Difference between revisions of "Level 2"

From Eden Calling LARP
Jump to navigation Jump to search
(Created page with "'''Wake with Evening's Freshness''' Not Dismissable Caster invests a Willpower that will return to her along with any gained in the day if the danger condition does not occ...")
 
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
'''Wake with Evening's Freshness'''
 
'''Wake with Evening's Freshness'''
  
Not Dismissable
+
Type C, Level 2
  
  Caster invests a Willpower that will return to her along with any gained in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. If you have this ritual and at least 10 mentals staff assumes you cast this ritual every day.
+
  Caster invests a Willpower that will return to her along with any gains in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. Once casted the ritual remains effective until the ritual triggers
  
'''Blood Call'''
+
'''Blood Walk'''
  
Not Dissmissable
+
Type A , Level 2
  
This ritual requires a point of blood from each of its participants, though only one participant need know the ritual. Two willing people are linked by fate and death. This linkage lasts until one of the participants is destroyed, at which point the other will receive insight into how it happened. The survivor gets to instantaneously experiences the last ten minutes of the deceased's life through their eyes. Granting them any information their partner had about the manner of their death. Must be recorded on your sheet.
+
The Caster creates a Mirror, or other item with a screen and places it on the chest of the target. When turned on, the image of the characters’s Sire, Grand Sire and Great grand Sire appear on the glass or Screen.  
  
'''Blood Walk'''
 
 
Instantaneous
 
 
Costs one occult retest Caster tastes a trait of the subject's blood, creating a one trait blood bond. Caster then knows of any and all blood bonds on the subject. The caster also knows the face and the public name at time of the subject's embrace of their sire, and their sire's sire.
 
  
 
'''Bloodstone'''
 
'''Bloodstone'''
  
Not Dismissable
+
Type A, Level 2
 
 
Caster spends a point of blood and a pebble the size of a dime regurgitates out of their mouth, the caster always knows the direction and distance of the bloodstone.
 
 
 
  
'''Donning The Mask of Shadows'''
+
Caster Creates a Stone. Once activated, the Vampire knows the exact location of the stone for the next week.
  
Not Dismissable
 
 
Caster creates a mask that becomes covered in writhing darkness. it dissolves at dawn, when they wear this mask they must use occult in place of stealth on any concealment challenge.
 
  
 
'''Impassable Trail'''
 
'''Impassable Trail'''
  
Dismissable
+
Type A, Level 2
  
This ritual involves rubbing one’s feet on deerskin. Spend a survival retest The vampire may pass through even a dense forest, leaving no trace of their passing. any attempt to track them by mundane means fails. Any use of supernatural means is unaffected by this ritual. Lasts one night.
+
The vampire creates small slippers from the skin of a recently butchered animal. When placed on the feet, these slippers leave no trail for 1 hour. Footsteps disappear automatically.  
  
'''Machine Blitz'''
+
'''Bad Circuits '''
  
Dismissable
+
Type A, Level 2
  
Caster uses a point of their blood to draw a rune upon a machine. The machine then ceases to function. It can be returned to functionality with a craft test vs the caster's mentals with a number of retests equal to the caster's occult. This lasts for one lunar month or until dismissed or repaired.
+
The caster creates small microchips filled with primitive spirits. When placed on a machine, the spirits enter and disrupt the object. These can be placed on any computer, and anything more complicated than a revolver. They cause the technical object to cease functioning for 1 hour.  
  
  
 
'''Principle Focus of Vitae Infusion'''  "Blood Pennies"
 
'''Principle Focus of Vitae Infusion'''  "Blood Pennies"
  
Not Dismissable, except by touch
+
Type A, Level 2
 
 
Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give a trait of their blood to the caster of the ritual at the time of the rituals casting, this blood is consumed during the casting of this ritual. This ritual creates a number of blood pennies equal to your (herd x 2) Casting this ritual takes an action.
 
 
 
'''Recure of the Homeland'''
 
 
 
Not Dismissable
 
 
 
This ritual puts an enchantment on a handful of dirt from the place of the vampire’s birth. A handful of dirt so prepared may be used to heal one aggravated wound per night. This ritual may only be cast once per night. This dirt can only be so used once. Dirt so prepared remains prepared for 28 days. dirt imported from one's homeland only counts as being from one's homeland for 28 days, after that time the soil has naturalized. The dirt can only heal the caster.
 
 
 
'''Illusion of Peaceful Death'''
 
 
 
Instantaneous
 
 
 
This ritual involves dusting a corpse with a white feather soaked in a point of their own blood and has the effect of hiding all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion
 
 
 
 
 
'''Respect from animals'''
 
 
 
Dismissable
 
 
 
Caster spends a blood point and anoints themselves with the musk of a predator. For the duration of the night they may use their occult in place of animal ken retests.
 
 
 
'''Bind The Accusing Tongue'''
 
 
 
Not Dismissable
 
  
  Caster must have a lock of the victim's hair. They tie the hair around a lark's tongue. they then name a subject or a fact. the victim cannot talk about the subject or fact at all, they can write, mime, dance, scuplt or otherwise depict the information but no talking. Spell lasts 28 days.
+
  Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give traits of their blood to the caster of the ritual at the time of the ritual casting, this blood is consumed during the casting of this ritual.  
  
  
'''Open Passage'''
+
'''Illusion of Peaceful Death Dust'''
  
Not Dismissable
+
Type A Level 2
  
Caster paints a sigil with a trait of their own blood upon a surface no more than 10 feet thick,6 feet by six feet by ten feet of the surface becomes intangible for 1 round.
+
Sprinkling this red dust over a corpse hides all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion

Latest revision as of 08:47, 14 August 2024

Wake with Evening's Freshness

Type C, Level 2

Caster invests a Willpower that will return to her along with any gains in the day if the danger condition does not occur. If anything disturbs the Room in which the character sleeps they immediately awaken and suffer no penalties from acting during the day for 10 rounds. Once casted the ritual remains effective until the ritual triggers

Blood Walk

Type A , Level 2

The Caster creates a Mirror, or other item with a screen and places it on the chest of the target. When turned on, the image of the characters’s Sire, Grand Sire and Great grand Sire appear on the glass or Screen.


Bloodstone

Type A, Level 2

Caster Creates a Stone. Once activated, the Vampire knows the exact location of the stone for the next week. 


Impassable Trail

Type A, Level 2

The vampire creates small slippers from the skin of a recently butchered animal. When placed on the feet, these slippers leave no trail for 1 hour. Footsteps disappear automatically.

Bad Circuits

Type A, Level 2

The caster creates small microchips filled with primitive spirits. When placed on a machine, the spirits enter and disrupt the object. These can be placed on any computer, and anything more complicated than a revolver. They cause the technical object to cease functioning for 1 hour.


Principle Focus of Vitae Infusion "Blood Pennies"

Type A, Level 2

Caster spends an occult. A point of their blood and only their blood is infused into an object no smaller than 1 centimeter diameter and 1 millimeter thick. Upon touching the object a person designated at the time of casting may release the blood directly into their system. a person cannot gain more blood per round in this manner than they could spend in a round. If a character who is not the caster wishes to be able to ingest the blood made from this ritual they must give traits of their blood to the caster of the ritual at the time of the ritual casting, this blood is consumed during the casting of this ritual. 


Illusion of Peaceful Death Dust

Type A Level 2

Sprinkling this red dust over a corpse hides all signs of unnatural death on a corpse, making the deceased appear to have died of natural causes. Auspex level 3 or higher sees through this illusion