Difference between revisions of "Q Laboratories:"

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(Created page with "Q Laboratories Set up by Ventrue. Q Labs invests in technologies that were deemed inefficient by normal humans. Services Q Labs produces exquisite equipment for the discernin...")
 
 
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Services
 
Services
Q Labs produces exquisite equipment for the discerning Kindred. Their equipment comes with training on said equipment as using any Q labs equipment without the requisite specialty applies a 5-trait penalty. Q laboratory equipment cannot be given the Durable Tag. Instead, Q technicians and partners can repair a Broken Q lab weapon for a nominal fee.  
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Q Labs produces exquisite equipment for the discerning Kindred. Their equipment comes with training on said equipment as using any Q labs equipment without the requisite specialty applies a 5-trait penalty. Q laboratory equipment cannot be given the Durable Tag, with one exception. <ref></ref> Instead, Q technicians and partners can repair a Broken Q lab weapon for a nominal fee.  
 
They are already expensive and perfect.  
 
They are already expensive and perfect.  
  
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'''Flechette Gun:'''
 
'''Flechette Gun:'''
  
The anti-Kindred gun - This gun fires like a shotgun, but instead of bullets it fires pieces of serrated metal. This gun does not count as a gun for the purposes of Fortitude. The Metals Scraps can be Kindred Warded. One use of the Kindred ward ritual produces Herd in Warded Rounds.  
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The anti-Kindred gun - This gun fires like a shotgun, but instead of bullets it fires pieces of serrated metal. This gun does not count as a gun for the purposes of Fortitude. The Metal Scraps can be Kindred Warded. One use of the Kindred ward ritual produces Herd in Warded Rounds.  
  
 
Requirements: Potence 3 Fort 2
 
Requirements: Potence 3 Fort 2
  
Stats  +6 Traits, 4L.  Whether the attack is successful or not, everyone  within 1 step of the target takes 1L automatic damage. (2 if firing Warded rounds)
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Stats  +5 Traits, 4L.  Whether the attack is successful or not, everyone  within arms reach of the target takes 1L automatic damage. (2 if firing Warded rounds) (provides no traits defensively as its a ranged weapon and takes two hands)
  
 
'''Pride and Valor'''
 
'''Pride and Valor'''
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Requirements: Celerity 3
 
Requirements: Celerity 3
  
Stats When wielded in Pairs, these swords double whatever bonus the character can normally gain from an offhand weapon. They telescope and are concealed in bracelets around the wrists. Duie to their construction they cannot be potence rated above 2.  
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Stats When wielded in Pairs, these swords increase the  bonus the character can normally gain from an offhand weapon by one. They telescope and are concealed in bracelets around the wrists. Due to their construction they cannot be Potence rated above 2 or warded as their telescoping nature would destroy the ward. They are considered Pocket concealable.  
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+4 traits (Expensive and Perfect factored in) 3L +4 traits (Expensive and Perfect factored in) 2L
  
+5 traits (Expensive and Perfect factored in) 3L
 
+4 traits (Expensive and Perfect factored in) 2L
 
  
 
'''Depleted Uranium Blade'''
 
'''Depleted Uranium Blade'''
  
This blade is far too heavy for a normal person to wield, it is weighted for a kindred  
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This blade is far too heavy for a normal person to wield, it is weighted for a kindred
 
 
Requirements: Potence 4
 
 
 
Stats:  An Expensive, Perfect, potence rated version of any weapon. It can only be kindred warded by a partner. It’s Damage cap is 7
 
 
 
'''Portable Assault Cannon'''
 
 
 
This oversized machine gun is normally fitted to a vehicle, but it has been converted for use by a single person.
 
  
Requirements: Potence 4
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Requirements: Potence 3
  
Stats Expensive, Perfect, Assault rifle. Its Damage cap is 7
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Stats: An Expensive, Perfect, Durable Potence Rated version of any Jacket or Unconcealable weapon. It comes with one ward and is the only Durable Q lab product (due to necessity) It’s Damage cap is 7.
  
 
'''The “Sun” Grenade'''
 
'''The “Sun” Grenade'''
  
 
Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack
 
Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack

Latest revision as of 13:53, 23 August 2023

Q Laboratories Set up by Ventrue. Q Labs invests in technologies that were deemed inefficient by normal humans.

Services Q Labs produces exquisite equipment for the discerning Kindred. Their equipment comes with training on said equipment as using any Q labs equipment without the requisite specialty applies a 5-trait penalty. Q laboratory equipment cannot be given the Durable Tag, with one exception. <ref></ref> Instead, Q technicians and partners can repair a Broken Q lab weapon for a nominal fee. They are already expensive and perfect.


Partner Benefits:

The character gains an additional Craft retest. Can also repair Q merchandise

Executive:

The character gains yet another Craft retest. As they have technology that has been obtained from the technocracy. Can create Q Merchandise still requires a perma-burn for material costs.

Equipment:

Flechette Gun:

The anti-Kindred gun - This gun fires like a shotgun, but instead of bullets it fires pieces of serrated metal. This gun does not count as a gun for the purposes of Fortitude. The Metal Scraps can be Kindred Warded. One use of the Kindred ward ritual produces Herd in Warded Rounds.

Requirements: Potence 3 Fort 2

Stats +5 Traits, 4L. Whether the attack is successful or not, everyone within arms reach of the target takes 1L automatic damage. (2 if firing Warded rounds) (provides no traits defensively as its a ranged weapon and takes two hands)

Pride and Valor

The weapon for the discerning gentleman.

Requirements: Celerity 3

Stats When wielded in Pairs, these swords increase the bonus the character can normally gain from an offhand weapon by one. They telescope and are concealed in bracelets around the wrists. Due to their construction they cannot be Potence rated above 2 or warded as their telescoping nature would destroy the ward. They are considered Pocket concealable.

+4 traits (Expensive and Perfect factored in) 3L +4 traits (Expensive and Perfect factored in) 2L


Depleted Uranium Blade

This blade is far too heavy for a normal person to wield, it is weighted for a kindred

Requirements: Potence 3

Stats: An Expensive, Perfect, Durable Potence Rated version of any Jacket or Unconcealable weapon. It comes with one ward and is the only Durable Q lab product (due to necessity) It’s Damage cap is 7.

The “Sun” Grenade

Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack