Difference between revisions of "Psychopomp"

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== Embeds ==
 
== Embeds ==
  
'''Clothes Make the Man''' The Demon wears the correct uniform, everyone sees him as an authority. He also gains 3 dots of any complementary skill.
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=== '''Clothes Maketh Man''' ===
  
'''Going Native''' The Demons becomes human to all sights.
+
'''Challenge''': None
 +
'''Cost''': None
 +
'''Duration''': Passive
  
'''Homogenous Memory''' The Demon can dominate a group to all remember an event the same way
+
When the demon wears the correct uniform, everyone sees him as an authority. He also gains 3 dots of any complementary skill. Such as Truck driver(Drive), Stage Actor(Expression), Lab Coat(Sciences).
  
'''Without a Trace''' Obfuscate. Always counts as 4
+
=== '''Going Native''' ===
  
'''Know the soul's Price''' THe Demon forces self-control.( Dif 4) If they fail they must tell the demon their truest hearts desire
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'''Challenge''': None
 +
'''Cost''': None
 +
'''Duration''': Passive
  
'''In My Pocket''' The Demon can spend an aether to have any pocket sized or smaller, nonunique item.  
+
The Demons becomes human to all sights.  
  
'''Just another Supernatural here''' THe Demon can make his aura appear as though he is a member of another supernatural group. He can even get the surface-level physical details. Fangs, Animal features, etc. 
+
=== '''Homogenous Memory''' ===
  
 +
'''Challenge''': Mentals(Intimidation) Vs Mentals(WP)
 +
'''Cost''': 1 Aether
 +
'''Duration''': Instant
 +
 +
The Demon can dominate a group to all remember an event no longer than a scene(up to 15 mins) the same way, the group uses the highest mentals among them against the check.
 +
 +
=== '''Without a Trace''' ===
 +
 +
'''Challenge''': Mentals(Stealth) vs Mentals(no retests)
 +
'''Cost''': None
 +
'''Duration''': Until Dismissed
 +
 +
The demon can fade away from view as per obfuscate even when being observed, their obfuscate rating counts as 4.
 +
 +
=== '''Know the soul's Price''' ===
 +
 +
'''Challenge''': Target's self control vs Diff 4
 +
'''Cost''': 1 aether
 +
'''Duration''': Passive
 +
 +
The Demon forces a self-control check in their target.(Diff 4) If they fail they must tell the demon their truest hearts desire
 +
 +
=== '''In My Pocket''' ===
 +
 +
'''Challenge''': None
 +
'''Cost''': 1 Aether
 +
'''Duration''': Instant
 +
 +
The Demon can spend an aether to have any pocket sized or smaller, nonunique item.
 +
 +
=== '''Just another Supernatural here''' ===
 +
 +
'''Challenge''': None
 +
'''Cost''': None
 +
'''Duration''': Passive
 +
 +
The Demon can make his aura appear as though he is a member of another supernatural group. He can even get the surface-level physical details. Fangs, Animal features, etc. 
 +
 +
=== '''Fundamentals of Magic:''' ===
 +
 +
'''Challenge''': None
 +
'''Cost''': 1 aether for rituals.
 +
'''Duration''': Passive
 +
 +
The Demon can choose Rituals, Rites, or any other category of Ritual-type powers when they take this power. They can choose 5 of them, which they can cast using aether.
 +
 +
=== '''Hell Forge:'''===
 +
 +
'''Challenge''': None
 +
'''Cost''': None
 +
'''Duration''': Passive
 +
 +
Demon treats items of any size as though they are category one (before tags), for the purposes of adding new tags to them.
 +
 +
=== '''Unblinking Eye:''' ===
 +
 +
'''Challenge''': None
 +
'''Cost''': None
 +
'''Duration''': Passive
 +
 +
The Demon can see through obfuscation effects as though he had auspex 3. He can also see auras.
 +
 +
('''Operational Lock''') Angels Auspex counts as 10.
 +
 +
=== '''Please allow me to Introduce myself:''' ===
 +
 +
'''Challenge''': None
 +
'''Cost''': 1 Aether
 +
'''Duration''': Passive
 +
 +
When the Demon gives their name, or when another character uses Politics to identify them, they can spend an aether to give any information they want. Other characters have heard of the demon's persona. If they think hard about it later they will be unable to recall the information they gave.
  
 
== Exploits ==  
 
== Exploits ==  
  
'''Deep pockets:''' Like in my pocket but up to large size and it can be a unique item, but the Demon has to know the general area where such a thing could be found.  
+
=== '''Deep pockets:''' ===
 +
 
 +
'''Challenge''': None
 +
'''Cost''': 1 Aether, 1 cover
 +
'''Duration''': Instant
 +
 
 +
Like in my pocket but up to unconcealable size and it can be a unique item, but the Demon has to know the general area where such a thing could be found.  
 +
 
 +
=== '''Spirit Step''' ===
 +
 
 +
'''Challenge''': None
 +
'''Cost''': 1 Aether, 1 cover
 +
'''Duration''': 1 Action
 +
 
 +
(Escape) The Demon can take himself and up to 5 others into any umbra.
 +
 
 +
=== '''Show of Power''' ===
 +
 
 +
'''Challenge''': None
 +
'''Cost''': 1 Aether, 2 cover
 +
'''Duration''': Scene
 +
 
