Difference between revisions of "Fetishes"

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A werewolf may only have one of any given type of fetish. The fetish is equal to the Rank of the werewolf when they quested to get the fetish save for the greater fetishes which posses no Rank. In the event that they desire obtain a higher-ranked fetish than the one they currently have, the previous, lower-ranked fetish is destroyed.
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Fetishes are Magical Items of the Fera. Each Fetish is a spirit embodied within an item. A werewolf may only have one of any given type of fetish. The fetish is equal to the Rank of the werewolf.
To make a fetish requires the following three steps.
 
  
I. a ritual equal to the level of the fetish or the level for the ritual to make a greater fetish must be cast for the individual but not necessarily by the individual who will obtain the fetish. II. A craft challenge equal in class to the level of the fetish must be made, the challenge is class 6 in case of a greater fetish. III. A quest must be undertaken for the Incarna to which the fetish is dedicated, this quest is of equivalent difficulty to any other quest you would undertake for rank at this time. These quests may occur out of traditional rank order with the following exception, you may quest for any of the greater fetishes only at rank 4 or higher and it is ill-advised at rank 4.
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Starting with a Fetish: is a level 3 background.  
  
Fetishes can only be used by the werewolf who quested for them. It is theoretically possible for other supernaturals who can create Gnosis ( Vampires, Demons, Changelings) to be put on a spirit quest for an item but it would be Extremely dangerous and almost impossible. Youd need to get a Garou Theurge, and a spirit who would agree to put you on the quest.
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Starting with a Talen is a level 1 background
  
Fetishes change to be usable in any form the Garou may find themselves in, fetishes always cross the Umbra with the werewolf and stay with the werewolf no matter where they may go.
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'''Crafting a Fetish:'''  Crafting a Fetish is a difficulty 5 craft: fetish challenge. You must already have a suitable item for crafting the fetish into. ( for skill items this means an item that grants at least 3 traits. For Weapons this means a weapon with the expensive tag.)
  
Turning on a Fetish for a scene costs a Gnosis. Garou who see non -garou with a Fetish must make a frenzy check.
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'''Crafting a Talen:''' is a difficulty 3 Craft Fetish Challenge. You may increase the difficulty to create additional copies of the same Talen. Every difficulty over 3 creates one additional Talen.
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'''Attuning a Fetish:''' A Changer lowers their permanent Gnosis pool rating by one for every Fetish they have attuned. A Changer using an unattuned fetish is treated as using an improvised weapon, or it simply doesn't work. . The one exception exists within a scene, where the fetish owner dies. Any of their allies may pick up and use the fetish for the remainder of the scene.  
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The rating of a Fetish is equal to the Rank of its Owner.
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Bonuses provided by Fetishes are equipment bonuses unless otherwise stated.
  
