Difference between revisions of "Krewes"
(Created page with "Each krewe is a group of Geists that has a '''Goal'''. Many powers function better or combo when used with your Crewmates. The goal also provides a benefit. A krewe can cont...") |
|||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Each krewe is a group of Geists that has | + | Back to [[Geist]] |
+ | |||
+ | Each krewe is a group of Geists that has are bound together by common cause, and speciality. | ||
+ | |||
+ | '''Example Krewes''' | ||
+ | |||
+ | Bikers for the dead(Krewe Action: Travel, Krewe Skill: Drive) | ||
+ | |||
+ | Swords of the damned(Krewe Action: Craft, Krewe Skill: Melee) | ||
+ | |||
+ | Hades Therapists(Krewe Action: Ferry, Krewe Skill: Empathy) | ||
A krewe can contain any number of geists but must contain a minimum of 3. | A krewe can contain any number of geists but must contain a minimum of 3. | ||
Line 5: | Line 15: | ||
Forming a Krewe requires the Krewe Binding ceremony. | Forming a Krewe requires the Krewe Binding ceremony. | ||
− | '''Krewes | + | '''Krewes Benefits:''' |
− | When a Krewe is formed they pick a | + | When a Krewe is formed they pick a action and a single skill. |
− | + | ||
+ | The krewe also gets a bonus bluebook called the '''Krewe action'''. | ||
+ | |||
+ | Specialties for the '''Krewe skill''' count for 2 instead of 1. | ||
− | + | '''Krewe Helps Krewe''' : | |
+ | During the Helper Tick geists with members of their krewe present may choose 1 of the following benefits to gain, equal to their synergy/2(round up). | ||
+ | * Heal 2 Damage | ||
+ | * Refresh 1 skill | ||
+ | * Regain 1 plasm | ||
+ | * Gain 1 phantom retest for the next round. | ||
+ | * Get +2 traits to their next action. | ||
Being with a member of your Krewe reduces the difficulty of Urge checks by one. | Being with a member of your Krewe reduces the difficulty of Urge checks by one. |
Latest revision as of 19:32, 29 May 2024
Back to Geist
Each krewe is a group of Geists that has are bound together by common cause, and speciality.
Example Krewes
Bikers for the dead(Krewe Action: Travel, Krewe Skill: Drive)
Swords of the damned(Krewe Action: Craft, Krewe Skill: Melee)
Hades Therapists(Krewe Action: Ferry, Krewe Skill: Empathy)
A krewe can contain any number of geists but must contain a minimum of 3.
Forming a Krewe requires the Krewe Binding ceremony.
Krewes Benefits: When a Krewe is formed they pick a action and a single skill.
The krewe also gets a bonus bluebook called the Krewe action.
Specialties for the Krewe skill count for 2 instead of 1.
Krewe Helps Krewe : During the Helper Tick geists with members of their krewe present may choose 1 of the following benefits to gain, equal to their synergy/2(round up).
- Heal 2 Damage
- Refresh 1 skill
- Regain 1 plasm
- Gain 1 phantom retest for the next round.
- Get +2 traits to their next action.
Being with a member of your Krewe reduces the difficulty of Urge checks by one.