Difference between revisions of "The Lure of Flames"

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(Created page with "Common but nevertheless feared, the Lure of Flames allows the Thaumaturge to conjure magical fire. Shaping blood into terrible flames, Thaumaturges who master fire can cast vi...")
 
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'''Challenge''': N/A
 
'''Challenge''': N/A
 
'''Cost''': One Blood
 
'''Cost''': One Blood
'''Duration''': Action
+
'''Duration''': scene
  
 
As an action, cause your hands to burst into flame adding one aggravated damage to unarmed strikes and causing your blows to provoke Rötshreck challenges.
 
As an action, cause your hands to burst into flame adding one aggravated damage to unarmed strikes and causing your blows to provoke Rötshreck challenges.

Revision as of 17:01, 25 July 2022

Common but nevertheless feared, the Lure of Flames allows the Thaumaturge to conjure magical fire. Shaping blood into terrible flames, Thaumaturges who master fire can cast virtual infernos from their fingertips.


Powers (Mental - Occult)

⚫ Extinguish

Challenge: N/A Cost: One Blood Duration: Action

Quench all normal flames within 50 feet and suppress all magical fire for a round.

⚫⚫ Fan the Flames

Challenge:N/A Cost: One Blood Duration: Action

Increase a flame's intensity or size, causing one extra Damage and increasing its Rötshreck difficulty by one. Without sufficient fuel, fanned flames last one round.

⚫⚫⚫ Hand of Flame

Challenge: N/A Cost: One Blood Duration: scene

As an action, cause your hands to burst into flame adding one aggravated damage to unarmed strikes and causing your blows to provoke Rötshreck challenges.

⚫⚫⚫⚫ Blessings of the Inferno

Challenge: N/A Cost: One Blood Duration: One hour

Imbuing yourself with supernatural resistance, Damage from fire becomes Lethal for you, and you gain two bonus Traits to resist Rötshreck. Your skin takes on a burnt luster.

⚫⚫⚫⚫⚫ Flame Bolt

Challenge: Mentals (Occult) vs Physicals (Defense) Cost:One Blood Duration: Action

The Kindred is able to literally throw fire at his target, setting them ablaze. They take two levels of Aggravated Damage each round until they quench themseves using an action.