Difference between revisions of "Destroyer"

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== Embeds ==
 
== Embeds ==
  
'''Shatter''' As per koldunics way of Fire 1
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==='''Shatter'''===
  
'''Alarms''' Sets off all nearby alarms, Even if they are disconnected. Even if the power is off
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'''Challenge''': Physicals(Brawl) vs Physicals(Defense)
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'''Cost''': N/A
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'''Duration''': Instant
  
'''Might''' The Demon gains Might.
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Touch an object and make a static challenge Physicals(Brawl) vs Physicals(Defense), difficulty equal to the weapons size + tags. If this succeeds, the weapon is destroyed utterly. Magic Weapons and weapons with the Durable tag instead take a -2 trait penalty until a craft action is taken to repair them.  
  
'''Knockout Punch''' THe demon spends an Aether and makes an attack. if it hits the target takes exactly 4 damage (Unsoakable). if this knocks the target out the Demon can specify when they will awaken. This attack will never kill.
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==='''Alarms'''===
  
'''Merciless Gunman''' Everyone in the room must make an athletics test vs the Demon's Firearms. The Demon has the same number of retests against everyone in the room. The Demon must have a gun to use this power. Anyone who fails the athletics test is shot. Costs an Aether.
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'''Challenge''': None
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'''Cost''': N/A
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'''Duration''': Instant
  
'''One the Mend''' Heal a damage every round.  
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Sets off all nearby alarms, Even if they are disconnected. Even if the power is off, causing humans to rush to the scene.
  
'''Fractal Reality''' The demon can play with probability. Spending an Aether reflexively the Demon can give someone an additional skill retest, even while attempting the test.  
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==='''Knockout Punch'''===
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'''Challenge''': Physicals(brawl) vs Physicals(Defense)
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'''Cost''': 1 Aether
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'''Duration''': Instant
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The demon spends an Aether and makes an attack. if it hits the target takes exactly 4 damage (Unsoakable). If this knocks the target out the Demon can specify whether they want to render the target unconscious or maim them. It will never kill but it can really really hurt.
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==='''Merciless Gunman'''===
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'''Challenge''': Mentals/Physicals(Firearms) vs Physicals(athletics)
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'''Cost''': 1 Aether
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'''Duration''': Instant
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Everyone in the room must make an athletics test vs the Demon's Firearms. The Demon has the same number of retests against everyone in the room. The Demon must have a gun to use this power. Anyone who fails the athletics test is shot and takes the gun's damage. Costs an Aether.
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==='''On the Mend'''===
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'''Challenge''': None
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'''Cost''': N/A
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'''Duration''': Passive
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The demon Heals a damage every round.
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==='''Fractal Reality'''===
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'''Challenge''': None
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'''Cost''': 1 Aether
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'''Duration''': Reflexive
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The demon can play with probability. Once per challenge by spending an Aether the Demon can reflexively give someone an additional skill retest, even while attempting the test.
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==='''Hellish Pursuit'''===
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'''Challenge''': None
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'''Cost''': 1 Aether
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'''Duration''': Reflexive
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Activated when someone else activates any escape power. You end up in the room with them.
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==='''The Styles of Hell'''===
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'''Challenge''': None
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'''Cost''': N/A
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'''Duration''': Passive
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The Styles of Hell: The demon may learn Kibatsumenjutsu powers. They cost one experience more than they do for a vampire. Demons using this powers fists glow with green flames distinctly.
  
 
== Exploits ==  
 
== Exploits ==  
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All cost 1 cover and 1 Aether
 
All cost 1 cover and 1 Aether
  
Break to Heal: THe Demon can shatter and item and heal its rating in health levels. Aggravated health heals half. THe Demon can target himself or someone else. Costs an Aether
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==='''Break to Heal:'''===
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'''Challenge''': None
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'''Cost''': 1 Aether, 1 Cover
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'''Duration''': 1  action
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The Demon can shatter an item and heal its rating(Size+tags or skill bonus, cannot be used on one use items) in health levels. Aggravated health heals half. The Demon can target someone else as many times as they want but themselves only once per night.
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==='''Disintegrate:'''===
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'''Challenge''': Phys(Brawl) vs phys(defense/ or Drive if vehicle)
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'''Cost''': 1 Aether, 1 Cover
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'''Duration''': Reflexive
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As per shatter, but the demon can target any item they can see commanding the item to disintegrate with a word of power. Works on items up to the size of a car. Wins ties on the test. All occupants of vehicles disintegrated take 3A.
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==='''HellFire:'''===
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'''Challenge''': None
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'''Cost''': 1 Aether, 1 Cover
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'''Duration''': Reflexive
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For the Round, the Demons firearm shoots bolts of Hellfire. The damage is 5 aggravated; if the firearm did more than 5, it just changes the damage to Ag.
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==='''I Broke My Chains:'''===
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'''Challenge''': None
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'''Cost''': 1 Aether, 1 Cover
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'''Duration''': Reflexive
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The Demon may Spend an aether at the start of any round they are grappled. They appear next to the grapplers, free of the grapple.
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==='''Online and Operational:'''===
  
