Difference between revisions of "Madness Rhythms"
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Whenever anyone on the continent develops a new Madness Rhythm you are alerted. | Whenever anyone on the continent develops a new Madness Rhythm you are alerted. | ||
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+ | ===Influencer=== | ||
+ | For one grow action in a month you may substitute your presence score as the base grow(+2->[presence]) as a bluebook action. | ||
=== Talk Crazy to Me === | === Talk Crazy to Me === |
Latest revision as of 14:51, 22 March 2023
Malkavian Madness Network Every Malkavian is connected in their madness. That’s not just some kind of fanciful poetry to make them sound more united, but rather it is a true fact. There is a place of existence layered over the material one that connects every Malkavian with thin threads. These threads wrap and entangle the Malkvian within its Loom like structure. Where this realm comes from nobody knows. It is still debated whether or not such a thing even exists or if it is just the shared hallucination of the Malkavian Clan.
Research into the Madness network will allow people more information about what is possible with it
Contents
- 1 Madness Rhythms
- 1.1 Let the Madness Flow
- 1.2 Anguish of Loss
- 1.3 Distress Beacon
- 1.4 Shared Insanity
- 1.5 Takes one to Know one
- 1.6 The Distant cries of Burgeoning Madness
- 1.7 Influencer
- 1.8 Talk Crazy to Me
- 1.9 Putting a little me in you
- 1.10 What a Fine Mask!
- 1.11 Creepy Clown Coat
- 1.12 The Insanity of Hope
- 1.13 Seeing the Bondage of the Soul
- 1.14 Do as I Say Not as I Say
- 1.15 This is my Human Suit
Madness Rhythms
Madness rhythms are a special type of power that only Malkavians can learn. Attempts to teach them to other clans have failed and usually drive the subject mad. A Malkavian still requires a teacher for a Madness rhythm unless she develops it herself.
Let the Madness Flow
You spread your Madness into your works of art. A kindred with Rythmn adds a tag chosen at random for any weapon or armor they create. ( Staff will add the tag between sessions.) When creating equipment Staff with roll a D10 between sessions. A 10 will cause it to provide one additional trait. A 1 will cause it to provide one less trait. This power cannot be turned off.
Anguish of Loss
Whenever a Malkavian or kindred with dementation dies within the same domain, a kindred with this power is alerted to the location immediately.
Distress Beacon
For one willpower a Malkavian can broadcast their current location to all other players Malkavians in the domain.
With this power, a Malkavian can swap madness with another Malkavian. The effect lasts for one hour. Socials (Empathy) v Socials (Willpower)
Takes one to Know one
With this power, a Malkavian can see derangements in the auras of targets using auspex 2
The Distant cries of Burgeoning Madness
Whenever anyone on the continent develops a new Madness Rhythm you are alerted.
Influencer
For one grow action in a month you may substitute your presence score as the base grow(+2->[presence]) as a bluebook action.
Talk Crazy to Me
Using this power a Malkavian can engage in telepathy with anyone else who has Dementation or is a Malkavian. It takes a full minute of focus to establish contact.
Putting a little me in you
This power allows the Malkavian to grant one extra exp to retainers when using the train retainer’s action. However, the retainer gains their Derangement.
What a Fine Mask!
With this power, the Malkavian can see a target Demeanor in their aura using auspex 2.
Creepy Clown Coat
Mass Socials(Empathy) vs. Socials(Willpower) test against everyone around the Malkavian. Upon successful activation, the target can only move away from the activator. They can still attack or choose not to move, but they may not move toward the kindred. The Malkavian looks like whatever each target fears most.
The Insanity of Hope
The Kindred makes a short speech, filling the kindred in attendance with perseverance. All in attendance gain a phantom point of willpower. Only doable once per night. Speech must be 5 minutes
Seeing the Bondage of the Soul
The Kindred can check for the existence of dominate commands in the aura using auspex 2
Do as I Say Not as I Say
When the Kindred uses dominate to control someone’s mind, the commands do not need to match to the words the Kindred speaks. This power also allows the Kindred to bypass language barriers when dominating someone.
This is my Human Suit
The Kindred may use dementation powers through a person or animal he is possessing.