Difference between revisions of "Neptune's Might"
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− | With a thought you can rip the moisture out of someone. Spend a willpower point to change 4 blood traits in a target to water at range. If the target has no blood they take the difference in lethal damage. | + | With a thought you can rip the moisture out of someone. Spend a willpower point to change 4 blood traits in a target to water at range. If the target has no blood they take the difference in lethal damage. This power incapacitates a mortal instantly and does 4 lethal to beings that don't have a blood pool but have blood |
Revision as of 09:14, 19 August 2020
Water Control
Contents
Powers (Mental - Occult)
⚫ Eyes of the Sea
Challenge: N/A Cost: N/A Duration: action
By gazing into a body of water, the thaumaturge is able to see what that body of water has seen. The length of time they are able to look back is equal to your Occult rating in Days.
⚫⚫ Prison of Water
Challenge: Mentals (Occult) vs Physical(defense) Cost: One Blood Duration: Concentration
The thaumaturge can imprison a person in water. This requires at least 50 gallons of water and the caster uses his mentals against the targets physical traits. Power lasts until the subject breaks out
⚫⚫⚫ Blood to Water
Challenge: Mentals (Occult) vs Physical(Survival) Cost: One Blood Duration: Action
With but a touch a thaumaturge with this power can turn a vampire's blood to water. First, you must successfully touch the victim, then activate the power and 3 of the victims blood traits turn to water
⚫⚫⚫⚫ Wall of Water
Challenge: N/a Cost: One Blood, One Willpower Duration: Scene
At this level of mastery the thaumaturge can seal whole rooms with water. This power makes a 10 by 10 wall of water. It has physical traits equal to your mental traits at the time of the casting. Last for a scene or until it is destroyed. The wall has 4 health levels.
⚫⚫⚫⚫⚫ Dehydrate
Challenge: Mentals (Occult) vs Physical(Survival) Cost: One Blood, One Willpower Duration: Action
With a thought you can rip the moisture out of someone. Spend a willpower point to change 4 blood traits in a target to water at range. If the target has no blood they take the difference in lethal damage. This power incapacitates a mortal instantly and does 4 lethal to beings that don't have a blood pool but have blood