Difference between revisions of "Spear of Failinis/Athena:"
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[[Kailindo Gifts]] | [[Kailindo Gifts]] | ||
− | Spear of Failinis/Athena: A style that is deeply unpopular amongst the Garou ( except 2 tribes) despite being invented by them. The Fianna and Black Furies are the only ones who practice it regularly among the Garou, as it exalts the tenets of defending others and keeping yourself alive to fight another day. It has, perhaps oddly ( or maybe not) caught on as a combat style among the Gurahl, Corax Ratkin and Nuwisha, all who know well the benefits of living to fight another day. It can be practiced armed or unarmed. Typically when used with a weapon its practitioners favor weapons with reach. | + | '''Spear of Failinis/Athena:''' A style that is deeply unpopular amongst the Garou ( except 2 tribes) despite being invented by them. The Fianna and Black Furies are the only ones who practice it regularly among the Garou, as it exalts the tenets of defending others and keeping yourself alive to fight another day. It has, perhaps oddly ( or maybe not) caught on as a combat style among the Gurahl, Corax, Ratkin, and Nuwisha, all who know well the benefits of living to fight another day. It can be practiced armed or unarmed. Typically when used with a weapon its practitioners favor weapons with reach. |
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'''Flavor:''' To Protect the Pack the enemy must not pass you. | '''Flavor:''' To Protect the Pack the enemy must not pass you. | ||
− | '''Effect:''' Reflexively spend a rage when a target tries to move past you.Physicals ( Athletics ) vs Physicals (athletics.) If successful the target may not move any more, but can still attack. | + | '''Effect:''' Reflexively spend a rage when a target tries to move past you. Physicals ( Athletics ) vs Physicals (athletics.) If successful the target may not move any more, but can still attack. |
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Latest revision as of 19:09, 17 January 2022
Spear of Failinis/Athena: A style that is deeply unpopular amongst the Garou ( except 2 tribes) despite being invented by them. The Fianna and Black Furies are the only ones who practice it regularly among the Garou, as it exalts the tenets of defending others and keeping yourself alive to fight another day. It has, perhaps oddly ( or maybe not) caught on as a combat style among the Gurahl, Corax, Ratkin, and Nuwisha, all who know well the benefits of living to fight another day. It can be practiced armed or unarmed. Typically when used with a weapon its practitioners favor weapons with reach.
Contents
Name: Foot Trapping Counter
Level: Basic
Cost: 1 Rage
Duration: Instant
Flavor: To Protect the Pack the enemy must not pass you.
Effect: Reflexively spend a rage when a target tries to move past you. Physicals ( Athletics ) vs Physicals (athletics.) If successful the target may not move any more, but can still attack.
___
Name: Armor Rending Strike
Level: Basic
Cost: 1 Rage
Duration: Instant
Flavor: The armor of the of the enemy will not shield them from your fury.
Effect: If the attack strikes it destroys any armor the target is wearing prior to dealing damage.
________
Name: Den Mother Method
Level: Advanced
Cost: 1 Rage
Duration: Round
Flavor: None shall hurt your charge.
Effect: Activate in response to an attack against an ally. You may call your Defense retests for them for the duration of the round.
_____
Name: Weapon Breaking Strike
Level: Advanced
Cost: 1 Gnosis
Duration: Instant
Flavor: No harm shall come from the enemy if his weapon is gone.
Effect: Touch an object and make a static extended challenge ( Physicals) Brawl vs Physicals ( Defense), difficulty equal to the weapons size + tags. If it has durable this fails. _______
Name: Running Through the Herd
Level: Master
Cost: 1 Rage
Duration: Instant
Flavor: In the Chaos of the stamped friendly fire can always happen. when the fool attacks a master of the spear, then it is their allies that suffer.
Effect: In response to an attack called against you. You may activate this gift. You use Physicals (Subterfuge) vs their attack check. If successful you may redirect their attack against anyone in the scene within 2 steps of you. The attacker gains phantom skill retests equal to the number of retests used to try and strike the original target, that must be used to try and strike the new target.