Difference between revisions of "King of Beasts"
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'''Flavor: ''' As lord of the beast you can commune with them and they obey your commands | '''Flavor: ''' As lord of the beast you can commune with them and they obey your commands | ||
− | '''Effect:''' | + | '''Effect:''' |
+ | |||
+ | By looking into the eyes of an animal and perhaps making some related sound (like growling or hissing), you are capable of communicating with the creature. Your predatory nature allows you to understand and cow natural creatures. Depending on your predilections, you may deal with the animal equitably, or you may demand obedience. When you activate Feral Whispers, the power lasts for an hour or until the animal is no longer subject to your gaze. You may communicate with animals without any test. However, to issue commands you must defeat the in a Challenge. If you succeed, you can count on the animal following your orders for the remainder of the evening. Most animals lack the complex intelligence required for conditional commands, but they can perform simple tasks like fetching, following people or guarding locations. | ||
+ | |||
+ | By uttering a howl or other animal noise, you can summon animals to your side. Depending on how you couch your call, you can summon all animals of a particular type within the area, or just a few. The creatures hasten to your Beckoning, ready to aid or simply to provide nourishment. Though animals called by this power do not fall under your control automatically, they are at least favorably inclined toward you. You must spend an Animal Ken retest for each animal that you summon. Only animals that can hear the summon respond, and animals summoned with this power may take some time to arrive. Animals summoned remain for an hour, or until they are attacked or threatened. You can use other Animalism powers normally on the animals you Beckon. | ||
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'''Flavor: ''' You inflame the beast inside with a mighty roar. | '''Flavor: ''' You inflame the beast inside with a mighty roar. | ||
− | '''Effect:''' Elicits a | + | '''Effect:''' Elicits a fear frenzy in all characters that can Frenzy and all animals. Within a room. The difficulty is based on the Fera's Rank. You may spend Animal Ken retests to increase the difficulty on a target by target basis. Max difficulty is 5. Your packmates are immune. |
_______ | _______ | ||
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'''Flavor:''' You are Master of the beast, it will control itself. | '''Flavor:''' You are Master of the beast, it will control itself. | ||
− | '''Effect:''' | + | '''Effect:''' Make a Socials (Animal Ken) vs targets Socials (Willpower.) Success gives the target a new test against the frenzy, acting as though their relevant virtue is 5. Alternately this power can be used on a non-frenzying target. This use will prevent them from frenzying for the scene. |
__________ | __________ |
Revision as of 12:26, 9 May 2021
King of Beasts
Description:The Fera calls upon the power to command the wilds and their beast kin.
Taught bySpirits of Respect (examples: King of Beasts, Dragon, Lion, Phoenix)
Name: Speech of Kin
Level: Basic
Cost: 1 Gnosis
Duration: Instant
Flavor: As lord of the beast you can commune with them and they obey your commands
Effect:
By looking into the eyes of an animal and perhaps making some related sound (like growling or hissing), you are capable of communicating with the creature. Your predatory nature allows you to understand and cow natural creatures. Depending on your predilections, you may deal with the animal equitably, or you may demand obedience. When you activate Feral Whispers, the power lasts for an hour or until the animal is no longer subject to your gaze. You may communicate with animals without any test. However, to issue commands you must defeat the in a Challenge. If you succeed, you can count on the animal following your orders for the remainder of the evening. Most animals lack the complex intelligence required for conditional commands, but they can perform simple tasks like fetching, following people or guarding locations.
By uttering a howl or other animal noise, you can summon animals to your side. Depending on how you couch your call, you can summon all animals of a particular type within the area, or just a few. The creatures hasten to your Beckoning, ready to aid or simply to provide nourishment. Though animals called by this power do not fall under your control automatically, they are at least favorably inclined toward you. You must spend an Animal Ken retest for each animal that you summon. Only animals that can hear the summon respond, and animals summoned with this power may take some time to arrive. Animals summoned remain for an hour, or until they are attacked or threatened. You can use other Animalism powers normally on the animals you Beckon.
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Name: Roar of the Beast King
Level: Advanced
Cost: 1 Gnosis -
Duration: Instant
Flavor: You inflame the beast inside with a mighty roar.
Effect: Elicits a fear frenzy in all characters that can Frenzy and all animals. Within a room. The difficulty is based on the Fera's Rank. You may spend Animal Ken retests to increase the difficulty on a target by target basis. Max difficulty is 5. Your packmates are immune.
_______
Name: Calm the Savage Beast
Level: Master
Cost: 1 Gnosis
Duration: Instant
Flavor: You are Master of the beast, it will control itself.
Effect: Make a Socials (Animal Ken) vs targets Socials (Willpower.) Success gives the target a new test against the frenzy, acting as though their relevant virtue is 5. Alternately this power can be used on a non-frenzying target. This use will prevent them from frenzying for the scene.
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