent

Calling The BarrowFlame

1:Barrowflame Sight

Challenge: None Cost: 1 pyros Duration: Permanent

Shadowstep

2:Hidden Flame

Challenge: None Cost: 1 pyros Duration: Permanent

3:Pyros Decoy

Challenge: None Cost: 1 pyros Duration: Permanent

Shadowflame

2:Invoke Barrowflame

Challenge: None Cost: 1 pyros Duration: Permanent

3:Enter the Underworld

Challenge: None Cost: 1 pyros Duration: Permanent

Zephyrus

1:Burning Steps

Challenge: None Cost: 1 pyros Duration: Permanent

Lightning Strike

2:Speed of Lightning

Challenge: None Cost: 1 pyros Duration: Permanent

3:Serpent Strike

Challenge: None Cost: 1 pyros Duration: Permanent

Napalm Stream

2:Pyros Jets

Challenge: None Cost: 1 pyros Duration: Permanent

3:Shielded By Napalm

Challenge: None Cost: 1 pyros Duration: Permanent

Unfleshed Transmutations

Short Circuit

1:Out of Charge

Challenge: None Cost: 1 pyros Duration: Permanent

Magnets

2:Curie Reversal

Challenge: None Cost: 1 pyros Duration: Permanent

3:Maxwell's Rejection

Challenge: None Cost: 1 pyros Duration: Permanent

Ghost in the Machine

2:Azoth Line Tracking

Challenge: None Cost: 1 pyros Duration: Permanent

3:Azothic Mirage

Challenge: None Cost: 1 pyros Duration: Permanent

Puppet Strings

1:Create Throng

Challenge: None Cost: 1 pyros Duration: Permanent

Consortium

2:Refresh Throng

Challenge: None Cost: 1 pyros Duration: Permanent

3:Speed Throng

Challenge: None Cost: 1 pyros Duration: Permanent

Control

2:Control Throng

Challenge: None Cost: 1 pyros Duration: Permanent

3:throng Riot

Challenge: None Cost: 1 pyros Duration: Permanent

Library Of Azoth

1:Database Mind

Challenge: None Cost: 1 pyros Duration: Permanent

Haze

2:Baffle

Challenge: None Cost: 1 pyros Duration: Permanent

3:Haze Wave

Challenge: None Cost: 1 pyros Duration: Permanent

Wisdom of Ages

'2:Plumbing the Azothic Memory

Challenge: None Cost: 1 pyros Duration: Permanent

3:Create Bonfire

Challenge: None Cost: 1 pyros Duration: Permanent