Difference between revisions of "Level 5"
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'''Adamant''' | '''Adamant''' | ||
− | + | Type B, Level 5 | |
− | + | Caster must sacrifice a diamond worth resources 3, a single item weighing no more than 50 pounds becomes unbreakable by anything short of a level 5 power. Its traits do not change in any other way. This ritual takes an action to cast. Weapons so affected gain the Durable tag. | |
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'''Lightning Gate''' | '''Lightning Gate''' | ||
− | + | Type B, Level 5 | |
− | Caster draws two diagrams upon two different walls using two points of their blood. That night at midnight the two diagrams synchronize, anyone spilling a point of blood upon the diagram is instantaneously transported to the other diagram. Gates must be used once a year to stay in sync. | + | Caster draws two diagrams upon two different walls using two points of their blood. That night at midnight the two diagrams synchronize, anyone spilling a point of blood upon the diagram is instantaneously transported to the other diagram. Gates must be used once a year to stay in sync. The blood is consumed and vaporized. This Ritual takes an action to cast on either end so two actions to create a link. |
'''Blood Contract''' | '''Blood Contract''' | ||
− | + | Type A, Level 5 | |
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− | + | A paper must be prepared for three days and steeped in kindred blood for that time. The caster and all signatories must spend a point of blood to activate the contract. The contract must be written out of character and submitted to no fewer than three staff members. The contract must be entered into willingly by all parties, no mental compulsions can apply. The contract is also limited to agreements for all parties involved to perform or not perform a service by a specific time. This contract is adjudicated by a spirit, called when the contract is written. The spirit is badly biased against the caster and for any other parties. When a party breaches the contract the spirit applies 10 health levels worth of unsoakable aggravated damage to the party who has breached, and the contract is disintegrated. The contract is no sturdier than cardstock. The spell ends if the contract is destroyed. Creating a Blood Contract paper takes action. Actually filling out the paper an be done in game. | |
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'''One Mind of the Covens''' | '''One Mind of the Covens''' | ||
− | + | Type D, Level 5 | |
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− | + | You cast this ritual and you can hear, in your head, all of the Tremere regents on your continent that care to speak. They can also hear you, you cannot exclude anyone. This spell lasts no more than 7 hours. The Giovanni one allows you to speak with the 8 highest ranking Giovanni in north America, the Setite version allows you to speak with the 4 highest ranking setite priests in America, the Assamite version allows you to speak with Al Ashrad. If the thing you are calling about isn't important or vital they may ask why you didn’t use the phone. | |
− | + | '''Shadowland Passage, Umbral Walk, Heaven's gate''' | |
− | + | Type A, Level 5 | |
− | + | The vampire may appear in their location in the Shadowlands ( Deadlands). She does this by stabbing herself in the heart with a silver dagger which has a vampire fang in the hilt. (This ritual inflicts at least two levels of damage that can not be soaked.) She then falls into a body of water that can completely cover her. Creating the daggers that allow the passage takes an action. The Vampire suffers 1 Lethal as long as the dagger remains in their chest. If they remove the dagger they leave the deadlands after 1 round of being helpless and the vampiric tooth becomes ash, rendering the item non magical. Alternatively, the Vampire may create daggers that allow travel to the Middle or High Umbra. Middle umbral daggers require animal sacrifice as part of the casting, while High Umbral ones inflict two ag on the vampire. Going into the High umbral is not recommended as the things there can hurt you without you being able to hurt them. | |
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'''Soul of the Homunculus''' | '''Soul of the Homunculus''' | ||
− | + | Type B, Level 5 | |
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− | + | Caster creates a 6 inch high winged creature . It can be telepathically commanded by the caster. It will remain alive as long as the caster feeds it 1 blood per month, it has 2 willpower. This ritual takes an action to cast. It functions as a Guard or Investigator Ghoul, who can use Thaumaturgy but not disciplines. Its max Physicals is 5. | |
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'''Stone Of The True Form''' | '''Stone Of The True Form''' | ||
− | + | Type A, Level 5 | |
− | Caster spends | + | Caster spends 3 blood which calcifies into a stone. Whosoever touches this stone immediately reverts to their true form upon contact . For as long as contact is maintained no power with the Transformation keyword can be used. If the attack is successful then the target loses their transformation power and must reactivate it as per usual. The victim, and usually also the caster cannot change forms while the stone touches them. Touching a target with the stone requires a successful Brawl, or athletics attack to throw the stone. This attack does no damage but forces the transformed character to make a Self Control test (Dif 4) (This is not a frenzy so Willpower/ permanent self control expenditure does not apply) Failure results in them losing their transformation. Once activated the stone loses its potency over the course of a night. The ritual ends any power with the Transformation Keyword |
