Difference between revisions of "Q Laboratories:"
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Requirements: Potence 3 Fort 2 | Requirements: Potence 3 Fort 2 | ||
− | Stats + | + | Stats +5 Traits, 4L. Whether the attack is successful or not, everyone within 1 step of the target takes 1L automatic damage. (2 if firing Warded rounds) (provides no traits defensively as its a ranged weapon and takes two hands) |
'''Pride and Valor''' | '''Pride and Valor''' | ||
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Stats When wielded in Pairs, these swords double whatever bonus the character can normally gain from an offhand weapon. They telescope and are concealed in bracelets around the wrists. Duie to their construction they cannot be potence rated above 2. | Stats When wielded in Pairs, these swords double whatever bonus the character can normally gain from an offhand weapon. They telescope and are concealed in bracelets around the wrists. Duie to their construction they cannot be potence rated above 2. | ||
− | + | + | +4traits (Expensive and Perfect factored in) 3L |
+4 traits (Expensive and Perfect factored in) 2L | +4 traits (Expensive and Perfect factored in) 2L | ||
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Requirements: Potence 4 | Requirements: Potence 4 | ||
− | Stats Expensive, Perfect, Assault rifle. Its Damage cap is 7 | + | Stats Expensive, Perfect, Assault rifle. Its Damage cap is 7. |
'''The “Sun” Grenade''' | '''The “Sun” Grenade''' | ||
Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack | Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack |
Revision as of 13:06, 23 August 2023
Q Laboratories Set up by Ventrue. Q Labs invests in technologies that were deemed inefficient by normal humans.
Services Q Labs produces exquisite equipment for the discerning Kindred. Their equipment comes with training on said equipment as using any Q labs equipment without the requisite specialty applies a 5-trait penalty. Q laboratory equipment cannot be given the Durable Tag. Instead, Q technicians and partners can repair a Broken Q lab weapon for a nominal fee. They are already expensive and perfect.
Partner Benefits:
The character gains an additional Craft retest. Can also repair Q merchandise
Executive:
The character gains yet another Craft retest. As they have technology that has been obtained from the technocracy. Can create Q Merchandise still requires a perma-burn for material costs.
Equipment:
Flechette Gun:
The anti-Kindred gun - This gun fires like a shotgun, but instead of bullets it fires pieces of serrated metal. This gun does not count as a gun for the purposes of Fortitude. The Metals Scraps can be Kindred Warded. One use of the Kindred ward ritual produces Herd in Warded Rounds.
Requirements: Potence 3 Fort 2
Stats +5 Traits, 4L. Whether the attack is successful or not, everyone within 1 step of the target takes 1L automatic damage. (2 if firing Warded rounds) (provides no traits defensively as its a ranged weapon and takes two hands)
Pride and Valor
The weapon for the discerning gentleman.
Requirements: Celerity 3
Stats When wielded in Pairs, these swords double whatever bonus the character can normally gain from an offhand weapon. They telescope and are concealed in bracelets around the wrists. Duie to their construction they cannot be potence rated above 2.
+4traits (Expensive and Perfect factored in) 3L +4 traits (Expensive and Perfect factored in) 2L
Depleted Uranium Blade
This blade is far too heavy for a normal person to wield, it is weighted for a kindred
Requirements: Potence 4
Stats: An Expensive, Perfect, potence rated version of any weapon. It can only be kindred warded by a partner. It’s Damage cap is 7
Portable Assault Cannon
This oversized machine gun is normally fitted to a vehicle, but it has been converted for use by a single person.
Requirements: Potence 4
Stats Expensive, Perfect, Assault rifle. Its Damage cap is 7.
The “Sun” Grenade
Designs stolen from the technocracy, This grenade deals 3A to everyone in the room, and causes all kindred to act as though they were in the daylight for the following round. ( Virtues determine trait and discipline maxes.) Aegis can still be triggered even if virtues wouldn't allow it but must be activated at the top of the following round instead of in response to an attack