 
== Fetishes ==
 
== Fetishes ==
  
Lesser Fetishes
 
  
'''Ice Talon'''
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==== '''Klaive''' ====
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A Klaive is a weapon wieldable by a werewolf, including a werewolf in frenzy. It can be drawn or sheathed in frenzy. It is treated as a silver weapon for the purposes of inflicting damage. It is one handed and comes in a variety of designs and weapon types, but they all have the same statistics. There are a variety of statistics. All Klaives have the Durable Tag and are Melee weapons.
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Level 1 provides 1 bonus trait, does 1 ag or 2 lethal
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Level 2 2 traits 2 ag or 3 lethal
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Level 3 3 traits 3 ag or 4 lethal
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Level 4 4 traits 3 ag or 5 lethal
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Level 5 5 traits 4 ag or 6 lethal
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'''Klaive Variants:''' All the following are variants of the standard Klaive. They use the rules of the above Kalive except where noted as different. (All klaive variants have a minimum trait bonus of zero and minimum damage of 1)
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'''Grand Klaive:''' Grand Klaives deal 1 additional damage, but has 3 less traits per level. These massive weapons are unwieldy even for Garou.
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'''Iron Hammer:''' The Iron hammer has the Thrown tag, but deal one less level of damage per leve of the fetish. The Iron Hammer returns after each throw. Most versions look similar to Mjolnir. The Get of Fenris and the Gurahl use them sometimes, while the Uktena utilize a bladed throwing hatchet called The Winter’s Bite.
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'''Sunwhip:''' The Sun Whip deals aggravated damage against Vampires and evokes a frenzy test in them. They may also be used to grapple at a distance. However they may not deal anything but Ag, and deal 1 less Ag per level. (min 1) Sunwhips are popular among the Kitsune and the Stargazers.
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Dread Spear: The dread spear inflicts a burning aggravated wound on any target it strikes. This wound applies a trait penalty to them, equal to the rating of the fetish. These are not cumulative with additional attacks. The dread spear may only deal aggravated damage, and deals 2 less than a normal Klaive of similar rank. Dread Spears are popular among the Bastet And the Fianna.
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'''Paired Fangs:''' The Paired Fangs are a set of small Klaives. They may be dual wielded, but deal 1 less damage than a klaive of their size. Being that they are knives they have the thrown tag but do not return automatically. Paired fangs are popular among the Ratkin.
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'''D’siah:''' These weapons are subtle and are never found when the garou is searched. They may be carried anywhere even through metal detectors and the like. Lastly they always deal 6 aggravated damage against Setites. They deal 1 less damage than a Klaive of similar rank. They are usually carried by the Silent Striders.
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'''Jarl Hammer/ Blade of Kings:''' These powerful hammers/Blades grant their traits on all social attacks against Garou. This is an equipment Bonus. These blades do one level less damage than normal, as they are made for status, not war.  Only really used by the Get of Fenris and the Silver Fangs, these blades are a beauty to behold. Some Mokole also employ them.
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'''Dueling Blade:''' These weapons are favored by the Corax and Hakken. The blades do not do Aggravated damage, but gain 1 additional trait.
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'''The Simple Defense:''' The only Fetish weapon that is almost never used by the Garou, The Simple Defense is a carved wooden pole the height of the wielder. It can only do bashing damage but grants 3 additional physical traits when defending against attacks. Most Garou find the idea of a defensive weapon to be stupid and putting so much effort into making one, a show of cowardice.
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'''Gunblade:''' A new Cybernetic Fetish, it's really only used by Spiders and Glasswalkers. It is both a Gun and a Klaive... It has both the effects of a Blaze pistol and a Klaive but acts as though it is 1 rank lower for both. Spiritual purists call it’s use an abomination of weaver magic. More practical Fera wonder.. Why not just have a gun and a sword.
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'''Dream Catcher:''' “This weapon” is a net on the end of a pole, with marks down either side. It does no damage, but against  any target lacking a physical body ( Wraiths and Spirits) it applies a trait penalty equal to the level of the Fetish. Ths penalty stacks.
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===== WarBow =====
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The ranged equivalent of the Klaive, Warbows are far less common, and only frequently used by the Black Furies It can be drawn or sheathed in frenzy. The spirit within the bow increases the damage but overall it is a far less impressive weapon than a Klaive. It does however possess versatility when paired with the various Talen Arrows.
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* Level 1 provides 2 traits, does 2L
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* Level 2 2 traits and 2 lethal
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* Level 3 3 traits and 3 lethal
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* Level 4 4 traits and 4 lethal
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* Level 5 5 traits and 5 lethal
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'''WarBow Variants:''' There are a few variants of the Warbow.
  
An Ice Talon can forgo the damage you would normally do with a hit and instead remove the following:
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'''Thorn Bow:''' The Thorn Bow causes small thorns to be stuck in a target. Each shot that connects reduces the target's step count by one. The thorn bow looks like it was made from a living branch. It deals one less level of damage per level of the fetish.
  
Level 1 - 1 temporary Rage
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'''Bow of Mnesis:''' Only really used by the Mokole and Children of Gaia, this bow deals no damage but grants inflicts bad memories on the target. A target struck must make a Temperance check (Dif 2) or gain a point of Harano. This bow does nothing to targets that don’t have Harono.  The bow of Mnesis has no string.
Level 2 - 1 temp Rage and 1 temp Gnosis
 
