Difference between revisions of "Necromancy Casting"

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Necromancer provoke the boundary between the living and the dead to commune and control the dead.
 
Necromancer provoke the boundary between the living and the dead to commune and control the dead.
  
Necromancers must rid themselves of the touch of life to better feel the dead, meaning they can not cast in the same night they feed. Unless they have killed their food.
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Necromancers must rid themselves of the touch of life to better feel the dead, meaning they can not cast in the same night they feed. Unless they have killed their food. Necromancer of the aesetic philosophy feed little and avoid the living to meet this. While those of the taboo philosophy kill their food with ease.
  
 
==Paths==
 
==Paths==
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'''Common paths'''
  
 
[[Hades Gate]]: Mastery of the shroud
 
[[Hades Gate]]: Mastery of the shroud
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[[Movement of the Mind]]: Art of Poltergeists
 
[[Movement of the Mind]]: Art of Poltergeists
  
[[Mastery of the Mortal Shell]]: Possession
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[[The Doom Tide]] Tempestous Waters
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[[Winter's Bite]] Oblivion's Ice
  
[[Path of Countermagic]]: Using Entropy to Dispel Magic
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'''Uncommon Paths'''
  
 
[[Spirit Manipulation]]: Communing with Spirits both Living and Dead.
 
[[Spirit Manipulation]]: Communing with Spirits both Living and Dead.
  
[[The Hearth Path]]: Path of the Haunted House
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[[Path of Levinbolt]]: Manipulation of Electric Currents in the Human Body
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[[Mastery of the Mortal Shell]]: Possession
  
[[Path of Levinbolt]]: Manipulation of Electric Currents in the Human Body
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'''Rare Paths'''
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[[Path of Countermagic]]: Using Entropy to Dispel Magic
  
 
==Rituals==
 
==Rituals==
  
 
[[Necromancy]]
 
[[Necromancy]]

Latest revision as of 09:21, 5 June 2024

The Necromancy casting style is only available to the Giovanni and other necromantic bloodlines such as the Harbingers of Skulls or the Samedi.

Necromancer provoke the boundary between the living and the dead to commune and control the dead.

Necromancers must rid themselves of the touch of life to better feel the dead, meaning they can not cast in the same night they feed. Unless they have killed their food. Necromancer of the aesetic philosophy feed little and avoid the living to meet this. While those of the taboo philosophy kill their food with ease.

Paths

Common paths

Hades Gate: Mastery of the shroud

Movement of the Mind: Art of Poltergeists

The Doom Tide Tempestous Waters

Winter's Bite Oblivion's Ice

Uncommon Paths

Spirit Manipulation: Communing with Spirits both Living and Dead.

Path of Levinbolt: Manipulation of Electric Currents in the Human Body

Mastery of the Mortal Shell: Possession

Rare Paths

Path of Countermagic: Using Entropy to Dispel Magic

Rituals

Necromancy