Difference between revisions of "Hunter's Wind"
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Stealth powers that have been handed down through the Assamite clan | Stealth powers that have been handed down through the Assamite clan | ||
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== Powers (Mental - Occult) == | == Powers (Mental - Occult) == |
Latest revision as of 11:09, 9 June 2023
Stealth powers that have been handed down through the Assamite clan
=== EXTINCT ===
Contents
Powers (Mental - Occult)
⚫ Scent of Deception
Challenge: N/A Cost: One Stealth Retest Duration: scene
The sorcerer can completely negate their scent or change their scent with a simple mental challenge to the scent of anyone or anything they have smelled.
⚫⚫ Chameleon Skin
Challenge: N/A Cost: One Stealth Retest Duration: scene
The sorcerer is invisible to normal perception while standing still, slow movement is possible, 1 step per round or 1 step per 6 seconds but sudden movement breaks the illusion. auspex higher than the caster's rating in hunter's winds pierces the illusion automatically, otherwise it is the caster's physicals vs (an attempted observer's mentals - 4)
⚫⚫⚫ Unassuming Pose
Challenge: N/A Cost: One Blood Duration: Scene
Anyone seeking the character in a crowd fails. Finding their trail later may succeed but looking at the crowd as the sorcerer is still in it is useless. Auspex higher than the caster's rating in hunters winds penetrates the illusion.
⚫⚫⚫⚫ Whiff of Kalif
Challenge: Mental(Occult) Vs Mental Cost: One Medicine Retest Duration: scene
Any character looking directly at the sorcerer must make a mental challenge vs the sorcerer's mentals or be down 3 traits due to intoxication. this intoxication fades if the victim is successfully attacked.
⚫⚫⚫⚫⚫ Ghost Body
Challenge: N/A Cost: One Blood, One Willpower Duration: Scene or until dismissed
Character becomes intangible and cannot affect anything material even conjured items or magical fields. this form also bypasses astral and umbral defenses. the caster may carry one pocket sized item but cannot have any active enchantments or disciplines on their person when activating this form. The caster clothes (save unenchanted basic garments) fall to the ground. They do not pass though any of the various umbrae, astral realms spirit worlds or whatnot but are physically intangible. the caster also cannot use any disciplines while in this form. The caster also cannot be affected by any disciplines or attacks in this form. This power lets you walk through walls.