Disintegrate: As per shatter. Works on items up to the size of a car. WIns ties on the test.
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'''Challenge''': None
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'''Cost''': 1 Aether, 1 Cover
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'''Duration''': Reflexive
  
HellFire: Reflexive. For the Round, the Demons firearm shoots bolts of Hellfire. The damage is aggravated.
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The Demon can burn Two Cover and a permanent Aether to refill all their Abilities.

Latest revision as of 20:04, 27 May 2024

Cacophony

Cacophony Powers disrupt or destroy their surroundings.

Embeds

Shatter

Challenge: Physicals(Brawl) vs Physicals(Defense) Cost: N/A Duration: Instant

Touch an object and make a static challenge Physicals(Brawl) vs Physicals(Defense), difficulty equal to the weapons size + tags. If this succeeds, the weapon is destroyed utterly. Magic Weapons and weapons with the Durable tag instead take a -2 trait penalty until a craft action is taken to repair them.

Alarms

Challenge: None Cost: N/A Duration: Instant

Sets off all nearby alarms, Even if they are disconnected. Even if the power is off, causing humans to rush to the scene.

Knockout Punch

Challenge: Physicals(brawl) vs Physicals(Defense) Cost: 1 Aether Duration: Instant

The demon spends an Aether and makes an attack. if it hits the target takes exactly 4 damage (Unsoakable). If this knocks the target out the Demon can specify whether they want to render the target unconscious or maim them. It will never kill but it can really really hurt.

Merciless Gunman

Challenge: Mentals/Physicals(Firearms) vs Physicals(athletics) Cost: 1 Aether Duration: Instant

Everyone in the room must make an athletics test vs the Demon's Firearms. The Demon has the same number of retests against everyone in the room. The Demon must have a gun to use this power. Anyone who fails the athletics test is shot and takes the gun's damage. Costs an Aether.

On the Mend

Challenge: None Cost: N/A Duration: Passive

The demon Heals a damage every round.

Fractal Reality

Challenge: None Cost: 1 Aether Duration: Reflexive

The demon can play with probability. Once per challenge by spending an Aether the Demon can reflexively give someone an additional skill retest, even while attempting the test.

Hellish Pursuit

Challenge: None Cost: 1 Aether Duration: Reflexive

Activated when someone else activates any escape power. You end up in the room with them.

The Styles of Hell

Challenge: None Cost: N/A Duration: Passive

The Styles of Hell: The demon may learn Kibatsumenjutsu powers. They cost one experience more than they do for a vampire. Demons using this powers fists glow with green flames distinctly.

Exploits

All cost 1 cover and 1 Aether

Break to Heal:

Challenge: None Cost: 1 Aether, 1 Cover Duration: 1 action

The Demon can shatter an item and heal its rating(Size+tags or skill bonus, cannot be used on one use items) in health levels. Aggravated health heals half. The Demon can target someone else as many times as they want but themselves only once per night.

Disintegrate:

Challenge: Phys(Brawl) vs phys(defense/ or Drive if vehicle) Cost: 1 Aether, 1 Cover Duration: Reflexive

As per shatter, but the demon can target any item they can see commanding the item to disintegrate with a word of power. Works on items up to the size of a car. Wins ties on the test. All occupants of vehicles disintegrated take 3A.

HellFire:

Challenge: None Cost: 1 Aether, 1 Cover Duration: Reflexive

For the Round, the Demons firearm shoots bolts of Hellfire. The damage is 5 aggravated; if the firearm did more than 5, it just changes the damage to Ag.

I Broke My Chains:

Challenge: None Cost: 1 Aether, 1 Cover Duration: Reflexive

The Demon may Spend an aether at the start of any round they are grappled. They appear next to the grapplers, free of the grapple.

Online and Operational:

Challenge: None Cost: 1 Aether, 1 Cover Duration: Reflexive

The Demon can burn Two Cover and a permanent Aether to refill all their Abilities.