Difference between revisions of "Crafting and Expression"

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'''Crafting''' can be used to make an item that assists in Physical or Mental challenges by adding Bonus Traits.
 
'''Crafting''' can be used to make an item that assists in Physical or Mental challenges by adding Bonus Traits.
  
Both are actually broken up in a number of skills, each representing a medium of working such as Crafts: Metal, Crafts: Tailoring, or Crafts: Plastic. Unlike other skills, each level of a Crafts skill comes with a free specialty in an ability which limits what abilities can be boosted by Crafted objects.
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There are three Crafts in the game. See the abilities section for more information.  
 
 
For example, a person with one rank in Crafts: Metal could choose the specialty (Melee) in order to create a sword granting Bonus Physical Traits to Physical Challenges with Melee retests.
 
  
 
'''Crafting and Expression'''
 
'''Crafting and Expression'''
  
To make an item that adds N number of Bonus Traits, you need to make an N level Extended Static Challenge with a number of Ability Level Retests, Discipline Level Retests, and occasionally Willpower Level Retests.
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To make an item that adds N number of Bonus Traits, you need to make an N level Extended Static Challenge equal to the category challenge required to make said item. See the difficulty chart.  
  
For example, if you wanted to tailor a suit that gives 1 Bonus Social then you would need to have Craft: Tailoring (Leadership) and make an Extended Static Challenge at 5 Traits with 1 Ability Level Retest. Now when in Social Challenges with Leadership as the ability, They are up 1 Bonus Social.
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For example, if you wanted to tailor a suit that gives 1 Bonus Social then you would need to have Craft: equipment (Leadership) and make an Extended Static Challenge at 5 Traits with 1 Ability Level Retest. Now when in Social Challenges with Leadership as the ability, They are up 1 Bonus Social.
  
'''Note''' There is no difference between offensive and defensive traits in Neon Knights for any trait category except physicals. If an item is applicable to a situation then it can be used whether the wielder is the aggressor or defender.  
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'''Note''' There is no difference between offensive and defensive traits.
  
'''Another Note''' Making one-time use items is slightly easier. The traits of the challenge are reduced by 5, and each action taken to craft one use items produces 2 of said item. The item breaks/ or is consumed after a single challenge augmented by the item.   
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'''Another Note''' Making one-time use items is slightly easier. The traits of the challenge are reduced by 5, and each action taken to craft one use item produces 2 of said item. The item breaks/ or is consumed after a single challenge augmented by the item.   
  
 
Crafting Challenge Ratings [https://docs.google.com/document/d/1Z6USWEuncBa93n3m2yEzqAxDVnksxi9M-_ulyLlrHh4/edit]
 
Crafting Challenge Ratings [https://docs.google.com/document/d/1Z6USWEuncBa93n3m2yEzqAxDVnksxi9M-_ulyLlrHh4/edit]

Revision as of 22:11, 2 July 2021

Crafting

Two abilities are used in the Eden Calling crafting and expression system, each providing its own benefits while having important differences.

Expression can be used to design, compose, or otherwise, express an object that assists in Mental or Socials challenges by adding Bonus Traits.

Crafting can be used to make an item that assists in Physical or Mental challenges by adding Bonus Traits.

There are three Crafts in the game. See the abilities section for more information.

Crafting and Expression

To make an item that adds N number of Bonus Traits, you need to make an N level Extended Static Challenge equal to the category challenge required to make said item. See the difficulty chart.

For example, if you wanted to tailor a suit that gives 1 Bonus Social then you would need to have Craft: equipment (Leadership) and make an Extended Static Challenge at 5 Traits with 1 Ability Level Retest. Now when in Social Challenges with Leadership as the ability, They are up 1 Bonus Social.

Note There is no difference between offensive and defensive traits.

Another Note Making one-time use items is slightly easier. The traits of the challenge are reduced by 5, and each action taken to craft one use item produces 2 of said item. The item breaks/ or is consumed after a single challenge augmented by the item.

Crafting Challenge Ratings [1]

Crafting difficulties can be further altered by science as detailed below

Science[2]