Level 3 - 2 temp Rage, a temp Gnosis and a temp Willpower
 
Level 4 - 2 temp Rage 2 temp Gnosis and a temp Willpower
 
Level 5 - 3 temp Rage, 2 temp Gnosis and 2 temp Willpower
 
  
'''Umbral Mirror'''
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'''Blaze Pistol:''' The Blaze Pistol is a pistol variant of the WarBow. It is popular among the Glass Walkers and Annasi. It is a normal looking 9mm pistol, save for it’s Jade grips.  
Allows you to carry objects not native to their current Umbral location up to a distance from a caern or shallowing. distance
 
  
Level 1: 1 mile
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'''Thousand-Fold Typhoon Gun:''' The Thousandfold Typhoon Gun is a WW2 era LMG, covered in sigils and runes. It never grants traits, but has infinite ammo and may always be fired Full-Auto. The first version was created by a French Fera during the Great War.
Level 2: 5 miles
 
Level 3: 10 miles
 
Level 4: 50 Miles
 
Level 5: 100 Miles
 
  
The objects will then stay in their non-native Umbral layer for one month per level of fetish.
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'''Crazy Newt’s Bag of Knives:''' This ratty old gym bag has infinite Knives within it. They degrade after being thrown. They deal 1 less damage per level of the Fetish and are Thrown with Athletics.  
  
'''Mask'''
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==== Non-weapon Fetishes ====
The mask grants the wearer a number of Social traits equal to its level. This is not an equipment bonus.
 
  
'''Klaive'''
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===== Excrutiator =====
A Klaive is a weapon wieldable by a werewolf, including a werewolf in frenzy. It can be drawn or sheathed in frenzy. It is treated as a silver weapon for the purposes of inflicting damage. It is one handed
 
  
Level 1 provides one bonus trait, does 1 ag or 2 lethal
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Grants the Garou additional rage triggers up to its level. Meaning one more chance for the Garou to regain rage per night. These are really only ever employed by garou.
Level 2 2 traits 2 ag or 3 lethal
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Level 3 3 traits 3 ag or 4 lethal
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===== '''Umbral Mirror''' =====
Level 4 4 traits 3 ag or 5 lethal
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Level 5 5 traits 4 ag or 6 lethal
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Lowers the time it takes to enter the Umbra, to a number of rounds equal to 5- the level of the fetish.
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===== '''Mask''' =====
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The Mask grants the wearer a number of Social traits equal to its level +2.
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===== '''The Shadow Staff''' =====
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The Shadow Staff grants bonus Mental traits equal to the rating of the Fetish +2  
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===== '''Umbral Phone''' =====
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The Umbral Phone is a phone that works in the umbra.
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===== '''Spirit Whistle''' =====
  
'''Shadowstaff'''
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Evokes a fear frenzy in all spirits. Difficulty based on rating of the Fetish
  
The shadow staff allows the Garou to defend against Mental or Social challenges with their Physical traits instead albeit at a penalty.
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===== Phoebe’s Vial =====
  
Level 1 -5 penalty
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The Phoebe’s Vial, makes a garou invisible for rating in minutes per scene. It acts as obfuscate 2. If combined with Blur of the Milky eye. It increases the level of obfuscation by one when compared to Auspex.
Level 2 -4 penalty
 
Level 3 -3 penalty
 
Level 4 -2 penalty
 
Level 5 -1 penalty
 
  
'''Bonelash'''
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===== '''Spirit Pouch''' =====
  
A weapon that grants 0 traits and does 0 levels of damage. Each successful strike with the Bonelash inflicts a penalty equal to the level of the Bonelash on the target's Physical, Mental, and Social challenges against the wielder of the Bonelash.
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The spirit pouch is a Gnosis battery in which the Garou can store additional Gnosis equal to the level of the bag. This Gnosis does not count towards one's permanent Gnosis. Retrieving Gnosis from the bag does not cost an action.
  
'''Excruciator'''
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===== '''Harmony Flute'' =====
  
The Excruciator may be activated at the cost of forgoing an action. When activated, it causes its level in Rage Triggers to be currently active on you. It remains on for one minute before shutting itself off.
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Reduces the difficulty of frenzy checks while being played. Difficulty is reduced by the rating of the fetish.  
  
