Difference between revisions of "Sabbat Game"

From Eden Calling LARP
Jump to navigation Jump to search
 
(3 intermediate revisions by 2 users not shown)
Line 5: Line 5:
 
[https://docs.google.com/document/d/1JkUV1nNHuyiq7P1iLVnDu_vFskrjLmsucPykUHWB3ug/edit Paths of Caine]
 
[https://docs.google.com/document/d/1JkUV1nNHuyiq7P1iLVnDu_vFskrjLmsucPykUHWB3ug/edit Paths of Caine]
  
[[Sabbat Ritae]]
+
[[Sabbat Ritae|Sabbat Ritae and Devotions]]
  
 
[[Sabbat Merits and Flaws]]
 
[[Sabbat Merits and Flaws]]
Line 11: Line 11:
 
[[Sabbat Casting]]
 
[[Sabbat Casting]]
  
[[Sabbat Political Factions]]
+
[[Sabbat Factions]]
 +
 
 +
[[Sabbat Actions]]

Latest revision as of 13:26, 6 September 2023

The Sabbat was created for Freedom. For Monsters to be monsters. In Tallahassee, this has always been true. Vampires have the freedom to be the Monsters they want to be, but that right and freedom is being threatened. The tyrannical Arch-Bishop Andrew Jackson is consolidating more and more sabbat domains under his pack's dominion. Tallahassee finds itself as one of the few remaining Sabbat domains not to bend the knee. To make matters worse, The Camarilla is upping its attacks, pushing on the domain after their last offensive was a success, and Black Spiral Dancers seem to think that this city is theirs for the taking. Will the Bishop be able to unite his disparate monster together under a common cause? Or will they be just one more domain destined for the footnotes of kindred history?

Sabbat Main Clans

Paths of Caine

Sabbat Ritae and Devotions

Sabbat Merits and Flaws

Sabbat Casting

Sabbat Factions

Sabbat Actions