Difference between revisions of "Cephalid Variations"

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'''Slots:''' 1 Slot (2 at level 3)
 
'''Slots:''' 1 Slot (2 at level 3)
  
'''Effect'''  
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'''Effect:'''  
  
The Memory Theft Slot allows the Deviant to steal the thoughts of a target. At level one they can ask yes no questions. At level 2 they can get surface thoughts and ask specific questions. At level three they can break through mental blocks, and get deep dark secrets. They must touch the target by being close enough and making a Mentals(Empathy) vs Mentals(Willpower) check.  
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The Memory Theft Slot allows the Deviant to steal the thoughts of a target. At level one they can ask yes no questions. At level 2 they can get surface thoughts and ask specific questions. At level three they can break through mental blocks, and get deep dark secrets. They must touch the target by being close enough and making a Mentals(Empathy) vs Mentals(Willpower) check.
  
 
===Telepathy(max level 3)===
 
===Telepathy(max level 3)===
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'''Slots:''' 1 Slots(2 at level 3)
 
'''Slots:''' 1 Slots(2 at level 3)
  
'''Effect'''  
+
'''Effect:'''  
 
* Level 1: Can talk to one target  
 
* Level 1: Can talk to one target  
 
* Level 2: Can link up to three targets in a call.   
 
* Level 2: Can link up to three targets in a call.   
 
* Level 3: Can link up to 5 targets in a call. Can talk to unwilling targets. Can coordinate Everyone in a group granting one additional trait to any task multiple people are performing.
 
* Level 3: Can link up to 5 targets in a call. Can talk to unwilling targets. Can coordinate Everyone in a group granting one additional trait to any task multiple people are performing.

Latest revision as of 16:39, 26 March 2022

Cephalid Variations

Body snatcher(Max level 5)

Type: Cephalid

Keywords: Active

Retest: Mentals(Intimidation) vs Mentals(Willpower)

Charges: Charges equal to level

Slots: 1 Slots (2 slots at level 3)

Effect: Intimidation vs Willpower. Supernaturals receive a free double overbid test.

  • Level 1: the deviant can with a mentals (intimidation) check, leave their own body comatose and ride the senses of another. They can swap to another body within line of sight with another mentals check.
  • Level 2: The deviant can read the thoughts of the victim they’re riding and by spending a willpower can control their action for the turn.
  • Level 3: Upgrades level 2’s action control to the scene.


Memory Theft(max level 5)

Type: Cephalid

Keywords: Active, Subtle or Obvious

Retest: Mentals(Empathy) Vs Mentals(willpower)

Charges: N/A

Slots: 1 Slot (2 at level 3)

Effect:

The Memory Theft Slot allows the Deviant to steal the thoughts of a target. At level one they can ask yes no questions. At level 2 they can get surface thoughts and ask specific questions. At level three they can break through mental blocks, and get deep dark secrets. They must touch the target by being close enough and making a Mentals(Empathy) vs Mentals(Willpower) check.

Telepathy(max level 3)

Type: Cephalid

Keywords: Passive

Retest: N/A

Charges: N/A

Slots: 1 Slots(2 at level 3)

Effect:

  • Level 1: Can talk to one target
  • Level 2: Can link up to three targets in a call.
  • Level 3: Can link up to 5 targets in a call. Can talk to unwilling targets. Can coordinate Everyone in a group granting one additional trait to any task multiple people are performing.