'''Dreamcatcher'''
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===== '''Spirit Tracer''' =====
  
A Dreamcatcher is a weapon, usually a net on a stick, that grants one trait per level of the weapon. The weapon does one level of bashing damage and when it successfully hits, it reduces the movement speed of anything without a physical body to 0 steps per round for one hour or until the wielder of the Dreamcatcher lets the spirit go.
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Aids in calling a specific Spirit. Bonus on the Occult check equal to rating of the fetish. This is not an equipment bonus
  
'''Labyrinthstone'''
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===== '''Fulminous Carapace''' =====
  
This fetish opens up a portal though the Labyrinth and a portal at the caern at which one is exiting. The exit must be within the caern. It takes 3 rounds to traverse the Labyrinth regardless of speed. Any Spirit attached to the node on the other end is immediately aware of who and what is incoming.
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The fulminous carapace is massive armor. It grants the Garou 1 additional health level per level of the Fetish. The garou takes a -2 penalty to all their physical traits, and will be noticed by everyone, since they are essentially in full plate.  
  
Level 1 one mile
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===== '''Sanctuary Chimes''' =====
Level 2 ten miles
 
Level 3 one hundred miles
 
Level 4 one thousand miles
 
Level 5 anywhere.
 
  
'''Anchorstone'''
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Set up around an area. These chimes alert the owner whenever someone with Wyrm taint passes near them. Sees through any obfuscation, but doesnt tell where they are, just that they are there. Takes 10 minutes to set up.
  
Anyone in the defined room with you except the stone wielder loses one step per action per level of the stone while activated. Activating this item does not take an action.
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===== '''Umbral Claws''' =====
  
'''Spirit Pouch'''
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Allow the Garou to tear open a portal to any realm. Difficulty to reach the realm is set by the ST. will be at least difficulty 4. Grants bonus traits to the check equal to rating. Survival check.
  
The spirit pouch is a Gnosis battery in which the Garou can store additional Gnosis equal to the level of the bag. This Gnosis does not count towards one's permanent Gnosis. Retrieving Gnosis from the bag does not cost an action. You must spend a Gnosis to put that Gnosis in the bag.
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===== Sands of Sleep=====
  
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Pouring on a being with living physiologies head causes them to make a Conviction test. Failure causes them to pass out on the spot. If they take damage they wake up. Can be done in combat, requires athletics.
  
Greater Fetishes
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===== '''Klaive Hammer''' =====
  
'''Ring of Obedience'''
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Grants a bonus Skill retests equal to level of the Fetish on Craft: Fetish checks, once per month. The Klaive hammer will refuse to function if the wielder has attuned another Klaive hammer in that month. They Know.
  
As Majesty (see Presence. Affects anyone with a rank lower than that of the ring. Works on werewolves in frenzy.
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===== Rolled Up Horror Comic Book =====
  
'''Blood Chalice'''
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Smacking someone with this comic book, provokes a difficulty 2 fear frenzy. It may be used on a target Rank, times per day, breaking the normal rule that a person can not be subject to the same frenzy check more than once per scene.
  
When one drinks from the chalice for a full round they are healed, they are no longer poisoned, their wounds heal. This only works on the cupholder at level 4. at level 5 you may use it on one other person per hour.
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===== Spirit Shackles =====
  
'''Dreadspear'''
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While applied, the target cannot change forms, gain rage, kill themselves or spend rage. The bonds cannot be broken through sheet might. A subterfuge check ( Difficulty 3 + the rating of the fetish) can be made to escape the bonds. Shackles can only be applied to prone targets.
  
This spear does 3 levels of fire damage and grants 3 traits,, allows you to attack any entity in sight with a melee attack using any of your powers (silverclaws, etc) regardless of obstacles. Must be in the same room. At level 5 it grants 4 traits and deals 4 fire damage.
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==== Talens: ==== 
  
'''Bottled Night'''
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( players can submit new talens for approval)
  
Bottled night contains a cloud of tenebrous smoke. When unstoppered, the smoke will bear the Garou aloft allowing them to move in any direction up to their movement and causing all within range room of the garou to be blinded as per Obtenebration Shroud of Night. The bottleholder is not blinded. At level 5 Scent and hearing are also obstructed.
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Using a Talen Costs an action. After use it is consumed.  
  
'''Fulminous Carapace'''
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Armor Talen: This substance when applied to clothing causes them to count as level 2 armor with no penalty. The clothing is destroyed at the end of the scene.
  
