Difference between revisions of "Koldonics Only Rituals"

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Must have a level of Koldonics equal to the level of ritual you want to learn.
 
Must have a level of Koldonics equal to the level of ritual you want to learn.
  
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'''Reawakening Dead Water''' 
  
'''Reawakening Dead Water'''  Level 1
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Type B, Level 1
  
A person can only cast this ritual once per night and can only gain the effects of this ritual once per night. the caster pours a point of their blood into a body of water and drinks the resultant cloudy sludge. they regain a point of temporary willpower. this will not take them above their maximum.
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A person can only cast this ritual once per night and can only gain the effects of this ritual once per night. The caster pours a point of their blood into a body of water and drinks the resultant cloudy sludge. they regain a point of temporary willpower. This will not take them above their maximum. A character can have multiple poultices of cloudy sludge, but can only benefit from 1 a night.  
  
''' Diplomacy and Hospitality''' Level 3
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'''Diplomacy and Hospitality'''  
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Type D, Level 3
  
 
The Tzimisce value hospitality. This ritual allows them to be better hosts. The Tzimisce brews some blood tea, the blood is rendered inert by the ritual, and in fact, cannot be used to hide vitae in. Anyone who drinks the draught will be able to speak Romanian for the next hour. Up to 4 people can drink from a single pot.  
 
The Tzimisce value hospitality. This ritual allows them to be better hosts. The Tzimisce brews some blood tea, the blood is rendered inert by the ritual, and in fact, cannot be used to hide vitae in. Anyone who drinks the draught will be able to speak Romanian for the next hour. Up to 4 people can drink from a single pot.  
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'''Service for Souls''' Level 3
 
'''Service for Souls''' Level 3
  
The Tzimisce can create Spirit retainers. The retainers still count against Tzimisce's leadership cap. Spirit retainers have 4 health levels and can do anything a human retainer can. They cannot learn disciplines but instead, gain a single [[Invocations|Invocation]] 1-4 when created. They are only ever manifest around the Tzimisce's Haven. They do not benefit from experience or time passing. Action to cast.
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Type B, Level 4
  
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The Tzimisce can create Spirit retainers. The retainers still count against Tzimisce's leadership cap. Spirit retainers have 4 health levels and can do anything a human retainer can. They cannot learn disciplines only Koldunism.
  
'''Spirit Dowsing''' Level 3
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'''Spirit Dowsing'''
Find a node and make a socials(leadership) challenge diff 3 to endear yourself to the local spirit, it will tell you of it’s local spirit leader(city spirit, land spirit, etc), if you use this on a leyline it tells you where the nearest node is.
 
  
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Type D, Level 3
  
'''Consecrate the Grove:'''  Level 3  
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Find a node and make a social (leadership) challenge diff 3 to endear yourself to the local spirit, it will tell you of it’s local spirit leader(city spirit, land spirit, etc), if you use this on a leyline it tells you where the nearest node is.
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'''Consecrate the Grove:’’’
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Type C, Level 3
  
 
The greenery around your house animates in your defense. Each round, it takes action with 13 traits, and one athletics retest to grapple a target who is hostile to you. Kindred may cast this on the land around their haven to have this as a defense on their Haven. The plant life becomes carnivorous and will eat small plants and animals. One action lasts indefinitely.  
 
The greenery around your house animates in your defense. Each round, it takes action with 13 traits, and one athletics retest to grapple a target who is hostile to you. Kindred may cast this on the land around their haven to have this as a defense on their Haven. The plant life becomes carnivorous and will eat small plants and animals. One action lasts indefinitely.  
  
'''Refuge of a thirsty Grave''' Level 4
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'''Refuge of a thirsty Grave'''  
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Type D, Level 4
  
 
The Tzimisce can sink into the ground as per Earth Meld so long as it is the ground of his or her native soil.  
 
The Tzimisce can sink into the ground as per Earth Meld so long as it is the ground of his or her native soil.  
  
'''Mirror of Blood''' Level 5
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'''Mirror of Blood'''
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Type F, Level 5
  
Create Blood Brothers. Requires $100,000 in rare reagents and 5 kindred Corpses. Takes 6 months. Takes 6 actions to cast
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Create Blood Brothers. Requires $100,000 in rare reagents and 5 kindred Corpses. Takes 6 months.  
  
 
'''Morrighan's Feast''' Level 5
 
'''Morrighan's Feast''' Level 5
  
As Amaranth Rose.
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As Amaranth Rose. See Amaranth

Latest revision as of 10:00, 14 August 2024

Must have a level of Koldonics equal to the level of ritual you want to learn.

Reawakening Dead Water

Type B, Level 1

A person can only cast this ritual once per night and can only gain the effects of this ritual once per night. The caster pours a point of their blood into a body of water and drinks the resultant cloudy sludge. they regain a point of temporary willpower. This will not take them above their maximum. A character can have multiple poultices of cloudy sludge, but can only benefit from 1 a night.

Diplomacy and Hospitality

Type D, Level 3

The Tzimisce value hospitality. This ritual allows them to be better hosts. The Tzimisce brews some blood tea, the blood is rendered inert by the ritual, and in fact, cannot be used to hide vitae in. Anyone who drinks the draught will be able to speak Romanian for the next hour. Up to 4 people can drink from a single pot.

Service for Souls Level 3

Type B, Level 4

The Tzimisce can create Spirit retainers. The retainers still count against Tzimisce's leadership cap. Spirit retainers have 4 health levels and can do anything a human retainer can. They cannot learn disciplines only Koldunism.

Spirit Dowsing

Type D, Level 3

Find a node and make a social (leadership) challenge diff 3 to endear yourself to the local spirit, it will tell you of it’s local spirit leader(city spirit, land spirit, etc), if you use this on a leyline it tells you where the nearest node is.

Consecrate the Grove:’’’

Type C, Level 3

The greenery around your house animates in your defense. Each round, it takes action with 13 traits, and one athletics retest to grapple a target who is hostile to you. Kindred may cast this on the land around their haven to have this as a defense on their Haven. The plant life becomes carnivorous and will eat small plants and animals. One action lasts indefinitely.

Refuge of a thirsty Grave

Type D, Level 4

The Tzimisce can sink into the ground as per Earth Meld so long as it is the ground of his or her native soil.

Mirror of Blood

Type F, Level 5

Create Blood Brothers. Requires $100,000 in rare reagents and 5 kindred Corpses. Takes 6 months.

Morrighan's Feast Level 5

As Amaranth Rose. See Amaranth