Difference between revisions of "Key of Pyre Flame"
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'''Combo:''' Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants. | '''Combo:''' Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants. | ||
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== '''Rage''' == | == '''Rage''' == | ||
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The Geist focuses their indignation into the tip of their finger and points it at whatever they want annihilated. This firearm’s attack deals damage equal to the Sin eater’s Synergy. Alternatively the Sin eater can channel the shot through a firearm. This increases the damage and traits of the firearm by 2 each for the purpose of a single attack. Either activation costs one Plasm. | The Geist focuses their indignation into the tip of their finger and points it at whatever they want annihilated. This firearm’s attack deals damage equal to the Sin eater’s Synergy. Alternatively the Sin eater can channel the shot through a firearm. This increases the damage and traits of the firearm by 2 each for the purpose of a single attack. Either activation costs one Plasm. | ||
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=== ⚫⚫⚫ Once Fooled=== | === ⚫⚫⚫ Once Fooled=== | ||
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The target of your rage cannot target you with mental/social challenges | The target of your rage cannot target you with mental/social challenges | ||
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== '''Burned''' == | == '''Burned''' == | ||
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Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag. | Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag. | ||
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=== ⚫⚫⚫ Burn the World Away=== | === ⚫⚫⚫ Burn the World Away=== |
Revision as of 16:18, 22 March 2022
Contents
⚫ Anger Of The Damned
Challenge: None Cost: One Plasm, Duration: scene
Spend a plasm to enter a semi-controlled frenzy. Pick a creature you can only target them with challenges for the scene but against them you get +1 traits on all social and physical challenges.
Combo: Each geist in the crew with this haunt can activate it against the same target, increasing the trait bonus by +1 for each member up to a max of +3 traits for all participants.
Rage
⚫⚫ Letting Go Of Anger
Challenge: Mentals/Physicals(Firearms) Vs Physicals(Defense) Cost: One Plasm Duration: Instant
The Geist focuses their indignation into the tip of their finger and points it at whatever they want annihilated. This firearm’s attack deals damage equal to the Sin eater’s Synergy. Alternatively the Sin eater can channel the shot through a firearm. This increases the damage and traits of the firearm by 2 each for the purpose of a single attack. Either activation costs one Plasm.
⚫⚫⚫ Once Fooled
Challenge: None Cost: None Duration: Scene
The target of your rage cannot target you with mental/social challenges
Burned
⚫⚫ Stop the World and Melt With Me
Challenge: Physicals(Brawl) Vs Physicals(Defense) Cost: One Plasm Duration: Instant
Spend a plasm to break any item without the durable tag automatically, if this item is held this requires a physicals(Brawl) vs physicals(defense) test. The Geist may break a memento to ignore the durable tag.
⚫⚫⚫ Burn the World Away
Challenge: N/A Cost: One Plasm Duration: Scene
Spend a plasm to light the scene on fire with your pathos, you and your krewe are immune to the inferno. Other creatures in the scene cannot heal damage and take a -1 trait penalty. The difficulty of any frenzy test from this power is equal to the Geist’s synergy ( minimum 2)
Combo: Other krewe members can increase the trait penalty when the power activates to a max of -3.