Difference between revisions of "Social Merits"
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=== Infamous Sire === | === Infamous Sire === | ||
− | + | See prestigious sire, just prestigious to different people. | |
=== Prestigious Sire === | === Prestigious Sire === | ||
− | + | Your sire is well-known in Cainite society, and he is held in some esteem. You gain a small measure of prestige due to your sire’s fame, even if you no longer have any contact with her. Many other vampires treat you with at least a modicum of respect, as they fear or revere your sire. You are generally treated as if you possess one Status Trait more than you really have, although this Trait is not actually used -it shows that people accord you slightly greater standing. | |
== Two Trait Merits == | == Two Trait Merits == | ||
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=== Natural Leader === | === Natural Leader === | ||
− | + | Natural magnetism and leadership capabilities spring from your actions and words. Others want to follow you, and you easily take charge. You gain two Bonus Traits on Leadership challenges. | |
=== Open Road === | === Open Road === | ||
− | + | Open road: ALways act as though you are using a point of travel influence when traveling | |
=== Hatred === | === Hatred === | ||
− | + | You dont just hate a political faction but rather their presence is a 4 trait rage frenzy trigger. The hated faction must be likely to exist within a city. (Anarchs, Camarilla Clans, Social clubs, etc are all viable) You gain +1 physical when attacking or defending against your hated enemy and once per night you may call a merit retest on an attack against something you hate. | |
== Three Trait Merits === | == Three Trait Merits === | ||
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=== Expert Teacher === | === Expert Teacher === | ||
− | + | This Kindred is an expert Teacher. See the experience section. | |
== : Ghoul Trainer: == | == : Ghoul Trainer: == | ||
− | + | (4pt Social merit) When a vampire takes the Grow retainer action he adds two points instead of 1 | |
== Team Lead: == | == Team Lead: == | ||
− | + | (6pt Social merit.) A Research project this character works on can benefit from an additional research retainer each month |
Revision as of 07:27, 24 June 2021
Contents
Variable Trait Merit
Enemy
(1 to 5 )
A particular enemy is out to ruin you, or worse, to kill you. You may even have a group of powerful enemies hounding your steps. The value of this Flaw depends on the power of the enemy: A single vampire of power similar to your own is worth one Trait, a two trait enemy is more powerful than you, a low-end elder if you are a neonate. A character with a three trait enemy will likely not survive the first session as their enemy who is significantly more powerful than they are, will show up and kill them and it will be easy A super elder on the top 100 powerful kindred list is worth 4 points. while an order of mages or an entire organization of hunters, or the black hand, yes all of them, devoted only to the extinction of you personally would be worth five Traits.
One Trait Merits
Infamous Sire
See prestigious sire, just prestigious to different people.
Prestigious Sire
Your sire is well-known in Cainite society, and he is held in some esteem. You gain a small measure of prestige due to your sire’s fame, even if you no longer have any contact with her. Many other vampires treat you with at least a modicum of respect, as they fear or revere your sire. You are generally treated as if you possess one Status Trait more than you really have, although this Trait is not actually used -it shows that people accord you slightly greater standing.
Two Trait Merits
Color Co-ordinated
As per ambidextrous, applies to social equipment
Natural Leader
Natural magnetism and leadership capabilities spring from your actions and words. Others want to follow you, and you easily take charge. You gain two Bonus Traits on Leadership challenges.
Open Road
Open road: ALways act as though you are using a point of travel influence when traveling
Hatred
You dont just hate a political faction but rather their presence is a 4 trait rage frenzy trigger. The hated faction must be likely to exist within a city. (Anarchs, Camarilla Clans, Social clubs, etc are all viable) You gain +1 physical when attacking or defending against your hated enemy and once per night you may call a merit retest on an attack against something you hate.
Three Trait Merits =
Expert Teacher
This Kindred is an expert Teacher. See the experience section.
: Ghoul Trainer:
(4pt Social merit) When a vampire takes the Grow retainer action he adds two points instead of 1
Team Lead:
(6pt Social merit.) A Research project this character works on can benefit from an additional research retainer each month