Difference between revisions of "Citizen of the World"

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(Created page with "The Wanderer '''Description'''The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people. '''Taught by''' Sp...")
 
 
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[[Spirit Gifts]]
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The Wanderer
 
The Wanderer
  
'''Description'''The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people.
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'''Description''' The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people.
  
 
'''Taught by''' Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road)
 
'''Taught by''' Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road)
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'''Effect:''' Speak, Understand and Read any language.  
 
'''Effect:''' Speak, Understand and Read any language.  
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'''Flavor:''' The Wanderer charm can may any stranger a friend.  
 
'''Flavor:''' The Wanderer charm can may any stranger a friend.  
  
'''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks your one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harms way.  
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'''Effect:''' Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way.  
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'''Flavor:''' No barrier made by man can block a Wanderers path.
 
'''Flavor:''' No barrier made by man can block a Wanderers path.
  
'''Effect:''' Walk through any door or wall.
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'''Effect:''' You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.)

Latest revision as of 19:01, 17 January 2022

Spirit Gifts

The Wanderer

Description The fera are often nomadic, Spirits of travel teach how to survive on the road and how to meet with wildly different people.

Taught by Spirits of Wisdom(Examples, Raven, Pegasus, Coyote, The Open Road)

Name: Speech of the World

Level: Basic

Cost: Permanent

Duration: Permanent

Flavor: The Ears of the Wanderer can understand any language, his tongue can speak it, and his eyes can read it.

Effect: Speak, Understand and Read any language.

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Name: Global Citizen

Level: Advanced

Cost: 1 Gnosis

Duration: Instant

Flavor: The Wanderer charm can may any stranger a friend.

Effect: Social(subterfuge)vs socials(willpower) attack to make someone think they know you. if Successful the target thinks you're one of their old friends and will become more amiable to the Fera and any suggestions they may have, so long as they don't put them directly in harm's way.

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Name: False Comfort

Level: Master

Cost: 1 Gnosis

Duration: Instant

Flavor: No barrier made by man can block a Wanderers path.

Effect: You may walk through any door or wall. So long as it has he could reasonably go through it with a single round of movement ( Walls, Vaults, Fences, yes. The Street, a Mountain no.)