Difference between revisions of "Haunts"
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(Created page with "'''Haunts''' All haunts take an action and cost a plasm to activate unless otherwise noted. '''Combo''': This keyword allows a Krewe member to spend something to help incre...") |
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All haunts take an action and cost a plasm to activate unless otherwise noted. | All haunts take an action and cost a plasm to activate unless otherwise noted. | ||
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* [[Key of Grave Dirt]] | * [[Key of Grave Dirt]] | ||
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* [[Key of Pyre Flame]] | * [[Key of Pyre Flame]] | ||
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* [[Key of Stillness]] | * [[Key of Stillness]] | ||
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Latest revision as of 17:08, 22 March 2022
Haunts
Back to Geist
All haunts take an action and cost a plasm to activate unless otherwise noted.
Combo: This keyword allows a Krewe member to spend something to help increase the size and scope of the effect if they have either the same power or another specific power listed in the text. You can only use the Combination benefit of Haunts with members of your Krewe.
Each Key you have lets you purchase that keys haunts, each key has 2 trees.
List of trees