Difference between revisions of "Level 2"

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'''Wake with Evening's Freshness'''
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'''Tablet of Clear Blood'''
  
Not Dismissable
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Type A, Level 1
  
Caster invests a Willpower that will return to her along with any gained in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. If you have this ritual and at least 10 mentals staff assumes you cast this ritual every day.
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Caster creates tablets that remove all impurities from a targets blood if the target consumes the tablet.  
  
'''Blood Call'''
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'''Tablet of False blood'''
  
Not Dissmissable
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Type A, Level 1
  
This ritual requires a point of blood from each of its participants, though only one participant need know the ritual. Two willing people are linked by fate and death. This linkage lasts until one of the participants is destroyed, at which point the other will receive insight into how it happened. The survivor gets to instantaneously experiences the last ten minutes of the deceased's life through their eyes. Granting them any information their partner had about the manner of their death. Must be recorded on your sheet.
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The Vampire creates a tablet that makes a vampire feel as though they are at full blood even if they are not for the evening. The target wins ties on all hunger frenzy checks for 1 hour.  
  
'''Blood Walk'''
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'''Communicate with Circle'''
  
Instantaneous
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Type D, Level 1
  
  Costs one occult retest Caster tastes a trait of the subject's blood, creating a one trait blood bond. Caster then knows of any and all blood bonds on the subject. The caster also knows the face and the public name at time of the subject's embrace of their sire, and their sire's sire.
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  This ritual involves having undergone circle communion in the past 28 days, and takes five minutes. The vampire must speak with ALL members of their circle, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire, or those who have tasted the caster’s blood. This communion cannot last more than 15 minutes.
  
'''Bloodstone'''
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'''Rite Of Introduction'''
  
Not Dismissable
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Type D, Level 1
  
  Caster spends a point of blood and a pebble the size of a dime regurgitates out of their mouth, the caster always knows the direction and distance of the bloodstone.
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  This ritual involves being initiated into a magical order or brotherhood and takes five minutes. The vampire may speak with the local head of their order, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire  or those who have tasted the caster’s blood. This communion cannot last more than an hour.
  
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'''Lesser Deflection of Wooden Doom'''
  
'''Donning The Mask of Shadows'''
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Type A, Level 1
  
Not Dismissable
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The Caster creates splinters that when placed through their tongue doing a health level of damage, this damage may be healed as normal. For one instance of staking you can use your occult to cancel the medicine retests for staking.
  
Caster creates a mask that becomes covered in writhing darkness. it dissolves at dawn, when they wear this mask they must use occult in place of stealth on any concealment challenge.
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'''Dominoe of Life'''
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Type A, Level 1
  
'''Impassable Trail'''
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This ritual is cast on a bead which can be held in the mouth, Crushing the bead against the roof of one's mouth, causing one facet of their biology to work, and grants them +1 social trait on all checks against humans.
  
Dismissable
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'''Preserve Blood'''
  
This ritual involves rubbing one’s feet on deerskin. Spend a survival retest The vampire may pass through even a dense forest, leaving no trace of their passing. any attempt to track them by mundane means fails. Any use of supernatural means is unaffected by this ritual. Lasts one night.
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Type A, level 1
  
'''Machine Blitz'''
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This ritual involves burying an earthenware container for three nights. Blood may be preserved in such a container by putting in a little burdock, reciting a few incantations, and sealing it with wax. This blood will be preserved until the container is broken or opened. The spell must be recast on the container every 28 days.This ritual takes an action to cast. Creates 5 blood vases which must be added to the kindred sheet.
  
Dismissable
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'''Will o’ the Wisp'''
  
Caster uses a point of their blood to draw a rune upon a machine. The machine then ceases to function. It can be returned to functionality with a craft test vs the caster's mentals with a number of retests equal to the caster's occult. This lasts for one lunar month or until dismissed or repaired.
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Type A, level 1
  
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The vampire creates a leaf. When burned, this leaf turns into a small orb of heatless flame that will follow the vampire around for the evening or until snuffed out.
  
'''Principle Focus of Vitae Infusion''' "Blood Pennies"
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'''Blood test'''
  
Not Dismissable, except by touch
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Type A:
  
  Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give traits of their blood to the caster of the ritual at the time of the ritual casting, this blood is consumed during the casting of this ritual. This ritual creates a number of blood pennies equal to your (herd x 2) or the (herd x 2) of the person you are casting it for.  Casting this ritual takes an action.
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  Cast over a pregnancy test, the vampire states the question they are asking and presses the end of the test against the vampire. If the vampire is under the effects of a Blood Bond, Veniculum, Circle Call, Blood Oath or other such influence the test will show positive.  
  