This is armor that grants 2 extra traits on defense, 2 health extra health levels, with no penalty. The armor regenerates one of its health levels per round during the regeneration phase of combat. At level 5 It grants 3 extra traits and 3 extra health levels.
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Bane Arrow: Bane arrows deal aggravated damage.  
  
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Chiropteran Spies: These small animal figurines are scouts. They will fly to a location and then answer three questions about what they saw there before turning to sawdust.
  
'''Grand Klaive'''
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Death Dust: Each dose allows the garou to ask one question of a dead body.
  
This is identical to the Klaive only two-handed. Level 4 grants 5 traits and 4 ag or 6 lethal - . Level 5 grants 5 traits and 5 ag or 7 lethal. The damage cap of this weapon is 7.  
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Gaia’s Breath: Gaia's breath heals one aggravated damage.  
  
'''Sun Whip'''
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Moon Sign: Slapping someone with a moon sign, makes them change into lupus form.
  
Level 4 4 traits 4 ag, Level 5 - 5 traits 5 ag. Is actual sunlight. Provkes level 5 fear frenzy in targets if they are vulnerable to the sun.  
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WInd Snorkel: Lets the Garou breathe underwater or in a place where they cannot normally breathe.  
  
'''Sanctuary Chimes,'''
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Bone Paint: Once applied to a target, all who see them but make a conviction test  the first time they try and strike them.
  
Set up around an area. These chimes alert the owner whenever someone with Wyrm taint passes near them. Sees through any obfuscation.  
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Clear water: This water removes disease/ poison/ or other sorts of vial substances from a target.  
  
'''Umbral Claws'''
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Shrunken Rat Head: Once consumed, the garou may fit through a space as small as a rat hole once in the scene.
  
Allow the Garou to tear open a portal to any realm. At level 5 allows the garou to break the damage cap against Spirits
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Hero’s Mead: Grants the drinker an additional courage trait.

Revision as of 15:26, 5 May 2021

Fetishes are Magical Items of the Fera. Each Fetish is a spirit embodied within an item. A werewolf may only have one of any given type of fetish. The fetish is equal to the Rank of the werewolf.

Starting with a Fetish: is a level 3 background.

Starting with a Talen is a level 1 background

Crafting a Fetish: Crafting a Fetish is a difficulty 5 craft: fetish challenge. You must already have a suitable item for crafting the fetish into. ( for skill items this means an item that grants at least 3 traits. For Weapons this means a weapon with the expensive tag.)

Crafting a Talen: is a difficulty 3 Craft Fetish Challenge. You may increase the difficulty to create additional copies of the same Talen. Every difficulty over 3 creates one additional Talen.

Attuning a Fetish: A Changer lowers their permanent Gnosis pool rating by one for every Fetish they have attuned. A Changer using an unattuned fetish is treated as using an improvised weapon, or it simply doesn't work. . The one exception exists within a scene, where the fetish owner dies. Any of their allies may pick up and use the fetish for the remainder of the scene.

The rating of a Fetish is equal to the Rank of its Owner.

Bonuses provided by Fetishes are equipment bonuses unless otherwise stated.

Fetishes

Klaive

A Klaive is a weapon wieldable by a werewolf, including a werewolf in frenzy. It can be drawn or sheathed in frenzy. It is treated as a silver weapon for the purposes of inflicting damage. It is one handed and comes in a variety of designs and weapon types, but they all have the same statistics. There are a variety of statistics. All Klaives have the Durable Tag and are Melee weapons.

Level 1 provides 1 bonus trait, does 1 ag or 2 lethal Level 2 2 traits 2 ag or 3 lethal Level 3 3 traits 3 ag or 4 lethal Level 4 4 traits 3 ag or 5 lethal Level 5 5 traits 4 ag or 6 lethal

Klaive Variants: All the following are variants of the standard Klaive. They use the rules of the above Kalive except where noted as different. (All klaive variants have a minimum trait bonus of zero and minimum damage of 1)

Grand Klaive: Grand Klaives deal 1 additional damage, but has 3 less traits per level. These massive weapons are unwieldy even for Garou.

