Difference between revisions of "Key of Cold Wind"
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[[Haunts]] | [[Haunts]] | ||
− | + | '''Passive:''' Possessing the Key of Cold Wind adds your Synergy to your steps per round. | |
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− | + | === ⚫ River Waters === | |
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+ | '''Challenge''': None | ||
+ | '''Cost''': One Plasm | ||
+ | '''Duration''': Scene | ||
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+ | By spending a plasm you can enter one of the rivers of death for the scene or the tempest safely and breathe in it without suffering adverse effects. You can also use this power to breathe underwater in the real world, or enter the underworld. | ||
== '''The Void''' == | == '''The Void''' == |
Latest revision as of 23:26, 17 April 2023
Passive: Possessing the Key of Cold Wind adds your Synergy to your steps per round.
Contents
⚫ River Waters
Challenge: None Cost: One Plasm Duration: Scene
By spending a plasm you can enter one of the rivers of death for the scene or the tempest safely and breathe in it without suffering adverse effects. You can also use this power to breathe underwater in the real world, or enter the underworld.
The Void
⚫⚫ Let The Darkness In
Challenge: None Cost: One Plasm Duration: Scene
You dim all the lights in an area. Everyone suffers the effects of Blindness except members of your Krewe.
⚫⚫⚫ The End of All Things
Challenge: Physicals(Survival) vs physicals(defense) Cost: One Plasm Duration: Instant
The Geist may target any creature covered in shadow. With this power he opens a massive vacuum in space time, sucking the targets body into the Labyrinth. This power deals 2 ag +1 ag for each additional plasm spent by other members of the Krewe. If the target is undead it has a base damage of 3 ag. The Damage cap on the attack also rises with each additional geist who adds in.
Combo When activated, any other Geist in the Krewe with this power may spend a Plasm reflexively to add to the damage of the consuming void.
The Ice
⚫⚫ The Hungry Ice Spear
Challenge: None Cost: One Plasm Duration: Scene
The Geist may produce a blade of Ice from her hand. The Blade is a basic long sword( 3 traits, 2 lethal). If the Geist uses a Memento as the handle of the Blade it gains 1 trait and 1 damage ( or adds one trait and one Lethal to the damage of the Memento weapon). If the Geist destroys a Memento as part of the summoning of the blade it in addition gains 3 traits ( if the Memento was a Dark one) or 1 damage and changes that damage to agg against undead (If it was a Light Memento)
⚫⚫⚫ The Wrong Way Door
Challenge: None Cost: One plasm Duration: One Week
The Geist Freezes and then shatters the shroud opening a doorway sized wound in the Umbra allowing her and her Krewe to pass through. She may pay a Plasm for any other creature to pass through for one minute. The doorway remains for a week. Especially powerful spectres and wraiths can force their way through though so be careful.