Difference between revisions of "Changelings"

From Eden Calling LARP
Jump to navigation Jump to search
(Created page with "* IMHO, CHangeling is the most confusing game in the World of Darkness. Our System here is only for Creating interesting NPCs. CHangelings draw their power from the Wyld. Th...")
 
 
(15 intermediate revisions by 2 users not shown)
Line 1: Line 1:
* IMHO, CHangeling is the most confusing game in the World of Darkness. Our System here is only for Creating interesting NPCs.
 
  
CHangelings draw their power from the Wyld. They are Half Fey - Half humans or on occasion, just true fey who have fallen through into the material world. Their Powers are referred to as Arts. A Changeling can have a Kith but it doesn't have any particular meaning in our system.  
+
Changelings draw their power from the Wyld. They are Half Fey - Half humans or on occasion, just true fey who have fallen through into the material world. Their Powers are referred to as Arts. A Changeling can have a Kith but it doesn't have any particular meaning in our system.  
  
A Changeling's trait maxes are 12, 11, 10 +1 for every Art they Master. Changelings spend Glamour to power their abilities. Their Glamour is equal to the sum of all their Virtues.
+
A Changeling's trait maxes are 12, 11, 10 +1 for every Art they Master. This increase, increases their supernatural potency called [[Realms]] which allows them to bind more and more Oaths. Changelings spend Glamour to power their abilities. Their Glamour is equal to the sum of all their Virtues/2.
  
 
Vampires touch deals aggravated damage to Changelings as does cold iron. This is untrue of Malkavians, Kiyasid and Caitiff.  
 
Vampires touch deals aggravated damage to Changelings as does cold iron. This is untrue of Malkavians, Kiyasid and Caitiff.  
  
Changelings actions are hidden by the '''Mists''' which function just like the effect that makes people forget the Garou
+
Changelings actions are hidden by the '''Mists''' which functions simlarly to the delerium that makes people forget the fera.
  
Each Changeling belongs to a [[Court.]]
+
Each changeling has a [[Fae Form]]
 +
 
 +
Changelings are plagued by the winds of [[Banality]]
 +
 
 +
Each Changeling belongs to a [[Court.]] and a [[Noble House]].
  
 
Their Powers are called [[ARTs]]
 
Their Powers are called [[ARTs]]
 +
 +
Changelings have a few specific [[Changeling Backgrounds]].
  
 
They can craft [[Treasures]] and create [[Oaths]]
 
They can craft [[Treasures]] and create [[Oaths]]
 +
 +
 +
Changelings have two additional actions:
 +
*Epiphany: replaces hunt, gives changeling 2 extra glamour to work with per session.
 +
*Quest: This action is used to create treasures or rid themselves of banality. A quest is a journey into the dreaming with a target number depending on what you’re looking for, generally ridding yourself of a point of banality is a 5 point quest, while searching for a treasure could be 20 or more. You can look for information with quests as well, but the dreaming’s answers are not as good as research.
 +
 +
Ghouling: They take an Ag and aren't ghouled
 +
 +
Embracing: They die.
 +
 +
 +
==='''Changeling Experience'''===
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! Thing !! XP Cost
 +
|-
 +
| Background Dot || 3(Character creation only)
 +
|-
 +
| Virtue|| 3xDesired Rating
 +
|-
 +
| Willpower || Desired Rating+1
 +
|-
 +
| Ability || 2xDesired Rating
 +
|-
 +
| Attribute || 1-10 = 1 / 11-20 = 2
 +
|-
 +
| Specialty|| 1
 +
|-
 +
| Art || 5x Desired Rating
 +
|-
 +
| Fae Form || 25
 +
|-
 +
| Merit || 4x Rating
 +
|}

Latest revision as of 15:38, 3 June 2023

Changelings draw their power from the Wyld. They are Half Fey - Half humans or on occasion, just true fey who have fallen through into the material world. Their Powers are referred to as Arts. A Changeling can have a Kith but it doesn't have any particular meaning in our system.

A Changeling's trait maxes are 12, 11, 10 +1 for every Art they Master. This increase, increases their supernatural potency called Realms which allows them to bind more and more Oaths. Changelings spend Glamour to power their abilities. Their Glamour is equal to the sum of all their Virtues/2.

Vampires touch deals aggravated damage to Changelings as does cold iron. This is untrue of Malkavians, Kiyasid and Caitiff.

Changelings actions are hidden by the Mists which functions simlarly to the delerium that makes people forget the fera.

Each changeling has a Fae Form

Changelings are plagued by the winds of Banality

Each Changeling belongs to a Court. and a Noble House.

Their Powers are called ARTs

Changelings have a few specific Changeling Backgrounds.

They can craft Treasures and create Oaths


Changelings have two additional actions:

  • Epiphany: replaces hunt, gives changeling 2 extra glamour to work with per session.
  • Quest: This action is used to create treasures or rid themselves of banality. A quest is a journey into the dreaming with a target number depending on what you’re looking for, generally ridding yourself of a point of banality is a 5 point quest, while searching for a treasure could be 20 or more. You can look for information with quests as well, but the dreaming’s answers are not as good as research.

Ghouling: They take an Ag and aren't ghouled

Embracing: They die.


Changeling Experience

Thing XP Cost
Background Dot 3(Character creation only)
Virtue 3xDesired Rating
Willpower Desired Rating+1
Ability 2xDesired Rating
Attribute 1-10 = 1 / 11-20 = 2
Specialty 1
Art 5x Desired Rating
Fae Form 25
Merit 4x Rating