Iron Hammer: The Iron hammer has the Thrown tag, but deal one less level of damage per leve of the fetish. The Iron Hammer returns after each throw. Most versions look similar to Mjolnir. The Get of Fenris and the Gurahl use them sometimes, while the Uktena utilize a bladed throwing hatchet called The Winter’s Bite.

Sunwhip: The Sun Whip deals aggravated damage against Vampires and evokes a frenzy test in them. They may also be used to grapple at a distance. However they may not deal anything but Ag, and deal 1 less Ag per level. (min 1) Sunwhips are popular among the Kitsune and the Stargazers.

Dread Spear: The dread spear inflicts a burning aggravated wound on any target it strikes. This wound applies a trait penalty to them, equal to the rating of the fetish. These are not cumulative with additional attacks. The dread spear may only deal aggravated damage, and deals 2 less than a normal Klaive of similar rank. Dread Spears are popular among the Bastet And the Fianna.

Paired Fangs: The Paired Fangs are a set of small Klaives. They may be dual wielded, but deal 1 less damage than a klaive of their size. Being that they are knives they have the thrown tag but do not return automatically. Paired fangs are popular among the Ratkin.

D’siah: These weapons are subtle and are never found when the garou is searched. They may be carried anywhere even through metal detectors and the like. Lastly they always deal 6 aggravated damage against Setites. They deal 1 less damage than a Klaive of similar rank. They are usually carried by the Silent Striders.

Jarl Hammer/ Blade of Kings: These powerful hammers/Blades grant their traits on all social attacks against Garou. This is an equipment Bonus. These blades do one level less damage than normal, as they are made for status, not war. Only really used by the Get of Fenris and the Silver Fangs, these blades are a beauty to behold. Some Mokole also employ them.

Dueling Blade: These weapons are favored by the Corax and Hakken. The blades do not do Aggravated damage, but gain 1 additional trait.

The Simple Defense: The only Fetish weapon that is almost never used by the Garou, The Simple Defense is a carved wooden pole the height of the wielder. It can only do bashing damage but grants 3 additional physical traits when defending against attacks. Most Garou find the idea of a defensive weapon to be stupid and putting so much effort into making one, a show of cowardice.

Gunblade: A new Cybernetic Fetish, it's really only used by Spiders and Glasswalkers. It is both a Gun and a Klaive... It has both the effects of a Blaze pistol and a Klaive but acts as though it is 1 rank lower for both. Spiritual purists call it’s use an abomination of weaver magic. More practical Fera wonder.. Why not just have a gun and a sword.

Dream Catcher: “This weapon” is a net on the end of a pole, with marks down either side. It does no damage, but against any target lacking a physical body ( Wraiths and Spirits) it applies a trait penalty equal to the level of the Fetish. Ths penalty stacks.


WarBow

The ranged equivalent of the Klaive, Warbows are far less common, and only frequently used by the Black Furies It can be drawn or sheathed in frenzy. The spirit within the bow increases the damage but overall it is a far less impressive weapon than a Klaive. It does however possess versatility when paired with the various Talen Arrows.

  • Level 1 provides 2 traits, does 2L
  • Level 2 2 traits and 2 lethal
  • Level 3 3 traits and 3 lethal
  • Level 4 4 traits and 4 lethal
  • Level 5 5 traits and 5 lethal

WarBow Variants: There are a few variants of the Warbow.

Thorn Bow: The Thorn Bow causes small thorns to be stuck in a target. Each shot that connects reduces the target's step count by one. The thorn bow looks like it was made from a living branch. It deals one less level of damage per level of the fetish.

Bow of Mnesis: Only really used by the Mokole and Children of Gaia, this bow deals no damage but grants inflicts bad memories on the target. A target struck must make a Temperance check (Dif 2) or gain a point of Harano. This bow does nothing to targets that don’t have Harono. The bow of Mnesis has no string.

Blaze Pistol: The Blaze Pistol is a pistol variant of the WarBow. It is popular among the Glass Walkers and Annasi. It is a normal looking 9mm pistol, save for it’s Jade grips.

Thousand-Fold Typhoon Gun: The Thousandfold Typhoon Gun is a WW2 era LMG, covered in sigils and runes. It never grants traits, but has infinite ammo and may always be fired Full-Auto. The first version was created by a French Fera during the Great War.