'''Recure of the Homeland'''
 
  
Not Dismissable
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'''Ritual Indicator'''
  
This ritual puts an enchantment on a handful of dirt from the place of the vampire’s birth. A handful of dirt so prepared may be used to heal one aggravated wound per night. This ritual may only be cast once per night. This dirt can only be so used once. Dirt so prepared remains prepared for 28 days. dirt imported from one's homeland only counts as being from one's homeland for 28 days, after that time the soil has naturalized. The dirt can only heal the caster.
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Type A, Level 1
  
'''Illusion of Peaceful Death'''
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This ritual is cast upon a glass bead. When the bead is activated within 3 inches of a magical item or ritual item it will glow. After glowing the bead will crumble
 
 
Instantaneous
 
 
 
This ritual involves dusting a corpse with a white feather soaked in a point of their own blood and has the effect of hiding all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion
 
 
 
 
 
'''Respect from animals'''
 
 
 
Dismissable
 
 
 
Caster spends a blood point and anoints themselves with the musk of a predator. For the duration of the night they may use their occult in place of animal ken retests.
 
 
 
'''Bind The Accusing Tongue'''
 
 
 
Not Dismissable
 
 
 
Caster must have a lock of the victim's hair. They tie the hair around a lark's tongue. they then name a subject or a fact. the victim cannot talk about the subject or fact at all, they can write, mime, dance, scuplt or otherwise depict the information but no talking. Spell lasts 28 days.
 
 
 
 
 
'''Open Passage'''
 
 
 
Not Dismissable
 
 
 
Caster paints a sigil with a trait of their own blood upon a surface no more than 10 feet thick,6 feet by six feet by ten feet of the surface becomes intangible for 1 round.
 

Revision as of 08:47, 14 August 2024

Tablet of Clear Blood

Type A, Level 1

Caster creates tablets that remove all impurities from a targets blood if the target consumes the tablet.

Tablet of False blood

Type A, Level 1

The Vampire creates a tablet that makes a vampire feel as though they are at full blood even if they are not for the evening. The target wins ties on all hunger frenzy checks for 1 hour.

Communicate with Circle

Type D, Level 1

This ritual involves having undergone circle communion in the past 28 days, and takes five minutes. The vampire must speak with ALL members of their circle, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire, or those who have tasted the caster’s blood. This communion cannot last more than 15 minutes.

Rite Of Introduction

Type D, Level 1

This ritual involves being initiated into a magical order or brotherhood and takes five minutes. The vampire may speak with the local head of their order, telepathically (this does not facilitate mindreading). Variations of this ritual exist to allow telepathic communication between one’s thralls, progeny, sire  or those who have tasted the caster’s blood. This communion cannot last more than an hour.

Lesser Deflection of Wooden Doom

Type A, Level 1

The Caster creates splinters that when placed through their tongue doing a health level of damage, this damage may be healed as normal. For one instance of staking you can use your occult to cancel the medicine retests for staking.

Dominoe of Life Type A, Level 1

This ritual is cast on a bead which can be held in the mouth, Crushing the bead against the roof of one's mouth, causing one facet of their biology to work, and grants them +1 social trait on all checks against humans.

Preserve Blood

Type A, level 1

This ritual involves burying an earthenware container for three nights. Blood may be preserved in such a container by putting in a little burdock, reciting a few incantations, and sealing it with wax. This blood will be preserved until the container is broken or opened. The spell must be recast on the container every 28 days.This ritual takes an action to cast. Creates 5 blood vases which must be added to the kindred sheet. 

Will o’ the Wisp

Type A, level 1

The vampire creates a leaf. When burned, this leaf turns into a small orb of heatless flame that will follow the vampire around for the evening or until snuffed out.

Blood test

Type A:

Cast over a pregnancy test, the vampire states the question they are asking and presses the end of the test against the vampire. If the vampire is under the effects of a  Blood Bond, Veniculum, Circle Call, Blood Oath or other such influence the test will show positive. 


Ritual Indicator

Type A, Level 1

This ritual is cast upon a glass bead. When the bead is activated within 3 inches of a magical item or ritual item it will glow. After glowing the bead will crumble