Difference between revisions of "Ventrue Orders"
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Brief descriptions of each order and its benefits are detailed below. | Brief descriptions of each order and its benefits are detailed below. | ||
− | Technically many of these orders are open to members of other clans, but none have ever been invited. | + | Technically many of these orders are open to members of other clans, but none have ever been invited. Ventrue can found new orders with the approval of 20 other Ventrue. (When attempting this Clan, prestige is important. Technically any skills but Defense and Occult are fine) |
* The Hague: Ventrue Judges who administer Camarilla Law. | * The Hague: Ventrue Judges who administer Camarilla Law. | ||
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* Hawk Royale: Ventrue Lore Masters | * Hawk Royale: Ventrue Lore Masters | ||
* Sisterhood of Amastris: Feminist Ventrue | * Sisterhood of Amastris: Feminist Ventrue | ||
+ | * Crimson Paladins: Inquisitorial Ventru | ||
+ | * Sweet Science: Boxing Club | ||
+ | * The Patrons: Showing up the Toreador | ||
− | The Ventrue gains the | + | The Ventrue gains the 6th dot of the associated skill. This is not a phantom dot and refreshes naturally like a standard ability rank. |
'''Hague''' | '''Hague''' |
Latest revision as of 13:06, 22 August 2023
Ventrue sometimes join organizations known as orders. The oldest and most powerful of these orders offer unique, specialized training to their members. In order to join an order, a Ventrue must be nominated by three other Ventrue, then pass an examination put forth by the reigning members of the order, and then finally pay 10 experience for the training they are given. If a venture fails their examination, they may not try again for 50 years. Ventrue may be members of multiple orders, but being a member of more than three is difficult since each Order tends to have a negative view of at least one other order. In addition, the various conflicting duties can be taxing on a kindred.
Brief descriptions of each order and its benefits are detailed below.
Technically many of these orders are open to members of other clans, but none have ever been invited. Ventrue can found new orders with the approval of 20 other Ventrue. (When attempting this Clan, prestige is important. Technically any skills but Defense and Occult are fine)
- The Hague: Ventrue Judges who administer Camarilla Law.
- Court of Many Colors: Ventrue Diplomats who negotiate treaties between clans and cities.
- Knights of Blood: Ventrue Warriors who uphold a knightly Ideal
- The White Cross: Ventrue Experts on the supernatural
- The Crimson Sceptre: Ventrue Intelligence Agency
- Hawk Royale: Ventrue Lore Masters
- Sisterhood of Amastris: Feminist Ventrue
- Crimson Paladins: Inquisitorial Ventru
- Sweet Science: Boxing Club
- The Patrons: Showing up the Toreador
The Ventrue gains the 6th dot of the associated skill. This is not a phantom dot and refreshes naturally like a standard ability rank.
Hague
The Judges
Trial will involve: Making judgments in keeping with the law.
Title: Esquire
Skill Granted: Politics
Court of Many Colors
The Diplomat
Trial will involve: Resolving a political or territorial dispute between non-ventrue clans.
Title: Consul
Skill granted: Kindred lore
Knight of the Blood
The Knights
Trial will involve: War of some kind.
Title: Sir
Skill granted: Athletics.
White Cross
The Ambassadors
Trial will involve: Dealing with a non-kindred supernatural
Title: Sir
Skill granted: One kind of Lore
Crimson Sceptre
"Intelligence"
Trial will involve: That information is clasified
Title: Codename * Not publically revealed
Skill granted: Security
Hawk Royale
Lore Masters
Trial will involve: A written exam alongside a practical
Title: Lord/Lady
Skill granted: Academics
Sisterhood of Amatris
Feminists
Trial will involve: Infrastructure Building
Title: Sister
Skill granted: Leadership
Crimson Paladins
The Crusaders
Trial will involve: Opposing Infernalism
Title: Slayer
Skill Granted: Occult
The Sweet Science
The Scholars
Trial will Involve: Winning a battle without being injured
Title: Champion
Skill Granted: Brawl
The Patrons
Lords of the Arts
Trial will involve: Showing up or humiliating a Toreador in a contest of Artistic skill or showmanship.
Title: Maestro
Skill Granted: Empathy