Crazy Newt’s Bag of Knives: This ratty old gym bag has infinite Knives within it. They degrade after being thrown. They deal 1 less damage per level of the Fetish and are Thrown with Athletics.

Non-weapon Fetishes

Excrutiator

Grants the Garou additional rage triggers up to its level. Meaning one more chance for the Garou to regain rage per night. These are really only ever employed by garou.

Umbral Mirror

Lowers the time it takes to enter the Umbra, to a number of rounds equal to 5- the level of the fetish.

Mask

The Mask grants the wearer a number of Social traits equal to its level +2.

The Shadow Staff

The Shadow Staff grants bonus Mental traits equal to the rating of the Fetish +2

Umbral Phone

The Umbral Phone is a phone that works in the umbra.

Spirit Whistle

Evokes a fear frenzy in all spirits. Difficulty based on rating of the Fetish

Phoebe’s Vial

The Phoebe’s Vial, makes a garou invisible for rating in minutes per scene. It acts as obfuscate 2. If combined with Blur of the Milky eye. It increases the level of obfuscation by one when compared to Auspex.

Spirit Pouch

The spirit pouch is a Gnosis battery in which the Garou can store additional Gnosis equal to the level of the bag. This Gnosis does not count towards one's permanent Gnosis. Retrieving Gnosis from the bag does not cost an action.

'Harmony Flute

Reduces the difficulty of frenzy checks while being played. Difficulty is reduced by the rating of the fetish.

Spirit Tracer

Aids in calling a specific Spirit. Bonus on the Occult check equal to rating of the fetish. This is not an equipment bonus

Fulminous Carapace

The fulminous carapace is massive armor. It grants the Garou 1 additional health level per level of the Fetish. The garou takes a -2 penalty to all their physical traits, and will be noticed by everyone, since they are essentially in full plate.

Sanctuary Chimes

Set up around an area. These chimes alert the owner whenever someone with Wyrm taint passes near them. Sees through any obfuscation, but doesnt tell where they are, just that they are there. Takes 10 minutes to set up.

Umbral Claws

Allow the Garou to tear open a portal to any realm. Difficulty to reach the realm is set by the ST. will be at least difficulty 4. Grants bonus traits to the check equal to rating. Survival check.

Sands of Sleep

Pouring on a being with living physiologies head causes them to make a Conviction test. Failure causes them to pass out on the spot. If they take damage they wake up. Can be done in combat, requires athletics.

Klaive Hammer

Grants a bonus Skill retests equal to level of the Fetish on Craft: Fetish checks, once per month. The Klaive hammer will refuse to function if the wielder has attuned another Klaive hammer in that month. They Know.

Rolled Up Horror Comic Book

Smacking someone with this comic book, provokes a difficulty 2 fear frenzy. It may be used on a target Rank, times per day, breaking the normal rule that a person can not be subject to the same frenzy check more than once per scene.

Spirit Shackles

While applied, the target cannot change forms, gain rage, kill themselves or spend rage. The bonds cannot be broken through sheet might. A subterfuge check ( Difficulty 3 + the rating of the fetish) can be made to escape the bonds. Shackles can only be applied to prone targets.

Talens:

( players can submit new talens for approval)

Using a Talen Costs an action. After use it is consumed.

Armor Talen: This substance when applied to clothing causes them to count as level 2 armor with no penalty. The clothing is destroyed at the end of the scene.

Bane Arrow: Bane arrows deal aggravated damage.

Chiropteran Spies: These small animal figurines are scouts. They will fly to a location and then answer three questions about what they saw there before turning to sawdust.

Death Dust: Each dose allows the garou to ask one question of a dead body.

Gaia’s Breath: Gaia's breath heals one aggravated damage.

Moon Sign: Slapping someone with a moon sign, makes them change into lupus form.

WInd Snorkel: Lets the Garou breathe underwater or in a place where they cannot normally breathe.

Bone Paint: Once applied to a target, all who see them but make a conviction test the first time they try and strike them.

Clear water: This water removes disease/ poison/ or other sorts of vial substances from a target.

Shrunken Rat Head: Once consumed, the garou may fit through a space as small as a rat hole once in the scene.

Hero’s Mead: Grants the drinker an additional courage trait.