'''Crafting The Stone Servant''' | '''Crafting The Stone Servant''' | ||
− | + | Type F, Level 5 | |
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− | + | Requires Storyteller Adjudication in each case. Usually turns a Gangrel, Nosferatu or Tzimisce into a Gargoyle. Erasing their mind and memories in the process. Variations on this ritual exist for some other clans. Individual mileage may vary. This ritual takes an action to cast. | |
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'''Unweave Ritual''' | '''Unweave Ritual''' | ||
− | + | Type D, Level 5 | |
− | Caster Spends one willpower and draws sigils upon the ritual to be unwoven with one blood trait per level of the ritual. He must then succeed at an occult challenge of equal | + | Caster Spends one willpower and draws sigils upon the ritual to be unwoven with one blood trait per level of the ritual. He must then succeed at an occult challenge of equal the level of the ritual. This can be used to remove the magic from any ritually made item, or being. Takes 5 minutes to cast. |
'''Canopic Jar''' | '''Canopic Jar''' | ||
− | + | Type F, Level 5 | |
− | The caster must have the subject completely helpless on a stone slab large enough to hold the subject's body. Then they must successfully remove the heart (extended medicine challenge 10 traits 2 retests) and place it in a specially prepared vessel worth at least resources | + | The caster must have the subject completely helpless on a stone slab large enough to hold the subject's body. Then they must successfully remove the heart (extended medicine challenge 10 traits 2 retests) and place it in a specially prepared vessel worth at least resources 3, this vessel is reusable if the subject dies but cannot store more than one heart at a time. If this is done correctly the subject's heart will continue to live in the jar. That which is done to the subject is done to the heart and vice versa. Damage applied to the heart is applied to the subject, spells cast upon the subject are detectable on the heart and so on. The heart (except in some odd cases does not possess eyes so cannot be used to establish eye contact. While this situation continues the subject has an additional trait to avoid all frenzies and can only be staked if the stake pierces his heart, which is in the jar. |
− | + | The target must be helpless to do this ritual. The Heart remains in Stasis unless something happens to the Jar. Replacing the heart Requires a Dif 4 Medicine test. | |
'''Ward''' | '''Ward''' | ||
− | This is a series of rituals, each that | + | Type B, Level 5 |
− | Kindred, Changing Breed, Hunter, Mage, Wraith, Demon, Fae. Each ward adds an additional level of lethal damage to the weapon when striking the correct type of target. Applying a Ward costs $10,000 in materials | + | |
+ | This is a series of rituals, each that works against a different type of creature. There are Many different wards, each listed creature type must be bought separately. | ||
+ | Kindred, Changing Breed, Hunter, Mage, Wraith, Demon, Fae, Spirit. Each ward adds an additional level of lethal damage to the weapon when striking the correct type of target. Applying a Ward costs $10,000 in materials. A Mage may apply any number of wards to a weapon its just expensive. | ||
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Latest revision as of 08:56, 14 August 2024
Adamant
Type B, Level 5
Caster must sacrifice a diamond worth resources 3, a single item weighing no more than 50 pounds becomes unbreakable by anything short of a level 5 power. Its traits do not change in any other way. This ritual takes an action to cast. Weapons so affected gain the Durable tag.
Lightning Gate
Type B, Level 5
Caster draws two diagrams upon two different walls using two points of their blood. That night at midnight the two diagrams synchronize, anyone spilling a point of blood upon the diagram is instantaneously transported to the other diagram. Gates must be used once a year to stay in sync. The blood is consumed and vaporized. This Ritual takes an action to cast on either end so two actions to create a link.
Blood Contract
Type A, Level 5
A paper must be prepared for three days and steeped in kindred blood for that time. The caster and all signatories must spend a point of blood to activate the contract. The contract must be written out of character and submitted to no fewer than three staff members. The contract must be entered into willingly by all parties, no mental compulsions can apply. The contract is also limited to agreements for all parties involved to perform or not perform a service by a specific time. This contract is adjudicated by a spirit, called when the contract is written. The spirit is badly biased against the caster and for any other parties. When a party breaches the contract the spirit applies 10 health levels worth of unsoakable aggravated damage to the party who has breached, and the contract is disintegrated. The contract is no sturdier than cardstock. The spell ends if the contract is destroyed. Creating a Blood Contract paper takes action. Actually filling out the paper an be done in game.
