Difference between revisions of "Argos"
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'''Cost:''' One pathos | '''Cost:''' One pathos | ||
'''Duration:''' Until dismissed | '''Duration:''' Until dismissed | ||
− | This power functions as Obfuscate 4 the wraith becomes cloaks itself in the tempest and becomes invisible compare argos level to auspex equivalents to break this power. You must Make a mentals(Stealth) vs mentals(willpower) against everyone present to fade, you fade away at the end of the round. | + | |
+ | This power functions as Obfuscate 4(vanish from mind's eye) the wraith becomes cloaks itself in the tempest and becomes invisible compare argos level to auspex equivalents to break this power. You must Make a mentals(Stealth) vs mentals(willpower) against everyone present to fade, you fade away at the end of the round. | ||
=== ⚫⚫⚫⚫'''Jump''' === | === ⚫⚫⚫⚫'''Jump''' === | ||
− | + | (Escape) | |
'''Challenge:''' None | '''Challenge:''' None | ||
'''Cost:''' One pathos | '''Cost:''' One pathos | ||
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This power allows the wraith to escape to their fetter by teleporting away. At the end of the round they activate this power they disappear to a fetter of their choosing, other creatures in the scene with jump or similar powers may choose to follow them, but the location of the fetter in the deadlands, especially for spectres is not always safe. | This power allows the wraith to escape to their fetter by teleporting away. At the end of the round they activate this power they disappear to a fetter of their choosing, other creatures in the scene with jump or similar powers may choose to follow them, but the location of the fetter in the deadlands, especially for spectres is not always safe. | ||
− | |||
=== ⚫⚫⚫⚫⚫ '''Phantom wings''' === | === ⚫⚫⚫⚫⚫ '''Phantom wings''' === |
Latest revision as of 12:45, 10 June 2023
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Argos is the power of travel of the tempest, and mastery of darkness. It is the signature arcanoi of the harbingers guild.
Contents
Argos
⚫ Eyes of the Dead
Challenge: N/A Cost: None Duration: Permanent
Wraiths with this power can see in the dark and magical darkness perfectly. If they are blinded by other means this power removes the blindness retest.
⚫⚫ Shadow Weapon
Challenge: None Cost: 1 Pathos Duration: One scene
A wraith with this power can spend 1 pathos to materialize a melee or ranged weapon made of shadowed tempest water for the scene, it has 3 traits and does 3 lethal.
⚫⚫⚫⚫Shadow Cloak
Challenge: Mass Mentals(Stealth) vs Mentals(No retests) Cost: One pathos Duration: Until dismissed
This power functions as Obfuscate 4(vanish from mind's eye) the wraith becomes cloaks itself in the tempest and becomes invisible compare argos level to auspex equivalents to break this power. You must Make a mentals(Stealth) vs mentals(willpower) against everyone present to fade, you fade away at the end of the round.
⚫⚫⚫⚫Jump
(Escape) Challenge: None Cost: One pathos Duration: One round
This power allows the wraith to escape to their fetter by teleporting away. At the end of the round they activate this power they disappear to a fetter of their choosing, other creatures in the scene with jump or similar powers may choose to follow them, but the location of the fetter in the deadlands, especially for spectres is not always safe.
⚫⚫⚫⚫⚫ Phantom wings
Challenge: None Cost: 2 Pathos Duration: Until dismissed or scene
The wraith spends 2 pathos to gain black shadow wings, the wings grant them flight with no extra steps and no penalty. The wraith gain an extra defense and athletics retest as the wings block attacks, which can bring them above their ability maximum, and they may always call 1 defense or athletics even if they're out. This power may be activated at the start of the round, during refreshing of skills.