 +
Fakes the supernatural power of another Supernatural. Can use literally any power in the game. That is Level 5 or lower. Costs 2 Cover and an aether. You may only have one power active at a time. You cannot replicate soak, win ties or discipline retests.
 +
 
 +
=== '''Glitched Perfection:'''===
 +
 
 +
'''Challenge''': None
 +
'''Cost''': 1 Cover, 1 perm Aether
 +
'''Duration''': Permanent
 +
 
 +
The Demon instills a point of cover into an item, convincing reality that it is less good and perfect than it is. This Item may have any tag applied to it twice. The second set of tags are treated as a separate track of tags. This Tag is called Glitch.
 +
 
 +
=== '''Spear of Destiny:''' ===
 +
 
 +
'''Challenge''': None
 +
'''Cost''': 1 perm Aether for Gadget
 +
'''Duration''': Passive
  
'''Spirit Step''' THe Demon can take himself and up to 5 others into any umbra.
+
The Demon gains access to three new tags when crafting. Each tag increases difficulty by two.  
  
'''Show of Power''' Fakes the supernatural power of another Supernatural. Can use literally any power in the game. That is Level 5 or lower.
+
*'''Artifact:''' The weapons damage cap is increased by one against a specified creature type
 +
*'''Second Skin:''' The Armors penalty is reduced by 4
 +
*'''Gadget:''' This tag makes a skill Item into a single-use Item. Once deployed it functions for a scene. It adds 8 to the check. It can explicitly be crafted onto skill Items. Costs a permanent Aether to Create.

Latest revision as of 21:38, 27 May 2024

Mundane

Mundane powers let the Demon stay Incognito or otherwise disappear

Embeds

Clothes Maketh Man

Challenge: None Cost: None Duration: Passive

When the demon wears the correct uniform, everyone sees him as an authority. He also gains 3 dots of any complementary skill. Such as Truck driver(Drive), Stage Actor(Expression), Lab Coat(Sciences).

Going Native

Challenge: None Cost: None Duration: Passive

The Demons becomes human to all sights.

Homogenous Memory

Challenge: Mentals(Intimidation) Vs Mentals(WP) Cost: 1 Aether Duration: Instant

The Demon can dominate a group to all remember an event no longer than a scene(up to 15 mins) the same way, the group uses the highest mentals among them against the check.

Without a Trace

Challenge: Mentals(Stealth) vs Mentals(no retests) Cost: None Duration: Until Dismissed

The demon can fade away from view as per obfuscate even when being observed, their obfuscate rating counts as 4.

Know the soul's Price

Challenge: Target's self control vs Diff 4 Cost: 1 aether Duration: Passive

The Demon forces a self-control check in their target.(Diff 4) If they fail they must tell the demon their truest hearts desire

In My Pocket

Challenge: None Cost: 1 Aether Duration: Instant

The Demon can spend an aether to have any pocket sized or smaller, nonunique item.

Just another Supernatural here

Challenge: None Cost: None Duration: Passive

The Demon can make his aura appear as though he is a member of another supernatural group. He can even get the surface-level physical details. Fangs, Animal features, etc.

Fundamentals of Magic:

Challenge: None Cost: 1 aether for rituals. Duration: Passive

The Demon can choose Rituals, Rites, or any other category of Ritual-type powers when they take this power. They can choose 5 of them, which they can cast using aether.

Hell Forge:

Challenge: None Cost: None Duration: Passive

Demon treats items of any size as though they are category one (before tags), for the purposes of adding new tags to them.

Unblinking Eye:

Challenge: None Cost: None Duration: Passive

The Demon can see through obfuscation effects as though he had auspex 3. He can also see auras.

(Operational Lock) Angels Auspex counts as 10.

Please allow me to Introduce myself:

Challenge: None Cost: 1 Aether Duration: Passive

When the Demon gives their name, or when another character uses Politics to identify them, they can spend an aether to give any information they want. Other characters have heard of the demon's persona. If they think hard about it later they will be unable to recall the information they gave.

Exploits

Deep pockets:

Challenge: None Cost: 1 Aether, 1 cover Duration: Instant

Like in my pocket but up to unconcealable size and it can be a unique item, but the Demon has to know the general area where such a thing could be found.

Spirit Step

Challenge: None Cost: 1 Aether, 1 cover Duration: 1 Action

(Escape) The Demon can take himself and up to 5 others into any umbra.

Show of Power

Challenge: None Cost: 1 Aether, 2 cover Duration: Scene

Fakes the supernatural power of another Supernatural. Can use literally any power in the game. That is Level 5 or lower. Costs 2 Cover and an aether. You may only have one power active at a time. You cannot replicate soak, win ties or discipline retests.

Glitched Perfection:

Challenge: None Cost: 1 Cover, 1 perm Aether Duration: Permanent

The Demon instills a point of cover into an item, convincing reality that it is less good and perfect than it is. This Item may have any tag applied to it twice. The second set of tags are treated as a separate track of tags. This Tag is called Glitch.

Spear of Destiny:

Challenge: None Cost: 1 perm Aether for Gadget Duration: Passive

The Demon gains access to three new tags when crafting. Each tag increases difficulty by two.

  • Artifact: The weapons damage cap is increased by one against a specified creature type
  • Second Skin: The Armors penalty is reduced by 4
  • Gadget: This tag makes a skill Item into a single-use Item. Once deployed it functions for a scene. It adds 8 to the check. It can explicitly be crafted onto skill Items. Costs a permanent Aether to Create.