One Mind of the Covens
Type D, Level 5
You cast this ritual and you can hear, in your head, all of the Tremere regents on your continent that care to speak. They can also hear you, you cannot exclude anyone. This spell lasts no more than 7 hours. The Giovanni one allows you to speak with the 8 highest ranking Giovanni in north America, the Setite version allows you to speak with the 4 highest ranking setite priests in America, the Assamite version allows you to speak with Al Ashrad. If the thing you are calling about isn't important or vital they may ask why you didn’t use the phone.
Shadowland Passage, Umbral Walk, Heaven's gate
Type A, Level 5
The vampire may appear in their location in the Shadowlands ( Deadlands). She does this by stabbing herself in the heart with a silver dagger which has a vampire fang in the hilt. (This ritual inflicts at least two levels of damage that can not be soaked.) She then falls into a body of water that can completely cover her. Creating the daggers that allow the passage takes an action. The Vampire suffers 1 Lethal as long as the dagger remains in their chest. If they remove the dagger they leave the deadlands after 1 round of being helpless and the vampiric tooth becomes ash, rendering the item non magical. Alternatively, the Vampire may create daggers that allow travel to the Middle or High Umbra. Middle umbral daggers require animal sacrifice as part of the casting, while High Umbral ones inflict two ag on the vampire. Going into the High umbral is not recommended as the things there can hurt you without you being able to hurt them.
Soul of the Homunculus
Type B, Level 5
Caster creates a 6 inch high winged creature . It can be telepathically commanded by the caster. It will remain alive as long as the caster feeds it 1 blood per month, it has 2 willpower. This ritual takes an action to cast. It functions as a Guard or Investigator Ghoul, who can use Thaumaturgy but not disciplines. Its max Physicals is 5.
Stone Of The True Form
Type A, Level 5
Caster spends 3 blood which calcifies into a stone. Whosoever touches this stone immediately reverts to their true form upon contact . For as long as contact is maintained no power with the Transformation keyword can be used. If the attack is successful then the target loses their transformation power and must reactivate it as per usual. The victim, and usually also the caster cannot change forms while the stone touches them. Touching a target with the stone requires a successful Brawl, or athletics attack to throw the stone. This attack does no damage but forces the transformed character to make a Self Control test (Dif 4) (This is not a frenzy so Willpower/ permanent self control expenditure does not apply) Failure results in them losing their transformation. Once activated the stone loses its potency over the course of a night. The ritual ends any power with the Transformation Keyword
Crafting The Stone Servant
Type F, Level 5
Requires Storyteller Adjudication in each case. Usually turns a Gangrel, Nosferatu or Tzimisce into a Gargoyle. Erasing their mind and memories in the process. Variations on this ritual exist for some other clans. Individual mileage may vary. This ritual takes an action to cast.
Unweave Ritual
Type D, Level 5
Caster Spends one willpower and draws sigils upon the ritual to be unwoven with one blood trait per level of the ritual. He must then succeed at an occult challenge of equal the level of the ritual. This can be used to remove the magic from any ritually made item, or being. Takes 5 minutes to cast.
Canopic Jar
Type F, Level 5
The caster must have the subject completely helpless on a stone slab large enough to hold the subject's body. Then they must successfully remove the heart (extended medicine challenge 10 traits 2 retests) and place it in a specially prepared vessel worth at least resources 3, this vessel is reusable if the subject dies but cannot store more than one heart at a time. If this is done correctly the subject's heart will continue to live in the jar. That which is done to the subject is done to the heart and vice versa. Damage applied to the heart is applied to the subject, spells cast upon the subject are detectable on the heart and so on. The heart (except in some odd cases does not possess eyes so cannot be used to establish eye contact. While this situation continues the subject has an additional trait to avoid all frenzies and can only be staked if the stake pierces his heart, which is in the jar.
The target must be helpless to do this ritual. The Heart remains in Stasis unless something happens to the Jar. Replacing the heart Requires a Dif 4 Medicine test.
Ward
Type B, Level 5
This is a series of rituals, each that works against a different type of creature. There are Many different wards, each listed creature type must be bought separately.
Kindred, Changing Breed, Hunter, Mage, Wraith, Demon, Fae, Spirit. Each ward adds an additional level of lethal damage to the weapon when striking the correct type of target. Applying a Ward costs $10,000 in materials. A Mage may apply any number of wards to a weapon its just expensive.
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