Difference between revisions of "Philodox Tree"

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(Created page with "Philodox Those born under a half-moon are are marked by this Auspice. They are the judges who seek balance and justice. In times of peace they are look to for wisdom and consu...")
 
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'''Flavor: ''' The Judge calls on the authority of his caste to take command and draw attention to yourself. Often used to control reckless and rowdy pups during a meeting.
 
'''Flavor: ''' The Judge calls on the authority of his caste to take command and draw attention to yourself. Often used to control reckless and rowdy pups during a meeting.
  
'''Effect:''' Force of Personality and Entrancement  
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'''Effect:''' The sight of you turns heads. When you let your charisma shine, you draw attention naturally. People try to be close to you, and even those disinclined to listen to you give some consideration to anything you say or do.
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When used on a mortal they will stop doing whatever they were doing and pay full attention to you as if you were the most interesting thing they had ever seen. They will be one step more inclined to do what you ask for. This power may seem like a weaker version of Dominate but as an advantage, it is unnoticeable and does not even allow for an awareness check. Npcs will not do the things that are out of character for them, but they will stretch the limits of their nature
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When you bring your charm to bear on an individual, you are almost hypnotically magnetic. Individuals affected by your Presence find your manner irresistible.
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When used against a supernatural target, you must make a Social Challenge. If you succeed, the target is favorably disposed toward you, and she will not insult or attack you for the rest of the scene (or for an hour). Indeed, a formally neutral subject wants to aid you and act as your friend; even a previously hostile target is rendered neutral. If you take a hostile action against the subject, of course, the Entrancement is broken immediately, and it may not be used against the subject again in the same scene. If the subject wishes to initiate a challenge against the entrancer without the expressed permission of the entrancer they must spend a temporary willpower. The subject can still initiate challenges against all others in the scene.
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Entrancement can alternately be used to make yourself the target of an opponent's ire. After a successful check in combat, the target will attack the user of the entrancement on every action if possible. If they have area effect powers that still counts. If it becomes impossible to attack the user, due to distance or the target disappearing then the power will break and they will be allowed to target others again.
  
 
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Revision as of 11:31, 9 May 2021

Philodox Those born under a half-moon are are marked by this Auspice. They are the judges who seek balance and justice. In times of peace they are look to for wisdom and consul. With each level of Philodox the Fera command greater presence.


Taught by:Those born of the Philodox Auspice

Name: Judges Voice

Level: Basic

Cost: 1 Gnosis -

Duration: Instant - Scene

Flavor: The Judge calls on the authority of his caste to take command and draw attention to yourself. Often used to control reckless and rowdy pups during a meeting.

Effect: The sight of you turns heads. When you let your charisma shine, you draw attention naturally. People try to be close to you, and even those disinclined to listen to you give some consideration to anything you say or do.

When used on a mortal they will stop doing whatever they were doing and pay full attention to you as if you were the most interesting thing they had ever seen. They will be one step more inclined to do what you ask for. This power may seem like a weaker version of Dominate but as an advantage, it is unnoticeable and does not even allow for an awareness check. Npcs will not do the things that are out of character for them, but they will stretch the limits of their nature

When you bring your charm to bear on an individual, you are almost hypnotically magnetic. Individuals affected by your Presence find your manner irresistible.

When used against a supernatural target, you must make a Social Challenge. If you succeed, the target is favorably disposed toward you, and she will not insult or attack you for the rest of the scene (or for an hour). Indeed, a formally neutral subject wants to aid you and act as your friend; even a previously hostile target is rendered neutral. If you take a hostile action against the subject, of course, the Entrancement is broken immediately, and it may not be used against the subject again in the same scene. If the subject wishes to initiate a challenge against the entrancer without the expressed permission of the entrancer they must spend a temporary willpower. The subject can still initiate challenges against all others in the scene.

Entrancement can alternately be used to make yourself the target of an opponent's ire. After a successful check in combat, the target will attack the user of the entrancement on every action if possible. If they have area effect powers that still counts. If it becomes impossible to attack the user, due to distance or the target disappearing then the power will break and they will be allowed to target others again.

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Name: Take the True Form

Level: Advanced

Cost: 1 Gnosis -

Duration: Instant - Scene

Challenge social(leadership) vs physical(survival)

Flavor: A form of war has no place in a court of law. The judge will not allow such acts of rage in his presence.

Effect: Getting close to a target, the Judge can revert form changes. The Judge must be in arms reach. If the check is successful. All transformation powers that the target has active end immediately. Werewolves revert to human ( or wolf) horrid form, blood form, elemental body, etc all end. Demons lose all Cover and turn to their apocalypse form, etc.

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Name: Break Bonds

Level: Master

Cost: 1 Gnosis

Duration: Instant - Scene

Challenge Social(leadership) vs Mental(Will)

Flavor: The Judge become a master of balance able to break bonds both physical and mental, Cleanse a targets mind of possession, as well as temporarily seal Fetishes.

Effect: The Master Judge has three effects, one use of the ability activates one.

The Judge may look someone in the eye and remove a mental effect they currently have with a successful check.

The Judge may instantly break a grapple on himself and allies in a scene equal to his rank.

A Judge may touch a fetish and with a successful check render it mundane for a scene